It is going to be very difficult to enforce any penalties on this server, not from lack of lore or source material, but because of the human factor behind the characters.
Though in saying that, it shouldnt. This is Thay, this is not a pretty setting full of rainbows and unicorns. This is a land of slaves, drugs, prostitutes, and all manner of hideous creatures wandering their streets. (Could you imagine seeing a Gnoll of Giant Orc in a backally?!)) A land that is full of beings that the common person would see weilding almost god like powers. This is not a small town in the expanse of Utah, this is death, greed, corruption. This is the most feared land in the entire Faerun universe.
I would hate hate hate hate to lose a character on this server to permadeath, but i came here accepting that it may happen. (Wouldn't have tried a RW if I didn't) But that is the atitude you almost have to force on people who play here. You want to risk living in Thay, you accept it what it is. A risk, not a half hearted threat.
As a player who has a RW and made the risk of losing my beloved character to the chance of permadeath in the trials, it is kind of an insult to assume others will refuse their own fates if they cross the "rules of the land". Not saying that is what I read here, but in a nutshell thats what I assume is some thoughts.
You play on a server with slavers. It is a threat from the very first moment you make a new character, and it should always be a threat. Just because you are ooc liked, doesnt mean you are IC. But then I guess that is where I am also a little different than some.
I see such things as non humans using magic, and I have a -very- difficult time keeping my Wizard from killing them outright. This is Thay, Magic is to be held by no others but the RW's. A Hin, Slave, using powerful magic?? Talk about immersion breaking. Not only that, but "my" understanding of Thay is the whole idea of any Wizard in Thay allowing a "Witch" or "Blood Mage" to walk among them is just perposterous. May as well just say lore is out the window, and Thay is aligned with the Rashemi. (talking the Sorcereer class here if someone is not understanding)
I'm not saying this to point fingers or start a whoile new discussion, but more, to show some of the underlining issues we will face when it comes to punishment. We are already bordering on ooc metagaming by allowing some things to pass for the fun of others. Threaten that, and you now have issues.
But what is the solution? I dunno. Respect to your fellow players is a golden rule, I get that. So allowing someone to get a free pass or a ooc nudge for something is always the "friendly" way to do things. But what respect is that for the other who plays by the "setting" of the server? The Player who plays on Thay, as a Thayan, by Thayan standards, by Thayan law, and by Thayan lore. As opposed to the one who just loves the Thayan "concept", and wants to play the game to enjoy themselves and escape the rules and laws of real life.
I guess this goes to a belief I have when it comes to a RP persistant world.
Persistant World - Role Play Server
Do you log on to RP as a living breathing part of a world? To be an actual character in a ongoing story influenced by what happens day to day actions of others. A place where your character grows, laughs, cries, eats, poops (ok, maybe we can skip that) lives and yes, dies.
Persistant World - Adventure Server
Or do you just log on to play a game, get experience to level up, get gold, and rp a little as you adventure (by little i mean the odd comment of "Nice Shot" Or "im out of spells", but basically staying quiet to focus on fighting). With the belief that tomorrow is just another day to repeat the "fun" you had grinding yesterdays dungeon. A place where you are immortal, never ages, never needs to eat or drink, and if you do die, pfft, you just hit respawn and pretend it never happened but for the annoying exp loss.
Punishments can only work for one scenario, you may as well try and mix oil and water if you think it will work for both.
(edit)
....actually with emulsifiers can -can- mix oil and water, but that is an entire different topic.
...I'll just stop now.
Though in saying that, it shouldnt. This is Thay, this is not a pretty setting full of rainbows and unicorns. This is a land of slaves, drugs, prostitutes, and all manner of hideous creatures wandering their streets. (Could you imagine seeing a Gnoll of Giant Orc in a backally?!)) A land that is full of beings that the common person would see weilding almost god like powers. This is not a small town in the expanse of Utah, this is death, greed, corruption. This is the most feared land in the entire Faerun universe.
I would hate hate hate hate to lose a character on this server to permadeath, but i came here accepting that it may happen. (Wouldn't have tried a RW if I didn't) But that is the atitude you almost have to force on people who play here. You want to risk living in Thay, you accept it what it is. A risk, not a half hearted threat.
As a player who has a RW and made the risk of losing my beloved character to the chance of permadeath in the trials, it is kind of an insult to assume others will refuse their own fates if they cross the "rules of the land". Not saying that is what I read here, but in a nutshell thats what I assume is some thoughts.
You play on a server with slavers. It is a threat from the very first moment you make a new character, and it should always be a threat. Just because you are ooc liked, doesnt mean you are IC. But then I guess that is where I am also a little different than some.
I see such things as non humans using magic, and I have a -very- difficult time keeping my Wizard from killing them outright. This is Thay, Magic is to be held by no others but the RW's. A Hin, Slave, using powerful magic?? Talk about immersion breaking. Not only that, but "my" understanding of Thay is the whole idea of any Wizard in Thay allowing a "Witch" or "Blood Mage" to walk among them is just perposterous. May as well just say lore is out the window, and Thay is aligned with the Rashemi. (talking the Sorcereer class here if someone is not understanding)
I'm not saying this to point fingers or start a whoile new discussion, but more, to show some of the underlining issues we will face when it comes to punishment. We are already bordering on ooc metagaming by allowing some things to pass for the fun of others. Threaten that, and you now have issues.
But what is the solution? I dunno. Respect to your fellow players is a golden rule, I get that. So allowing someone to get a free pass or a ooc nudge for something is always the "friendly" way to do things. But what respect is that for the other who plays by the "setting" of the server? The Player who plays on Thay, as a Thayan, by Thayan standards, by Thayan law, and by Thayan lore. As opposed to the one who just loves the Thayan "concept", and wants to play the game to enjoy themselves and escape the rules and laws of real life.
I guess this goes to a belief I have when it comes to a RP persistant world.
Persistant World - Role Play Server
Do you log on to RP as a living breathing part of a world? To be an actual character in a ongoing story influenced by what happens day to day actions of others. A place where your character grows, laughs, cries, eats, poops (ok, maybe we can skip that) lives and yes, dies.
Persistant World - Adventure Server
Or do you just log on to play a game, get experience to level up, get gold, and rp a little as you adventure (by little i mean the odd comment of "Nice Shot" Or "im out of spells", but basically staying quiet to focus on fighting). With the belief that tomorrow is just another day to repeat the "fun" you had grinding yesterdays dungeon. A place where you are immortal, never ages, never needs to eat or drink, and if you do die, pfft, you just hit respawn and pretend it never happened but for the annoying exp loss.
Punishments can only work for one scenario, you may as well try and mix oil and water if you think it will work for both.
(edit)
....actually with emulsifiers can -can- mix oil and water, but that is an entire different topic.
...I'll just stop now.