-Four new areas available in Eltabbar:
1. Eltabbar Caverns (East and West) - These caverns below the Eltabbar Sewers are filled with all manner of extraplanar and magical creatures. These areas are recommended for adventurers of 7th level or greater
2. Orc’s Beard Tavern - Designed by Sundraoi
3. The Tam Estate
-Caravan travel has been updated so, after an encounter once everyone is back on the wagon, you may tell the Drover you are ready to continue - at which point the caravan journey proceeds
-Bards will no longer suffer the possibility of arcane spell failure while wearing light armor
-Scrying has been modified to more appropriately fit with D&D 3.5 rules. Review the revised in-game information about it for more details
-To closer match with D&D rules, True Seeing has been modified so it will no longer spot normally hidden creatures. It will still see through invisibility, sanctuary, and (now) darkness spells. The spell also allows those under its effect to see through illusions, which provides immunity to spells such as Color Spray, Phantasmal Killer, Mass Blindness/Deafness, and Weird
-Per D&D 3.5 rules, the ability enhancing spells such as Bull’s Strength, Cat’s Grace, and so on, all now give a flat +4 bonus when cast
-The ability to apply poison to weapons has been restricted to those with the Use Poison feat - Assassins and Blackguards
- The following bugs have been fixed:
1. When casting a non-harmful spell on a NPC they will no longer go hostile and call for help
2. Cobras will no longer drop treasure
3. Released mounts will not despawn unless their previous owner logs off or moves some distance away from them
4. The mounts in the caravan wagon encounter area can no longer be claimed
5. Legion Master Sergeants will no longer give legionnaires Slave Freedom quests
6. Paladins who have fallen from grace and no longer have a Lawful Good alignment may select non-paladin gods if changing their worship
1. Eltabbar Caverns (East and West) - These caverns below the Eltabbar Sewers are filled with all manner of extraplanar and magical creatures. These areas are recommended for adventurers of 7th level or greater
2. Orc’s Beard Tavern - Designed by Sundraoi
3. The Tam Estate
-Caravan travel has been updated so, after an encounter once everyone is back on the wagon, you may tell the Drover you are ready to continue - at which point the caravan journey proceeds
-Bards will no longer suffer the possibility of arcane spell failure while wearing light armor
-Scrying has been modified to more appropriately fit with D&D 3.5 rules. Review the revised in-game information about it for more details
-To closer match with D&D rules, True Seeing has been modified so it will no longer spot normally hidden creatures. It will still see through invisibility, sanctuary, and (now) darkness spells. The spell also allows those under its effect to see through illusions, which provides immunity to spells such as Color Spray, Phantasmal Killer, Mass Blindness/Deafness, and Weird
-Per D&D 3.5 rules, the ability enhancing spells such as Bull’s Strength, Cat’s Grace, and so on, all now give a flat +4 bonus when cast
-The ability to apply poison to weapons has been restricted to those with the Use Poison feat - Assassins and Blackguards
- The following bugs have been fixed:
1. When casting a non-harmful spell on a NPC they will no longer go hostile and call for help
2. Cobras will no longer drop treasure
3. Released mounts will not despawn unless their previous owner logs off or moves some distance away from them
4. The mounts in the caravan wagon encounter area can no longer be claimed
5. Legion Master Sergeants will no longer give legionnaires Slave Freedom quests
6. Paladins who have fallen from grace and no longer have a Lawful Good alignment may select non-paladin gods if changing their worship