-Two new areas:
1. The Keep in the Keep of Sorrows is finally open to the general public and contains the typical deedmaster, merchant master, and vaultkeeper found in most official government locations. More importantly though, it contains barracks, an armory, and a Master Sergeant for the Lapendrar legion. Thanks go to Purulent Carcass for the design of the Keep.
2. The Palace of Crystals in Eltabbar is open for Red Wizards and their allies. For the right price though, Red Wizard Crollir may be convinced to let others who have gained some notoriety use the various crystal balls and mirrors in that location to scry ‘for the good of the realm’
-Siege equipment is on castle walls and other defensive positions. By order of the tharchions, legionnaires of all tharchs are to train on these machines to ensure basic competency should they be needed in defense of the realm
(I am looking for a little bit of help just making sure they are all positioned correctly. Please send me a PM if any cannot be completely rotated or PCs somehow get stuck behind/around any of them)
-There are hundreds of new treasure items throughout Thay - especially in areas of medium difficulty such as locations in Eltabbar, the Keep of Sorrows, and the Alaor Isles
-The quest system has been revised so tasks will not take you to extremely far away locations. For example, if you speak to someone in the Alaor Naval Base, they will no longer ask you to deliver a message, retrieve an object, or assassinate someone in places like Nethjet or Eltabbar
-The poison system has been completely overhauled! There are now 44 different poisons in Thay and, as per D&D rules, they will remain applied to a weapon until it strikes a target. In addition, these poisons are no longer restricted only to weapons - they can be permanently applied to food and drink as well...
-By order of the zulkirs, all Thayan slaves must now wear a slave collar, in addition to never being able to cut their hair. Therefore, whenever a PC is made a slave, their neck appearance will be changed to that of one which looks like a collar is around it. Please RP this accordingly
-By order of the tharchions, legion officers now have a rank above captain to be known as Tribune. These elite commanders will oversee their legion from a strategic military standpoint, but may often be drawn into more political states of affair by their tharchion, the Thayan nobility, and the Red Wizards themselves
-Individuals who strike out on their own and follow the Merchant/Mercenary path to power may store double the amount of coin in Thayan vaults before their balance attracts the attention of a zulkirs. Additionally, these individuals will receive a substantial discount when purchasing a building deed
-Lycan Hunters will begin hunting lycan PCs. See the Lycanthropy thread here, or type in !lycan in-game for more details
-Free beds are unclean beds. If your non-low-level PC is not paying, or making preparations, for a decent rest - no longer expect one
- The following bugs have been fixed:
1. Raise Dead and Resurrection scrolls and spells will properly work to bring a dead PC out of the Fugue Plain when either spell cast on a dead PC’s corpse on the ground, as well as PC corpse items now
2. NPCs who are not powerful enough to cure lycanthropy will no longer offer the option to Cure Disease from those who have recently been afflicted with it
3. Red Wizards robes will be properly created if/once a PC successfully completes the Red Wizard Trials
4. Ibrandul will accept True Neutral followers
5. Summoned Legion aid will properly spawn with their legion cloak equipped
6. When in cutscene mode (while scrying, researching a question, talking to others about your god, etc) assassins, slavers, vampire hunters, and lycan hunters will not attack
1. The Keep in the Keep of Sorrows is finally open to the general public and contains the typical deedmaster, merchant master, and vaultkeeper found in most official government locations. More importantly though, it contains barracks, an armory, and a Master Sergeant for the Lapendrar legion. Thanks go to Purulent Carcass for the design of the Keep.
2. The Palace of Crystals in Eltabbar is open for Red Wizards and their allies. For the right price though, Red Wizard Crollir may be convinced to let others who have gained some notoriety use the various crystal balls and mirrors in that location to scry ‘for the good of the realm’
-Siege equipment is on castle walls and other defensive positions. By order of the tharchions, legionnaires of all tharchs are to train on these machines to ensure basic competency should they be needed in defense of the realm
(I am looking for a little bit of help just making sure they are all positioned correctly. Please send me a PM if any cannot be completely rotated or PCs somehow get stuck behind/around any of them)
-There are hundreds of new treasure items throughout Thay - especially in areas of medium difficulty such as locations in Eltabbar, the Keep of Sorrows, and the Alaor Isles
-The quest system has been revised so tasks will not take you to extremely far away locations. For example, if you speak to someone in the Alaor Naval Base, they will no longer ask you to deliver a message, retrieve an object, or assassinate someone in places like Nethjet or Eltabbar
-The poison system has been completely overhauled! There are now 44 different poisons in Thay and, as per D&D rules, they will remain applied to a weapon until it strikes a target. In addition, these poisons are no longer restricted only to weapons - they can be permanently applied to food and drink as well...
-By order of the zulkirs, all Thayan slaves must now wear a slave collar, in addition to never being able to cut their hair. Therefore, whenever a PC is made a slave, their neck appearance will be changed to that of one which looks like a collar is around it. Please RP this accordingly
-By order of the tharchions, legion officers now have a rank above captain to be known as Tribune. These elite commanders will oversee their legion from a strategic military standpoint, but may often be drawn into more political states of affair by their tharchion, the Thayan nobility, and the Red Wizards themselves
-Individuals who strike out on their own and follow the Merchant/Mercenary path to power may store double the amount of coin in Thayan vaults before their balance attracts the attention of a zulkirs. Additionally, these individuals will receive a substantial discount when purchasing a building deed
-Lycan Hunters will begin hunting lycan PCs. See the Lycanthropy thread here, or type in !lycan in-game for more details
-Free beds are unclean beds. If your non-low-level PC is not paying, or making preparations, for a decent rest - no longer expect one
- The following bugs have been fixed:
1. Raise Dead and Resurrection scrolls and spells will properly work to bring a dead PC out of the Fugue Plain when either spell cast on a dead PC’s corpse on the ground, as well as PC corpse items now
2. NPCs who are not powerful enough to cure lycanthropy will no longer offer the option to Cure Disease from those who have recently been afflicted with it
3. Red Wizards robes will be properly created if/once a PC successfully completes the Red Wizard Trials
4. Ibrandul will accept True Neutral followers
5. Summoned Legion aid will properly spawn with their legion cloak equipped
6. When in cutscene mode (while scrying, researching a question, talking to others about your god, etc) assassins, slavers, vampire hunters, and lycan hunters will not attack