-A new quest type has been added - Freeing Slaves!
This quest type is currently only available from one special quest giver, who can only be accessed by completing a quest from one of 4 other new special quest givers (secrecy, anyone?). In the future it will be available from various commoners however. See the Unlimited Quest thread or check the in-game Player Guide for details
Thanks go to all the players of the Veiled Alliance campaign -karilynn, Bishop Edward, Jechal, mineption, Ahku, and Loose Willy- held around this time last year for your work in laying the foundation for this long-overdue quest
-All temple factions have been significantly revised, thanks to the help and ideas of KTA, Jechal, and EdinSumar. In short, any PC may join a temple, however only those of a divine nature can become members of most temple priesthoods. See the updated Player Joinable Factions thread for full details
-PCs can now tithe to temples. There is a chance based on the amount of the percent donated, the god they worship, and their notoriety, that once every week (regardless of how many gods they tithe to in that week) a god looks favorable upon their gift and their Good/Evil/Neutral alignment shifts to closer match that of the god they tithed to
- If newly shackled slaves are not delivered to a slave merchant in a timely manner, there is an ever-increasing possibility they will break free of their shackles and escape
-Assassins will no longer attack your character if it is nearby other PCs. There is safety in (even small) numbers, so for those of you RPing, going dungeon crawling, doing a performance for other PCs, etc you will no longer have to worry about assassin attacks when around other PCs.
Thanks go to karilynn for this suggestion
-Approximately a half dozen new celestial creatures have been added to encounters throughout Thay
-Most factions now have in-game message boards if they have member-only areas
-Lycans who have transformed will no longer be attacked in Bezantur Temple of Malar, and those whose clothing does not survive the transformation will still have rags to wear, if needed
-DMs have the ability to access any PC’s bank vault of items. To be used primarily with individuals labeled outlaws by legion higher-ups, but left to the DMs discretion so as not to be limited solely to that
- The following bugs have been fixed:
1. Ability penalties that come non-magical sources will no longer be blocked by Immunity to Level Drain. This includes drug effects, underwater effects, scrying effects, and a few innate monster effects
2. Tents and bedrolls placed around a campfire will work again as intended
3. The mount AC bonus is now considered an armor class bonus (you are getting the benefits of the mount’s barding), rather than a natural armor class bonus
This quest type is currently only available from one special quest giver, who can only be accessed by completing a quest from one of 4 other new special quest givers (secrecy, anyone?). In the future it will be available from various commoners however. See the Unlimited Quest thread or check the in-game Player Guide for details
Thanks go to all the players of the Veiled Alliance campaign -karilynn, Bishop Edward, Jechal, mineption, Ahku, and Loose Willy- held around this time last year for your work in laying the foundation for this long-overdue quest
-All temple factions have been significantly revised, thanks to the help and ideas of KTA, Jechal, and EdinSumar. In short, any PC may join a temple, however only those of a divine nature can become members of most temple priesthoods. See the updated Player Joinable Factions thread for full details
-PCs can now tithe to temples. There is a chance based on the amount of the percent donated, the god they worship, and their notoriety, that once every week (regardless of how many gods they tithe to in that week) a god looks favorable upon their gift and their Good/Evil/Neutral alignment shifts to closer match that of the god they tithed to
- If newly shackled slaves are not delivered to a slave merchant in a timely manner, there is an ever-increasing possibility they will break free of their shackles and escape
-Assassins will no longer attack your character if it is nearby other PCs. There is safety in (even small) numbers, so for those of you RPing, going dungeon crawling, doing a performance for other PCs, etc you will no longer have to worry about assassin attacks when around other PCs.
Thanks go to karilynn for this suggestion
-Approximately a half dozen new celestial creatures have been added to encounters throughout Thay
-Most factions now have in-game message boards if they have member-only areas
-Lycans who have transformed will no longer be attacked in Bezantur Temple of Malar, and those whose clothing does not survive the transformation will still have rags to wear, if needed
-DMs have the ability to access any PC’s bank vault of items. To be used primarily with individuals labeled outlaws by legion higher-ups, but left to the DMs discretion so as not to be limited solely to that
- The following bugs have been fixed:
1. Ability penalties that come non-magical sources will no longer be blocked by Immunity to Level Drain. This includes drug effects, underwater effects, scrying effects, and a few innate monster effects
2. Tents and bedrolls placed around a campfire will work again as intended
3. The mount AC bonus is now considered an armor class bonus (you are getting the benefits of the mount’s barding), rather than a natural armor class bonus