05-31-2012, 10:00 AM
As is mentioned in some of the lore, I can't imagine many Reds would favor a codefied set of laws over deciding based upon their mood/what they had for breakfast. I don't imagine legionnaires care about the law either, more about their own hide, and their bag of coins (supplemented of course with whatever happens to take their fancy). Indeed, it is quite well planned out to have the citizenry confused as to what the laws are. If they aren't sure, they're living in fear.
Perhaps some type of punishment system like a gladatorial trial could be used, so long as the difficulty is not too great(and by not too great I mean designed so that most PCs won't have too much trouble. It's meant to be a solution which works around PC retirement, from my understanding). A gladatorial trial provides entertainment for the masses (and the sadistic sentencer) but it also provides an undesirable punishment. I'm not familiar with the lore on Thayan gladiators, however perhaps some sort of amalgamation of the law and the arena could be devised. For PCs less good in a fair fight, perhaps a sneaking solution could also feature, whereby the character must fast-talk and sneak their way out, forge the record for their punishment being served, and escape.
Perhaps a PC might accumulate a quantity of coin(based on the crime), which must be either paid directly into the coffers of the local Legion(naire's pocket) or won in some sort of gladatorial combat(the rate of earning would be much higher for criminals, but they wouldn't get to keep their money, else money-making by participating in the arena voluntarily is too easy or serving a gladiatorial sentence becomes too difficult). This could tie in with some non-punishment gladiator system, whereby the 'criminals' serve as the fodder for the champions or somesuch (or even become the champions of the arena).
Thoughts on time in jail:
-I for one don't have as much time as I'd like to spend playing this game. If I'm spending a large amount of that locked up in a cell, I feel cheated of my time and effort.
Thoughts on punishment by death:
-As is mentioned above, death is not always as permanent as PCs would like it to be. Sometimes the offender is simply spirited away and allowed to live, determined to get revenge. Killing someone is meant to -remove- them as a threat, not increase their grudge against you and give them a running headstart.
Thoughts on punishment by enslavement:
-Can render a PC unenjoyable to play.
-The player will have had a plan going for their PC, some goal. To have that cut short will not be an enjoyable experience. It's fun while the goal is possible (but perhaps on the verge of impossibility) but enslavement and perhaps complete impossibility simply makes the PC's story a dead end in some cases.
Perhaps some type of punishment system like a gladatorial trial could be used, so long as the difficulty is not too great(and by not too great I mean designed so that most PCs won't have too much trouble. It's meant to be a solution which works around PC retirement, from my understanding). A gladatorial trial provides entertainment for the masses (and the sadistic sentencer) but it also provides an undesirable punishment. I'm not familiar with the lore on Thayan gladiators, however perhaps some sort of amalgamation of the law and the arena could be devised. For PCs less good in a fair fight, perhaps a sneaking solution could also feature, whereby the character must fast-talk and sneak their way out, forge the record for their punishment being served, and escape.
Perhaps a PC might accumulate a quantity of coin(based on the crime), which must be either paid directly into the coffers of the local Legion(naire's pocket) or won in some sort of gladatorial combat(the rate of earning would be much higher for criminals, but they wouldn't get to keep their money, else money-making by participating in the arena voluntarily is too easy or serving a gladiatorial sentence becomes too difficult). This could tie in with some non-punishment gladiator system, whereby the 'criminals' serve as the fodder for the champions or somesuch (or even become the champions of the arena).
Thoughts on time in jail:
-I for one don't have as much time as I'd like to spend playing this game. If I'm spending a large amount of that locked up in a cell, I feel cheated of my time and effort.
Thoughts on punishment by death:
-As is mentioned above, death is not always as permanent as PCs would like it to be. Sometimes the offender is simply spirited away and allowed to live, determined to get revenge. Killing someone is meant to -remove- them as a threat, not increase their grudge against you and give them a running headstart.
Thoughts on punishment by enslavement:
-Can render a PC unenjoyable to play.
-The player will have had a plan going for their PC, some goal. To have that cut short will not be an enjoyable experience. It's fun while the goal is possible (but perhaps on the verge of impossibility) but enslavement and perhaps complete impossibility simply makes the PC's story a dead end in some cases.