-The city of Tyraturos is now available!!!
Thanks once more to the combined efforts of the Thay PW staff, now the crossroads of Thay and the city where it is said that anything, or anyone, can be bought is an available location to travel via caravan from certain cities and castles.
1. Approximately 14 new areas to explore. Thanks go to Purulent Carcass and Sundraoi for their great work on the following areas in Tyraturos:
a. Tyraturos - South: Designed by Purulent Carcass
b. Burning House of Kossuth: Designed by Purulent Carcass
c. Tyraturos - North: Designed by Sundraoi
d. Crossroads Inn - Designed by Sundraoi
2. Dillomat’s Tower is a new adventure area in northwest Tyraturos that is a strange and confusing focal point of planar travel. It provides many portals and gateways to other planes of existence, as well as many locations within Thay. Braving this tower is recommended for adventures of 5th level and above
3. There are 18 new merchants in Tyraturos, with several selling goods available nowhere else in Thay. If you are looking to go on a shopping spree - Tyraturos is *the* place to do it!
4. Three new joinable temple and legion factions. Thanks go to EdinSumar for creating the necessary faction contact conversation to make it so for the temples of Waukeen and Kossuth
5. The Tyraturos Tournament Grounds are publicly available, and is the first location in the PW where jousting can be performed against other players or against a NPC instructor
6. Two new special questgivers
-Over a dozen new Planar locations have been made available thanks to the work of EdinSumar. The initial planar locations (with more already created and to be made accessible eventually) include: The Abyss, Arvandor, Cania, Demonweb Pits, the four Elemental Planes, Nishrek, and Warrior’s Rest
-When talking to your mount, it is possible to stable it for a small fee which will despawn it
-Palemaster summons have been improved to call forth Dread Warriors, Direguards, Spellstitched Mummies, Greater Ghouls, and Bone Nagas
-The magic electrifier has been better balanced for the Thay PW
- The following bugs have been fixed:
1. New PCs with a large number of new feats, such as elven rangers will no longer cause a script error which will cause the opening sequence not to start for them
2. An issue with mounts being lost when getting knocked off a horse while jousting has been resolved
Thanks once more to the combined efforts of the Thay PW staff, now the crossroads of Thay and the city where it is said that anything, or anyone, can be bought is an available location to travel via caravan from certain cities and castles.
1. Approximately 14 new areas to explore. Thanks go to Purulent Carcass and Sundraoi for their great work on the following areas in Tyraturos:
a. Tyraturos - South: Designed by Purulent Carcass
b. Burning House of Kossuth: Designed by Purulent Carcass
c. Tyraturos - North: Designed by Sundraoi
d. Crossroads Inn - Designed by Sundraoi
2. Dillomat’s Tower is a new adventure area in northwest Tyraturos that is a strange and confusing focal point of planar travel. It provides many portals and gateways to other planes of existence, as well as many locations within Thay. Braving this tower is recommended for adventures of 5th level and above
3. There are 18 new merchants in Tyraturos, with several selling goods available nowhere else in Thay. If you are looking to go on a shopping spree - Tyraturos is *the* place to do it!
4. Three new joinable temple and legion factions. Thanks go to EdinSumar for creating the necessary faction contact conversation to make it so for the temples of Waukeen and Kossuth
5. The Tyraturos Tournament Grounds are publicly available, and is the first location in the PW where jousting can be performed against other players or against a NPC instructor
6. Two new special questgivers
-Over a dozen new Planar locations have been made available thanks to the work of EdinSumar. The initial planar locations (with more already created and to be made accessible eventually) include: The Abyss, Arvandor, Cania, Demonweb Pits, the four Elemental Planes, Nishrek, and Warrior’s Rest
-When talking to your mount, it is possible to stable it for a small fee which will despawn it
-Palemaster summons have been improved to call forth Dread Warriors, Direguards, Spellstitched Mummies, Greater Ghouls, and Bone Nagas
-The magic electrifier has been better balanced for the Thay PW
- The following bugs have been fixed:
1. New PCs with a large number of new feats, such as elven rangers will no longer cause a script error which will cause the opening sequence not to start for them
2. An issue with mounts being lost when getting knocked off a horse while jousting has been resolved