Most of these updates have been in game for awhile now, but this update is to make them official.
-Iyachtu Xvim has ascended to godhood and the House of Iyachtu Xvim is the newest temple in Bezantur. Thanks go to Candeth for his outstanding work on its creation
-When taking a ship or caravan, travel time between locations has been reduced by up to 25%
-Upon successful completion of the Red Wizard trials, Red Wizards no longer receive a tower deed. They instead receive a discount when purchasing building deeds - although not as significant as those pursuing the Merchant/Mercenary Path to Power.
- The following bugs have been fixed:
1. Areas with long names will have persistent storage containers within them work properly
2. Vampires utterly destroyed during a caravan or ship voyage and end up in Oblivion will no longer be jumped out of Oblivion to their ship/caravan’s destination
3. On a ship or caravan: if a PC logs out, the transport reaches its destination without the PC on board, someone else then takes the same transport to a different location, and the original PC logs back in, that first PC will no longer be stuck on the transport or forced to travel to the new location. They will be properly jumped to their intended location as if they had been logged in and arrived with the transport
4. An issue with player merchants getting removed due to inactivity, when they were not inactive, has been resolved
5. The design of a PC’s cloak will now properly copy to a Tailor Model when the option ‘Copy the appearance of my cloak’ is used
6. A timer issue with assassins has been resolved. They should now no longer spawn any more than once every in-game day (8 hours real-time). Remember though that assassin’s attacks can be further reduced or even foiled by developing a network of NPC informants
7. Malar Panthers will no longer drop treasure
8. Numerous bugs have been fixed for the Runes of Chaos adventure
-Iyachtu Xvim has ascended to godhood and the House of Iyachtu Xvim is the newest temple in Bezantur. Thanks go to Candeth for his outstanding work on its creation
-When taking a ship or caravan, travel time between locations has been reduced by up to 25%
-Upon successful completion of the Red Wizard trials, Red Wizards no longer receive a tower deed. They instead receive a discount when purchasing building deeds - although not as significant as those pursuing the Merchant/Mercenary Path to Power.
- The following bugs have been fixed:
1. Areas with long names will have persistent storage containers within them work properly
2. Vampires utterly destroyed during a caravan or ship voyage and end up in Oblivion will no longer be jumped out of Oblivion to their ship/caravan’s destination
3. On a ship or caravan: if a PC logs out, the transport reaches its destination without the PC on board, someone else then takes the same transport to a different location, and the original PC logs back in, that first PC will no longer be stuck on the transport or forced to travel to the new location. They will be properly jumped to their intended location as if they had been logged in and arrived with the transport
4. An issue with player merchants getting removed due to inactivity, when they were not inactive, has been resolved
5. The design of a PC’s cloak will now properly copy to a Tailor Model when the option ‘Copy the appearance of my cloak’ is used
6. A timer issue with assassins has been resolved. They should now no longer spawn any more than once every in-game day (8 hours real-time). Remember though that assassin’s attacks can be further reduced or even foiled by developing a network of NPC informants
7. Malar Panthers will no longer drop treasure
8. Numerous bugs have been fixed for the Runes of Chaos adventure