-After many months and hundreds of hours of work bringing it to life, I am proud to announce that the Runes of Chaos Adventure is now a feature of the Thay PW. This special adventure is fully scripted and is almost identical to the official adventure AD&D adventure of the same name published in the 1995 Spellbound boxed set. Design details of this achievement include:
1. DM assistance is required for the PCs to begin the journey, and typically a DM will facilitate once it is started. But the players can complete the entire adventure on their own
2. Over 3500 new lines of code. Not kidding!
3. 18 new monsters (several unique to the adventure)
4. 10 new areas
5. Over a half dozen new NPCs with unique conversations
6. Scores of new tricks, traps, and situations that may require brains over brawn
-New monsters, primarily designed for the Runes of chaos adventure, will start being seen in encounters throughout Thay.
1. Undead - Baneguard, Direguard, Death Tyrant, Heucuva, Bonebat
2. Demons - Dretch, Berbalang, Hezrou, Hydroloth, Piscoloth, Nabassu, Babau
3. Miscellaneous - Flind, Aballin, Feyr, Great Feyr
-Additional copies of the player-owned buildings floor plans have been created so multiple people can be in buildings with the same floor plan at the same time
- Tomes of Understanding, Clear Thought, and Leadership of Influence, while unbelievably rare, can potentially be rewarded by DMs or via certain adventures. These tomes permanently increase intelligence, wisdom, or charisma scores (i.e. - they are modified on your character sheet)
-The time that torches last has been greatly extended
- The following bugs have been fixed:
1. When a PC starts bleeding with a regeneration item equipped (which gets unequipped as part of the bleeding system), the system will no longer think they have a regen item equipped - which will no longer change the regen property to a latent ability if it is re-equipped after stabilizing
2. An exploit where PCs could quickly replenish their health has been addressed
3. Vampires IDing blood in their inventory will no longer cause a server crash
1. DM assistance is required for the PCs to begin the journey, and typically a DM will facilitate once it is started. But the players can complete the entire adventure on their own
2. Over 3500 new lines of code. Not kidding!
3. 18 new monsters (several unique to the adventure)
4. 10 new areas
5. Over a half dozen new NPCs with unique conversations
6. Scores of new tricks, traps, and situations that may require brains over brawn
-New monsters, primarily designed for the Runes of chaos adventure, will start being seen in encounters throughout Thay.
1. Undead - Baneguard, Direguard, Death Tyrant, Heucuva, Bonebat
2. Demons - Dretch, Berbalang, Hezrou, Hydroloth, Piscoloth, Nabassu, Babau
3. Miscellaneous - Flind, Aballin, Feyr, Great Feyr
-Additional copies of the player-owned buildings floor plans have been created so multiple people can be in buildings with the same floor plan at the same time
- Tomes of Understanding, Clear Thought, and Leadership of Influence, while unbelievably rare, can potentially be rewarded by DMs or via certain adventures. These tomes permanently increase intelligence, wisdom, or charisma scores (i.e. - they are modified on your character sheet)
-The time that torches last has been greatly extended
- The following bugs have been fixed:
1. When a PC starts bleeding with a regeneration item equipped (which gets unequipped as part of the bleeding system), the system will no longer think they have a regen item equipped - which will no longer change the regen property to a latent ability if it is re-equipped after stabilizing
2. An exploit where PCs could quickly replenish their health has been addressed
3. Vampires IDing blood in their inventory will no longer cause a server crash