Thayan Laws, Crime, and Punishment
#20
With the server update several changes were implemented directly brought about by the discussion in this thread. While I did take into account the differing opinions, there were some things I just couldn’t implement to a degree that I was comfortable with or felt appropriate to keep to the Thay setting - like tracking a three strike system or allowing players to voluntarily choose to become slaves. Regardless though, a sincere Thank You to everyone who weighed in here.

The laws of Thay and suggested punishments are now available in the Library of Law which can also be found in-game in the Redhall of Eltabbar or copied to the Laws of Thay boards in the various legion barracks. The idea of this written documentation of law and punishment is demonstrate to players/PCs just how twisted and warped the laws and justice system of Thay truly is, yet reinforce that some of the ‘laws’ are (hopefully) vague enough to allow for some flexibility from its enforcers when, or if, punishment for breaking one is needed. 80% of everything in the Library of Law is straight from source material - almost word-for-word in many cases. I’d highly recommend taking a look at it, especially if you play a legionnaire or Red Wizard PC.

Among my personal favorite ‘laws’, direct from source material, are:
“Obey the orders of your betters.”
“The laws of Thay shall be enforced by whoever has jurisdiction over the people involved or the location in which the disturbance occurred.”

Crystal clear stuff, right? ;)


Two additional changes also occurred as a direct result of the discussions here are:
1. Legionnaire Sergeants and above have the ability to imprison any non-legion individual. Yes, that even includes Red Wizards - if you dare! However, one thing I added to the library of Law, which is not in source material, is that imprisonment should only be done for short-term incarceration. This was done to try and avoid making a PC basically unplayable for a time if it is imprisoned. More details on imprisonment, how it can occur, and how it can be released or broken, can be found in the Server Updates thread.

2. Permadeath has made its (limited) return. I really debated this one, and asked for input from the staff on this as well. But again, due to discussions here, I felt that bringing back the possibility of permanent death is needed to give pause to an individual that feels ‘Oh - I can mouth off to this Red Wizard because my PC can always respawn or come back from the Fugue’. Now, notorious individuals may place death marks on other characters. After an accumulation of death marks from different player’s characters, true (perma)death can occur from which the individual cannot return.

I am keenly aware of potential griefing that could occur from this feature modification, so multiple checks are in place to prevent this from being overused or by one player marking a certain character multiple times. Plus, DMs have the ability to remove death marks and/or the permadeath flag itself. See the Permanent Death section of the Death & Dying thread for full details.


I still welcome any further discussion on the topic of Thayan laws and punishment, as well as the changes that occurred based from this discussion.
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Messages In This Thread
Thayan Laws, Crime, and Punishment - by Balanor - 05-30-2012, 06:45 PM
RE: Thayan Laws, Crime, and Punishment - by kta - 05-31-2012, 10:18 AM
RE: Thayan Laws, Crime, and Punishment - by Wids - 05-31-2012, 08:06 PM
RE: Thayan Laws, Crime, and Punishment - by kta - 06-01-2012, 07:56 AM
RE: Thayan Laws, Crime, and Punishment - by Payne - 06-01-2012, 12:13 PM
RE: Thayan Laws, Crime, and Punishment - by Balanor - 06-21-2012, 12:36 AM
RE: Thayan Laws, Crime, and Punishment - by Payne - 06-21-2012, 02:58 PM
RE: Thayan Laws, Crime, and Punishment - by Payne - 06-21-2012, 03:15 PM
RE: Thayan Laws, Crime, and Punishment - by Payne - 06-21-2012, 04:14 PM

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