09-08-2011, 09:30 AM
-Slave Shackles can be used to Chain or Unchain PC Slaves to their master. In addition, they can be used to summon/jump the PC Slave to their master
-New Tanar’ri demons have been created - Berbalang, Hezrou, Hydroloth, Piscoloth, Nabassu, and Dretch. Additionally, the monster ability Summon Tanar’ri will result in a different variety, number, and chance of summoning failure based on the demon doing the summoning, as per its D&D description
-The number of items that special questgivers send PCs after has, in many cases, been increased and randomized
-Merchants in Bezantur now cater to new arrivals to Thay. After 5th level it is best to find different merchants to try and sell your wares to. See this thread for full details and the IC explanation
-If a PC renounces their worship of a god and they are a member of a faction devoted to that god, they will automatically be removed from the faction as well
- The following bugs have been fixed:
1. A PC Master can once again use their slave shackles on themselves to manage their PC Slave
2. Random NPC creation has been significantly revised to reduce (and hopefully nearly eliminate) the number of occurrences of unclothed, headless, and/or shirtless randomized hostile and commoner NPCs
3. The spell Time Stop freezing the server has been resolved. Because of this, the decision has been purposefully made to return to its default behavior so, when cast, it will affect the entire PW
4. NPCs created for delivery and object retrieval quests, along with the NPC questgivers themselves will now eventually despawn once the quest involving them is completed
5. If a PC-owned building is exited and then entered again within a short amount of time, furniture will be properly recreated in it
6. Sundial furniture items have been fixed to correctly create sundials in player-owned buildings
7. Books, letters, or any other items with custom descriptions will have their descriptions retained if created after this update and placed in a player merchant’s store or within persistent storage
8. The creation of PC merchant stores after a server reset has been improved and is much more reliable. And in the (now unlikely) event that a player merchant store is not recreated, a redundancy check has been built in to create it at the point a PC talks to the merchant
9. The Albatross Skiff Captain and Tempest Gale Deckhand in the Alaor Naval Base will now correctly list and be available for the appropriate locations to which they sail
10. While not confirmed, it is likely the issue with Red Wizard Apprentice’s masters getting switched has been resolved
11. Temples of dead gods (like Bane) are truly joinable now. One extra = was removed to fix this. Ugh
-New Tanar’ri demons have been created - Berbalang, Hezrou, Hydroloth, Piscoloth, Nabassu, and Dretch. Additionally, the monster ability Summon Tanar’ri will result in a different variety, number, and chance of summoning failure based on the demon doing the summoning, as per its D&D description
-The number of items that special questgivers send PCs after has, in many cases, been increased and randomized
-Merchants in Bezantur now cater to new arrivals to Thay. After 5th level it is best to find different merchants to try and sell your wares to. See this thread for full details and the IC explanation
-If a PC renounces their worship of a god and they are a member of a faction devoted to that god, they will automatically be removed from the faction as well
- The following bugs have been fixed:
1. A PC Master can once again use their slave shackles on themselves to manage their PC Slave
2. Random NPC creation has been significantly revised to reduce (and hopefully nearly eliminate) the number of occurrences of unclothed, headless, and/or shirtless randomized hostile and commoner NPCs
3. The spell Time Stop freezing the server has been resolved. Because of this, the decision has been purposefully made to return to its default behavior so, when cast, it will affect the entire PW
4. NPCs created for delivery and object retrieval quests, along with the NPC questgivers themselves will now eventually despawn once the quest involving them is completed
5. If a PC-owned building is exited and then entered again within a short amount of time, furniture will be properly recreated in it
6. Sundial furniture items have been fixed to correctly create sundials in player-owned buildings
7. Books, letters, or any other items with custom descriptions will have their descriptions retained if created after this update and placed in a player merchant’s store or within persistent storage
8. The creation of PC merchant stores after a server reset has been improved and is much more reliable. And in the (now unlikely) event that a player merchant store is not recreated, a redundancy check has been built in to create it at the point a PC talks to the merchant
9. The Albatross Skiff Captain and Tempest Gale Deckhand in the Alaor Naval Base will now correctly list and be available for the appropriate locations to which they sail
10. While not confirmed, it is likely the issue with Red Wizard Apprentice’s masters getting switched has been resolved
11. Temples of dead gods (like Bane) are truly joinable now. One extra = was removed to fix this. Ugh