- Consuming a rich, normal, or poor food or drink item will heal your PC up to 15% of total hit points. However, no food or drink item will heal more than 10 hit points at a time.
- For those players that dislike/hate Hunger, Thirst, and Fatigue (HTF) systems, HTF may be turned off now through the Character Options section of the Player Menu. Once it is turned off however, it *cannot* be turned back on for that character.
- PCs who have their HTF monitor off do *not* receive healing benefits from eating or drinking, but then they no longer have to worry about carrying food and water around or suffering penalties from becoming fatigued. It’s now left up to you to decide what you like better for your characters….
- The Orcish Temple is joinable upon player request
- Some emotes have been changed or removed, so something like *studies* will no longer result in your character doing the ‘die’ action (falling over)
- Persistent storage containers are now limited by item size, rather than total number of items placed in them. This means it will be much easier to store multiple scrolls and rings in one container than suits of armor and great swords. However, due to performance concerns, you will never be able to persistently store more than 15 items in any one container
- The number of available Respawns has been changed so they based entirely on your notoriety. Your mysterious allies no longer care about any combination of your physical attributes or other factors. So now there is one more reason to RP with others and do activities outside of combat to get that notoriety up!
- The House of Cyric is complete; however it technically does not exist yet and cannot be accessed until after the Time of Troubles (since Cyric isn’t a god...yet!). After the Time of Troubles when it is accessible, it will be joinable upon player request
-The following bugs have been fixed:
1. Multiple issues with the slavery system have been addressed in regard to maximum number of slaves that can be captured at one time, and being unable to capture Assassins or Slavers
2. There is a very good chance the issue with being jumped to Bezantur from a dynamically generated overland area due to a reported error has finally been resolved. HOO-RAY!
3. Elemental and magical damage will no longer be improperly counted as subdual damage when attacking NPCs. This means if you want to cause them only non-lethal damage, be sure you are using a weapon that does not have a special damage bonus on it (magical +1 or +2 weapons are OK though)
4. An issue has been fixed that should once again allow DMs to possess NPCs in order to transition across overland areas
- For those players that dislike/hate Hunger, Thirst, and Fatigue (HTF) systems, HTF may be turned off now through the Character Options section of the Player Menu. Once it is turned off however, it *cannot* be turned back on for that character.
- PCs who have their HTF monitor off do *not* receive healing benefits from eating or drinking, but then they no longer have to worry about carrying food and water around or suffering penalties from becoming fatigued. It’s now left up to you to decide what you like better for your characters….
- The Orcish Temple is joinable upon player request
- Some emotes have been changed or removed, so something like *studies* will no longer result in your character doing the ‘die’ action (falling over)
- Persistent storage containers are now limited by item size, rather than total number of items placed in them. This means it will be much easier to store multiple scrolls and rings in one container than suits of armor and great swords. However, due to performance concerns, you will never be able to persistently store more than 15 items in any one container
- The number of available Respawns has been changed so they based entirely on your notoriety. Your mysterious allies no longer care about any combination of your physical attributes or other factors. So now there is one more reason to RP with others and do activities outside of combat to get that notoriety up!
- The House of Cyric is complete; however it technically does not exist yet and cannot be accessed until after the Time of Troubles (since Cyric isn’t a god...yet!). After the Time of Troubles when it is accessible, it will be joinable upon player request
-The following bugs have been fixed:
1. Multiple issues with the slavery system have been addressed in regard to maximum number of slaves that can be captured at one time, and being unable to capture Assassins or Slavers
2. There is a very good chance the issue with being jumped to Bezantur from a dynamically generated overland area due to a reported error has finally been resolved. HOO-RAY!
3. Elemental and magical damage will no longer be improperly counted as subdual damage when attacking NPCs. This means if you want to cause them only non-lethal damage, be sure you are using a weapon that does not have a special damage bonus on it (magical +1 or +2 weapons are OK though)
4. An issue has been fixed that should once again allow DMs to possess NPCs in order to transition across overland areas