07-09-2009, 02:10 PM
- Serene "The White Wench" Blake is available as a new questgiver. Those that help her are rewarded with what should prove to be a *very* useful item that can be obtained nowhere else
- The Council Hall in Murbant is complete. This provides a Vault, Deed and Merchant master in that town
- Respawning will now only take up to 10% of total notoriety (as opposed to 15% previously)
- Treasure drops have been added to and expanded, primarily high-level treasure. In addition, monsters should begin possessing and leaving slightly better items
- XP is no longer taken when removing magical properties from an item using an Enchantment Forge
- The following bugs have been fixed:
1. Many fixes and enhancements to counter hackers and exploiters, including character and DM validation checks upon login and character level-up
2. Cold Effects should no longer occur in the current overland and static areas. If your character should somehow suffer cold damage, and you are not somewhere like the Temple of Auril, let me know
3. Players will no longer suffer the affects of HTF while in the Fugue Plain or in certain OOC areas
4. Reduced, and hopefully eliminated, the occurrence of a 'Too Many Instructions' error that everyone would receive on the server when any one PC might enter certain placeable-heavy areas
5. Took steps to prevent hostile creatures from attacking each other if they got hit by an area of effect spell cast by someone of their faction
6. The chance of finding standard, rather than Thay PW modified potions, healing kits, and thieves’ tools has been considerably reduced and hopefully eliminated
- The Council Hall in Murbant is complete. This provides a Vault, Deed and Merchant master in that town
- Respawning will now only take up to 10% of total notoriety (as opposed to 15% previously)
- Treasure drops have been added to and expanded, primarily high-level treasure. In addition, monsters should begin possessing and leaving slightly better items
- XP is no longer taken when removing magical properties from an item using an Enchantment Forge
- The following bugs have been fixed:
1. Many fixes and enhancements to counter hackers and exploiters, including character and DM validation checks upon login and character level-up
2. Cold Effects should no longer occur in the current overland and static areas. If your character should somehow suffer cold damage, and you are not somewhere like the Temple of Auril, let me know
3. Players will no longer suffer the affects of HTF while in the Fugue Plain or in certain OOC areas
4. Reduced, and hopefully eliminated, the occurrence of a 'Too Many Instructions' error that everyone would receive on the server when any one PC might enter certain placeable-heavy areas
5. Took steps to prevent hostile creatures from attacking each other if they got hit by an area of effect spell cast by someone of their faction
6. The chance of finding standard, rather than Thay PW modified potions, healing kits, and thieves’ tools has been considerably reduced and hopefully eliminated