The Death of Permadeath
#8
I cast my sentiments with permadeath. The existence of permadeath adds both realism and meaning to the game and the dangerous actions in the game. Without permadeath, every excursion into danger becomes boring and bland, permadeath forces players to worry about their lives and thus adds a strong sense of realism to the RP.
Thus, for the sake of RP immersion, I support the function of permadeath.


Messages In This Thread
The Death of Permadeath - by Balanor - 08-22-2009, 06:16 PM
RE: The Death of Permadeath - by theredknight_x - 08-23-2009, 05:57 PM
RE: The Death of Permadeath - by Balanor - 08-24-2009, 10:11 AM
RE: The Death of Permadeath - by Arios - 08-24-2009, 12:28 PM
RE: The Death of Permadeath - by Balanor - 08-24-2009, 12:54 PM
RE: The Death of Permadeath - by kta - 08-24-2009, 04:36 PM
RE: The Death of Permadeath - by Aramil Leah - 09-26-2010, 11:23 PM
RE: The Death of Permadeath - by LifeLikeSage - 02-27-2011, 05:56 PM
RE: The Death of Permadeath - by kta - 02-27-2011, 06:34 PM
RE: The Death of Permadeath - by Balanor - 02-28-2011, 11:29 AM
RE: The Death of Permadeath - by EdinSumar - 02-28-2011, 12:41 PM
RE: The Death of Permadeath - by kta - 02-28-2011, 01:21 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)