03-13-2011, 03:51 PM
-This update can be summed up in one word: ELTABBAR!!!
YES! Thanks to the combined efforts of the Thay PW staff, the capital city of Thay is now an available location to travel via caravan from certain locations. Discover the city at the heart of all the evil and corruption that is Thay.
1. Approximately 20 new areas to explore. Thanks go to Purulent Carcass and Sundraoi for their excellent and detailed work on the following areas in Eltabbar:
a. Temple of Cyric - Designed by Purulent Carcass
b. Temple of Loviatar - Designed by Purulent Carcass
c. Canalside - Designed by Purulent Carcass
d. Vurman’s Tavern - Designed by Sundraoi
e. Vurman’s Tavern Stables - Designed by Sundraoi
f. Thieves Guild - Designed by Sundraoi
g. Hidden Crypt- Designed by Sundraoi (This may, or may not be, located in Eltabbar...)
2. There are over two dozen new rumors about Eltabbar to be found out for XP rewards
3. Over 25 new research quest questions in regard to Eltabbar
4. Five new merchants
5. Four new joinable temple, guild, and legion factions. Thanks go to EdinSumar for creating the necessary faction contact conversation to make it so for the temples of Cyric and Loviatar
6. Three new special questgivers
-Very rare magic gems are now available which can be used to apply virtually any manner of enchantment to weapons, shields, helms, armor and clothing
-Several locations of adventure primarily intended for mid-upper levels PCs (such as the Nethwatch Keep Dungeons and the Alaor Abandoned Tower), have had the DC of encounters in them considerably reduced and should be scaling to the party’s level much better than before
-Several new riddles have been added to the Riddlemaster’s repertoire
- The following bugs have been fixed:
1. Faction Items modified via enchantment forges now have their dynamic AC bonus reduced, if necessary, so the item does not become more powerful than the ILR will allow for that PC
2. Assassins will once again spawn. It is *highly* recommended that PCs (especially upper-level PCs) begin hiring NPCs as informants as they can often provide advanced warning of an assassination attempt and sometimes even thwart it altogether
3. Stones of recall can no longer take mounted PCs to indoor locations
4. Armorers and weapon smiths properly interact with their forges and anvils
5. PCs with wings will no longer have them removed when swords are unequipped or ammunition is equipped. In addition, PCs with wings are now unable to use the ‘straps on backpack’ voice command to display a backpack on them
6. The Hunger, Thirst, and Fatigue (HTF) meter has been fixed (again) so it should not stop after a logout/login
7. Tridents are properly counted as melee weapons for spells such as Magic Weapon, Flame Weapon, Keen Edge, and so on
YES! Thanks to the combined efforts of the Thay PW staff, the capital city of Thay is now an available location to travel via caravan from certain locations. Discover the city at the heart of all the evil and corruption that is Thay.
1. Approximately 20 new areas to explore. Thanks go to Purulent Carcass and Sundraoi for their excellent and detailed work on the following areas in Eltabbar:
a. Temple of Cyric - Designed by Purulent Carcass
b. Temple of Loviatar - Designed by Purulent Carcass
c. Canalside - Designed by Purulent Carcass
d. Vurman’s Tavern - Designed by Sundraoi
e. Vurman’s Tavern Stables - Designed by Sundraoi
f. Thieves Guild - Designed by Sundraoi
g. Hidden Crypt- Designed by Sundraoi (This may, or may not be, located in Eltabbar...)
2. There are over two dozen new rumors about Eltabbar to be found out for XP rewards
3. Over 25 new research quest questions in regard to Eltabbar
4. Five new merchants
5. Four new joinable temple, guild, and legion factions. Thanks go to EdinSumar for creating the necessary faction contact conversation to make it so for the temples of Cyric and Loviatar
6. Three new special questgivers
-Very rare magic gems are now available which can be used to apply virtually any manner of enchantment to weapons, shields, helms, armor and clothing
-Several locations of adventure primarily intended for mid-upper levels PCs (such as the Nethwatch Keep Dungeons and the Alaor Abandoned Tower), have had the DC of encounters in them considerably reduced and should be scaling to the party’s level much better than before
-Several new riddles have been added to the Riddlemaster’s repertoire
- The following bugs have been fixed:
1. Faction Items modified via enchantment forges now have their dynamic AC bonus reduced, if necessary, so the item does not become more powerful than the ILR will allow for that PC
2. Assassins will once again spawn. It is *highly* recommended that PCs (especially upper-level PCs) begin hiring NPCs as informants as they can often provide advanced warning of an assassination attempt and sometimes even thwart it altogether
3. Stones of recall can no longer take mounted PCs to indoor locations
4. Armorers and weapon smiths properly interact with their forges and anvils
5. PCs with wings will no longer have them removed when swords are unequipped or ammunition is equipped. In addition, PCs with wings are now unable to use the ‘straps on backpack’ voice command to display a backpack on them
6. The Hunger, Thirst, and Fatigue (HTF) meter has been fixed (again) so it should not stop after a logout/login
7. Tridents are properly counted as melee weapons for spells such as Magic Weapon, Flame Weapon, Keen Edge, and so on