-Dozens of new creatures will now be encountered thanks to the hard work of KTA
1. Undead - Blaspheme, Bleakborn, Bloodmote Cloud, Boneyard, Cinderspawn, Entomber, Juju Zombie, Lesser Angel of Decay, Lesser Blaspheme, Murk, Raiment, Slaymate, Skeleton Archer, Skeleton Crossbowman
2. Planar - Abyssal Ghoul, Alkilith, Blood Fiend, Bloodfiend Locusts, Greater Vorr, Khaasta, Shadow Giant (Male and Female), Varrangoin (Lesser, Arcanist, and Rager)
3. Magical Beast - Abrian, Blood Hawk, Chronotyryn
4. Animal - Lesser Carcass Eater
-The Library of Law has been completed to ensure the ‘law’ of Thay is available for new PCs (and players) to familiarize themselves. The Laws of Thay in the various legion barracks have been updated to reflect this information, while the full tome of the Library of Law can be found on the desk of the Judge of the Redhall in Eltabbar
-To help enforce the law of Thay and orders of the Red Wizards, ranking legionnaires of every Tharch have the ability to imprison others
1. Prison Shackles can now be found in many cells and prisons throughout Thay. Legionnaires may use their cloak on any of these shackles within their Tharch to bind it to that location
2. Legion sergeants and above may then use their faction cloak on an individual whom they wish to imprison and then type JAIL followed by the reason for imprisonment in 120 characters or less. The reason is considered OOC text (as if you are briefly explaining ‘why’ to a DM or the PC’s superior officers) and will not show up in the chat window. Once that text is entered to confirm imprisonment, both individuals are transferred the shackles to which the cloak was bound, with the prisoner unable to do anything but talk until they are released. Every time imprisonment occurs, DMs are notified and the server log records the details
3. Any character with the same Tharch’s legion cloak may release the shackles; however there are other ways to release a prisoner from shackles, so it is possible to have an IC prison break...
4. Per Thayan Law, imprisonment typically occurs only for short-term incarceration. Therefore the ‘magic’ of this type of imprisonment is finite. In game terms, this means that logging out and logging back in will also break the imprisonment of shackles.
However, every time this occurs notification is sent to the DMs and recorded in the server logs. Be forewarned that using this method to break out of imprisonment (especially in an OOC/metagaming manner) may result in a more severe punishment for the PC if they are caught again than if they broke free using the IC methods of doing so
-Characters can be marked for death if multiple other characters call upon the mysterious allies to revoke the protection granted to that individual. This addition has been added so there is the possibility that true character can death occur if enough other notorious characters deem it appropriate. See the ‘Permanent Death’ section of the Death and Dying thread for full details
-When a player-owned building is lost due to late taxes, or the building is relinquished, furniture will still remain in it. This means the building can be reclaimed at a later date, or ownership can be transferred to another individual without losing what is inside. This change is not retroactive so buildings already lost are not affected
-Tyraturos legionnaires may access the main level (and only the main level) of the Slave Pens of Thay
-Blackguards can become temple clergy of Loviatar
-Succubus, Erinyes, and Tiefling creatures can now be enslaved
-Special PCs (lycan, vampire, subrace, etc) are now limited to one per player key. Curing, retiring, or deleting a special PC will allow for another special PC to be created in its place. Note that approval to play subrace characters is still needed at this time
-The Red Trident in south Bezantur has become a permanent addition of Thay, thanks to the work of Purulent Carcass and Sundraoi
- The following bugs have been fixed:
1. When telling a an associate, such as a slave or commanded undead creature to hold its ground, it will no longer start walking around or trying to return to the original location it was spawned
2. Gargoyles in player houses will no longer drop gargoyle skulls and skeletons in player houses will no longer drop knuckles
3. Hostile NPCs will no longer cast Resurrection or Raise Dead on PCs
4. When buying a deed on a discounted building (as a merchant or Red Wizard), the tax amount initially given by the Deedmaster will now correctly reflect the tax required on a yearly basis
5. If you have multiple keys to your property in your possession, you will no longer receive incorrect or inconsistent tax notifications about your property when entering your home or checking with the deedmaster
