-A new quest type has been added - Slave Hunting! Gain additional notoriety, gold, and XP by returning specific types of slaves as requested by Thayan quest givers. This is a great way for PCs to truly become known Thayan slavers. See the Unlimited Quest thread or check the in-game Player Guide for details
-A new quest type has been added - Retrieve an Object! This quest type will certainly reinforce that Thay is a place of incredible pettiness and greed. Those you speak with may now send your PCs after objects that others possess. See the Unlimited Quest thread or check the in-game Player Guide for details
-Certain types of people in Thay may almost always give one of the 8 available quest types. Just consider the places you can go where people may need a specific job performed.
For example, if you talk to a Slave Merchant they will send you after slaves. If you talk to someone in the Thieves Guild they will likely want you to ‘retrieve’ a certain object from someone. If you talk to someone in the Temple of Oghma they may want you to research something. If you talk to someone at the Caravanserai they will often want you to deliver something. And the list goes on.
Remember though that certain quests will never be given based on your alignment, status, or stats. The Unlimited Quest thread and in-game player guide provides details on quest prerequisites
-A new feature: Caravan Travel
This feature allows PCs to take wagons to inland locations, much like how ships allow travel between port locations. Expect the occasional encounter, but potentially faster travel times and a little less danger than if you would try making the journey through the overland on foot or horseback
-Ship travel has been significantly revised and updated. The captain will give a better estimate in regard to time remaining on the voyage, and you may begin to encounter pirates, sahuagin, and others during your sea voyages
-Siege Machines have been added. Look for DM-led events to start with that will incorporate them. Feedback on how this new features is working out during these events should be sent to The Thayan
-PC Vampirism is back and the in-game Vampire Guide (type !vampire) has been heavily revised to include many new details such as penalties to create new vampires, new levels at which vampire abilities are gained, clarification on how enemies perceive vampires in mist form , and details in regard to the new Vampire Hunters those PCs will begin encountering.
In addition to the revisions detailed in the Vampire Guide, note the following:
1. PC Vampires will face improved AI against enemy clerics and paladins. Yes, that means Turn Undead will be used, for one...
2. The difficulty of encounters that PC Vampires spawn has been reduced; however they will still spawn creatures at a slightly higher level than non-vampire PCs at the same level and still have an Effective Class Level of +4
-Tarot Decks are now available from some merchants for those of you who know how to use them
Thanks go to Purulent Carcass for this suggestion
- The following bugs have been fixed:
1. PC Vampires in mist form will no longer be able to kill themselves if their rest in a coffin is interrupted
2. PC Vampires jumping over water will no longer be damaged by it
3. PC Vampires whose physical body is destroyed have a death almost identical to regular PCs, which quickly copies the PC Vampire’s entire inventory - and then they dissolve into mist form
4. Enchantment Forges will no longer count the Activate Power, Unique Power, or Clear Sequencer properties against the maximum number of enchantment slots allowed on the item
5. PCs who are worshipping dead gods (such as Bane, Bhaal, Myrkul, etc) may now join any temple factions still devoted to those gods
6. If a PC drops gold on any object in a player house (like carpet) or on any useable object anywhere in-game that doesn’t have an inventory (like a chair) the gold will no longer be lost, but will instead be dropped at the PC’s feet
-A new quest type has been added - Retrieve an Object! This quest type will certainly reinforce that Thay is a place of incredible pettiness and greed. Those you speak with may now send your PCs after objects that others possess. See the Unlimited Quest thread or check the in-game Player Guide for details
-Certain types of people in Thay may almost always give one of the 8 available quest types. Just consider the places you can go where people may need a specific job performed.
For example, if you talk to a Slave Merchant they will send you after slaves. If you talk to someone in the Thieves Guild they will likely want you to ‘retrieve’ a certain object from someone. If you talk to someone in the Temple of Oghma they may want you to research something. If you talk to someone at the Caravanserai they will often want you to deliver something. And the list goes on.
Remember though that certain quests will never be given based on your alignment, status, or stats. The Unlimited Quest thread and in-game player guide provides details on quest prerequisites
-A new feature: Caravan Travel
This feature allows PCs to take wagons to inland locations, much like how ships allow travel between port locations. Expect the occasional encounter, but potentially faster travel times and a little less danger than if you would try making the journey through the overland on foot or horseback
-Ship travel has been significantly revised and updated. The captain will give a better estimate in regard to time remaining on the voyage, and you may begin to encounter pirates, sahuagin, and others during your sea voyages
-Siege Machines have been added. Look for DM-led events to start with that will incorporate them. Feedback on how this new features is working out during these events should be sent to The Thayan
-PC Vampirism is back and the in-game Vampire Guide (type !vampire) has been heavily revised to include many new details such as penalties to create new vampires, new levels at which vampire abilities are gained, clarification on how enemies perceive vampires in mist form , and details in regard to the new Vampire Hunters those PCs will begin encountering.
In addition to the revisions detailed in the Vampire Guide, note the following:
1. PC Vampires will face improved AI against enemy clerics and paladins. Yes, that means Turn Undead will be used, for one...
2. The difficulty of encounters that PC Vampires spawn has been reduced; however they will still spawn creatures at a slightly higher level than non-vampire PCs at the same level and still have an Effective Class Level of +4
-Tarot Decks are now available from some merchants for those of you who know how to use them
Thanks go to Purulent Carcass for this suggestion
- The following bugs have been fixed:
1. PC Vampires in mist form will no longer be able to kill themselves if their rest in a coffin is interrupted
2. PC Vampires jumping over water will no longer be damaged by it
3. PC Vampires whose physical body is destroyed have a death almost identical to regular PCs, which quickly copies the PC Vampire’s entire inventory - and then they dissolve into mist form
4. Enchantment Forges will no longer count the Activate Power, Unique Power, or Clear Sequencer properties against the maximum number of enchantment slots allowed on the item
5. PCs who are worshipping dead gods (such as Bane, Bhaal, Myrkul, etc) may now join any temple factions still devoted to those gods
6. If a PC drops gold on any object in a player house (like carpet) or on any useable object anywhere in-game that doesn’t have an inventory (like a chair) the gold will no longer be lost, but will instead be dropped at the PC’s feet