Maybe some lycanthropy additions?
#1
Mmmm not really sure if this is possible at all... Just thought it might be fun if these were available though maybe, was mostly just thinking of other ways lycanthropes could possibly have trouble with their condition besides just the full moons... Thought maybe they could potentially be fun for rp or as something to keep players on their toes with from thinking they are safe with the full moon nearly a week away.

Ok one of the more direct I would think but also more complicated, would be magic of some sort that can cause one targeted or maybe any in an area to have their lycanthropy triggered and their transformations to occur if they failed saving through. Couple of examples of where it might be used "A wererat henchmen sent off to gather some required supplies for it's Red Wizard master, they failed horrible and were nearly caught, as punishment the wizard forces the wererat into it's hybrid form forcing it be exposed until the next morning." Guess a few things that could go with it is why it's worthwhile, one being rply that no lycan enjoys their transformation normally and it recreates the process the full moon in it's entirety, can range from anywhere from inconvenient to embarrassing or dangerous depending on where it's done (labatory in the sewers they are just stuck wandering the sewers until they change back, in town they have people freaking out and guards being called to take care of them) not to mention loss of ones clothes. Obviously can be used as just a punishment or torture, but also could serve as a distraction (cause a known one to change and the wizard escapes in the following confusion/mess), also potentially would work on those recently infected to really cause problems. How would it be influenced in game? It would cause an unsafe opening for any thinking their secret is safe and that only the full moon is their master, a spellcaster can use the spell to make them shift in broad daylight or anywhere for that matter until the next morning. (or as something evil, could be used by clerics of Malar too to induct unwilling and unknowing new members to their hunts).

Something else somewhat similar would be putting their emotions against themselves as well, any overly significant strain on themselves, pain, anger, stress... Can cause them to start shifting if they aren't careful, also could be that them being hurt or damaged so much will cause them to shift as well, both with checks to see if they can resist, but possibly the damage one increasing in difficulty after certain points (40%, 30%, 20%, 10% of max...?).

Another that might be fun as well is maybe certain substances or items can cause it as well, maybe if some herb or mixture is applied or consumed it would cause them to lose control, possibly maybe even Moonstones or something else would trigger their condition if they have to handle it or be in the presence of it for an extended period of time, or maybe even some curses on gear and items could be linked to trigger it?


Mostly are just some things I thought might be fun to have in to spice things up right now, there isn't much for them to worry about besides the full moon and only during the night, no other times would work. So if a spellcaster was rping casting the spell, they would have to wait until night before the person could respond since they can only change at night.
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Maybe some lycanthropy additions? - by heather - 11-01-2010, 08:05 AM

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