09-12-2012, 06:04 PM
Once again I've disappeared for a while. Sorry, but I do plan to return again when I can. Regardless, here are some of my thoughts...
I like the idea of continuing on into the undiscovered country of the future which, IMO, would allow for more freedom in the direction things go, and possibly allow some PCs to get into positions they couldn't otherwise because it would be breaking prescribed Thayan lore.
That said, I'm certainly not dead-set against a server reset and I'd continue to play here when I could whichever way this goes. Losing notoriety would be a bitch, but as I understand the scenario I think it's the only thing that makes sense, after all, these PCs would be completely unknown. I think you *could* offset that though by possibly making some changes to the notoriety system that would allow higher level characters to regain the lost notoriety more quickly. A personal example - a newly transported Cain Darkfist wanders around the wilderness and runs into a Balor Lord (or dragon, or Huge Elder Earth Elemental). Stifling a yawn he rides forward and chops the horrendous enemy down in three swift chops of his blade. That should certainly garner more notoriety than say, killing a sewer rat, and would certainly be talked about amongst the rabble more.
Other similar situations hold true for other chars in their own ways and with their own actions and quests. In reality, regardless of how the notoriety is being gained, I think it would be pretty obvious that most/all of these time travelers are not just run-of-the-mill newbs to Thay. Perhaps storing the old notoriety level and allowing a quicker gain until that old level is reached. Perhaps the gain could even be proportional to the amount still to be made up... so the bonus gain would decrease the nearer the old level the character gets.
I like the idea of continuing on into the undiscovered country of the future which, IMO, would allow for more freedom in the direction things go, and possibly allow some PCs to get into positions they couldn't otherwise because it would be breaking prescribed Thayan lore.
That said, I'm certainly not dead-set against a server reset and I'd continue to play here when I could whichever way this goes. Losing notoriety would be a bitch, but as I understand the scenario I think it's the only thing that makes sense, after all, these PCs would be completely unknown. I think you *could* offset that though by possibly making some changes to the notoriety system that would allow higher level characters to regain the lost notoriety more quickly. A personal example - a newly transported Cain Darkfist wanders around the wilderness and runs into a Balor Lord (or dragon, or Huge Elder Earth Elemental). Stifling a yawn he rides forward and chops the horrendous enemy down in three swift chops of his blade. That should certainly garner more notoriety than say, killing a sewer rat, and would certainly be talked about amongst the rabble more.
Other similar situations hold true for other chars in their own ways and with their own actions and quests. In reality, regardless of how the notoriety is being gained, I think it would be pretty obvious that most/all of these time travelers are not just run-of-the-mill newbs to Thay. Perhaps storing the old notoriety level and allowing a quicker gain until that old level is reached. Perhaps the gain could even be proportional to the amount still to be made up... so the bonus gain would decrease the nearer the old level the character gets.