1. Undead - Blaspheme, Bleakborn, Bloodmote Cloud, Boneyard, Cinderspawn, Entomber, Juju Zombie, Lesser Angel of Decay, Lesser Blaspheme, Murk, Raiment, Slaymate, Skeleton Archer, Skeleton Crossbowman
2. Planar - Abyssal Ghoul, Alkilith, Blood Fiend, Bloodfiend Locusts, Greater Vorr, Khaasta, Shadow Giant (Male and Female), Varrangoin (Lesser, Arcanist, and Rager)
3. Magical Beast - Abrian, Blood Hawk, Chronotyryn
4. Animal - Lesser Carcass Eater
-The Library of Law has been completed to ensure the ‘law’ of Thay is available for new PCs (and players) to familiarize themselves. The Laws of Thay in the various legion barracks have been updated to reflect this information, while the full tome of the Library of Law can be found on the desk of the Judge of the Redhall in Eltabbar
-To help enforce the law of Thay and orders of the Red Wizards, ranking legionnaires of every Tharch have the ability to imprison others
1. Prison Shackles can now be found in many cells and prisons throughout Thay. Legionnaires may use their cloak on any of these shackles within their Tharch to bind it to that location
2. Legion sergeants and above may then use their faction cloak on an individual whom they wish to imprison and then type JAIL followed by the reason for imprisonment in 120 characters or less. The reason is considered OOC text (as if you are briefly explaining ‘why’ to a DM or the PC’s superior officers) and will not show up in the chat window. Once that text is entered to confirm imprisonment, both individuals are transferred the shackles to which the cloak was bound, with the prisoner unable to do anything but talk until they are released. Every time imprisonment occurs, DMs are notified and the server log records the details
3. Any character with the same Tharch’s legion cloak may release the shackles; however there are other ways to release a prisoner from shackles, so it is possible to have an IC prison break...
4. Per Thayan Law, imprisonment typically occurs only for short-term incarceration. Therefore the ‘magic’ of this type of imprisonment is finite. In game terms, this means that logging out and logging back in will also break the imprisonment of shackles.
However, every time this occurs notification is sent to the DMs and recorded in the server logs. Be forewarned that using this method to break out of imprisonment (especially in an OOC/metagaming manner) may result in a more severe punishment for the PC if they are caught again than if they broke free using the IC methods of doing so
-Characters can be marked for death if multiple other characters call upon the mysterious allies to revoke the protection granted to that individual. This addition has been added so there is the possibility that true character can death occur if enough other notorious characters deem it appropriate. See the ‘Permanent Death’ section of the Death and Dying thread for full details
-When a player-owned building is lost due to late taxes, or the building is relinquished, furniture will still remain in it. This means the building can be reclaimed at a later date, or ownership can be transferred to another individual without losing what is inside. This change is not retroactive so buildings already lost are not affected
-Tyraturos legionnaires may access the main level (and only the main level) of the Slave Pens of Thay
-Blackguards can become temple clergy of Loviatar
-Succubus, Erinyes, and Tiefling creatures can now be enslaved
-Special PCs (lycan, vampire, subrace, etc) are now limited to one per player key. Curing, retiring, or deleting a special PC will allow for another special PC to be created in its place. Note that approval to play subrace characters is still needed at this time
-The Red Trident in south Bezantur has become a permanent addition of Thay, thanks to the work of Purulent Carcass and Sundraoi
- The following bugs have been fixed:
1. When telling a an associate, such as a slave or commanded undead creature to hold its ground, it will no longer start walking around or trying to return to the original location it was spawned
2. Gargoyles in player houses will no longer drop gargoyle skulls and skeletons in player houses will no longer drop knuckles
3. Hostile NPCs will no longer cast Resurrection or Raise Dead on PCs
4. When buying a deed on a discounted building (as a merchant or Red Wizard), the tax amount initially given by the Deedmaster will now correctly reflect the tax required on a yearly basis
5. If you have multiple keys to your property in your possession, you will no longer receive incorrect or inconsistent tax notifications about your property when entering your home or checking with the deedmaster