- The Alaor Islands, the smallest tharch of Thay straight south of Bezantur, are now an available destination! This includes over 20 new areas, new special quest givers, joinable factions, and a few other goodies. The southern, and larger, island is home to the primary Thayan Naval Base and the House of Holy Tides, while the north island is a popular tropical retreat - for even the Red Wizards. Visit the Temple of Oghma in Bezantur to purchase the new two volume set of books on the Alaor Isles if you want to learn what to expect or get background information before you visit them
Thanks go to KTA for the initial creation of the Alaor Naval Base and Fleetgrotto, as well as work on the concept layout for the Alaor Islands
- A new feature: Underwater Areas
Visit the Alaor’s House of Holy Tides and Flooded Caverns to experience the unique challenges and whole new environment this feature provides. See the Underwater Areas feature thread for full details, or review it in the ‘Features and Systems of the Thay PW’ section of in-game Player Menu
- There are 3 new special quest givers. Look for their locations on Message Boards in Bezantur and the Alaor Isles. Of these, the Sensate Heidi is the first quest giver who will gift the PC with a Dynamic magic item - one that grows in power as the PC gains levels!
A very special thanks go to my wife of one year (on September 5th) - Heidi from whom the Sensate Heidi is based, and for her very detailed instructions, requirements, and review of Heidi’s quest. Maybe if she gets enough things created just the way she likes, one day she’ll actually login and play... ;)
- The Red Wizard Zor has moved to the Keep of Sorrows and taken up residence there. While there is a sign warning against entering his tower, the door is unlocked and the rumors are his tower contains vast treasure. Of course, the rumors may be spread by Zor himself though too...
- 3 new additional vessels -the Royal Fortune, the Black Pearl, and the Albatross- are available to ferry you across the Sea of Fallen Stars
- Gamblers may now buy Decks of Cards and begin making their fortune! These are simply standard decks of 52 cards with no ‘rules’ attached to them. However the many flexible options the decks provide will easily allow you to play games such as Poker, Blackjack, and many others with your fellow players
- Several changes have been made to PC Vampirism.
1. PC vampires will now drop their items if they are killed and forced to mist form
2. Creating other NPC and PC vampires is now a very draining process for the PC Vampire who is creating another. See the ‘Becoming a Vampire’ section of the in-game Vampire menu or the Vampirism thread here for full details.
- 2 more new factions are joinable by PCs:
1. House of Holy Tides (Clerics of Istishia Only)
2. Legion of the Alaor/Thayan Navy (Any Class Allowed)
- Due to the recent inundation of magic items, NPC Merchants have become stingier in regard to the maximum amount they will pay for an item. However, they recently sealed a deal with a mysterious supplier who will buy their new stock from them every so often; which replenishes their gold supply
- Many updates and additional information have been added to the in-game player guide. Use !menu to check them out
- The following bugs have been fixed:
1. Over 60+ spell and monster ability fixes to eliminate various bugs (such as the Web spell and abilities reducing a PC’s Dexterity to 3 even after it was supposed to have worn off). These are only changes to fix bugs and/or get spells to match up with their spell descriptions
2. Shadow Shield will no longer be removed upon leaving an area
3. Time Stop is now area specific, rather than server-wide spell
4. Vampire PCs can no longer be killed by a Water Elemental’s drown attacks
5. PC who are scrying in their house will no longer have the area reset if another PC exits the building
6. Summoned faction aid such as legionnaires and Red Wizard Apprentices will no longer react when objects nearby them are bashed, unlocked, or otherwise disturbed
7. Many changes were made to the mount system in an effort to avoid duplicate horses and PCs who log out while mounted not getting their mounted status re-applied when they logged back in
Thanks go to KTA for the initial creation of the Alaor Naval Base and Fleetgrotto, as well as work on the concept layout for the Alaor Islands
- A new feature: Underwater Areas
Visit the Alaor’s House of Holy Tides and Flooded Caverns to experience the unique challenges and whole new environment this feature provides. See the Underwater Areas feature thread for full details, or review it in the ‘Features and Systems of the Thay PW’ section of in-game Player Menu
- There are 3 new special quest givers. Look for their locations on Message Boards in Bezantur and the Alaor Isles. Of these, the Sensate Heidi is the first quest giver who will gift the PC with a Dynamic magic item - one that grows in power as the PC gains levels!
A very special thanks go to my wife of one year (on September 5th) - Heidi from whom the Sensate Heidi is based, and for her very detailed instructions, requirements, and review of Heidi’s quest. Maybe if she gets enough things created just the way she likes, one day she’ll actually login and play... ;)
- The Red Wizard Zor has moved to the Keep of Sorrows and taken up residence there. While there is a sign warning against entering his tower, the door is unlocked and the rumors are his tower contains vast treasure. Of course, the rumors may be spread by Zor himself though too...
- 3 new additional vessels -the Royal Fortune, the Black Pearl, and the Albatross- are available to ferry you across the Sea of Fallen Stars
- Gamblers may now buy Decks of Cards and begin making their fortune! These are simply standard decks of 52 cards with no ‘rules’ attached to them. However the many flexible options the decks provide will easily allow you to play games such as Poker, Blackjack, and many others with your fellow players
- Several changes have been made to PC Vampirism.
1. PC vampires will now drop their items if they are killed and forced to mist form
2. Creating other NPC and PC vampires is now a very draining process for the PC Vampire who is creating another. See the ‘Becoming a Vampire’ section of the in-game Vampire menu or the Vampirism thread here for full details.
- 2 more new factions are joinable by PCs:
1. House of Holy Tides (Clerics of Istishia Only)
2. Legion of the Alaor/Thayan Navy (Any Class Allowed)
- Due to the recent inundation of magic items, NPC Merchants have become stingier in regard to the maximum amount they will pay for an item. However, they recently sealed a deal with a mysterious supplier who will buy their new stock from them every so often; which replenishes their gold supply
- Many updates and additional information have been added to the in-game player guide. Use !menu to check them out
- The following bugs have been fixed:
1. Over 60+ spell and monster ability fixes to eliminate various bugs (such as the Web spell and abilities reducing a PC’s Dexterity to 3 even after it was supposed to have worn off). These are only changes to fix bugs and/or get spells to match up with their spell descriptions
2. Shadow Shield will no longer be removed upon leaving an area
3. Time Stop is now area specific, rather than server-wide spell
4. Vampire PCs can no longer be killed by a Water Elemental’s drown attacks
5. PC who are scrying in their house will no longer have the area reset if another PC exits the building
6. Summoned faction aid such as legionnaires and Red Wizard Apprentices will no longer react when objects nearby them are bashed, unlocked, or otherwise disturbed
7. Many changes were made to the mount system in an effort to avoid duplicate horses and PCs who log out while mounted not getting their mounted status re-applied when they logged back in