-Pyarados, the capital city of one of the largest tharchs in Thay is now available! Many adventurers use it as a jumping-off point to explore the Sunrise Mountains not far to the east, and the Kepetur ruins to the south.
1. There are 9 new areas to explore. Among these areas, some of the more unique include:
a. Temple of Tymora - The temple of Lady Luck contains a special Adventure Portal which, when used, transports an individual to a random location of adventure suitable to their level. Tymora will also gift any willing to try and trust in their luck a powerful random blessing (even invulnerability!) for a brief period of time to help start their adventure wherever they end up
b. Weeping Slave - Perhaps the largest brothel in Thay, it contains some unique courtesans, a lounge/drug den, and a tavern complete with gambling tables and a fighting pit for the condemned
c. Cathedral of the Dead - A large cavernous temple originally dedicated to Myrkul, then Cyric, and now Kelemvor
2. There are 6 new merchants in Pyarados
3. Three new joinable factions - the Cathedral of the Dead (Temple of Kelemvor), the Temple of Tymora, and the Pyarados Legion
-The Kepetur Ruins, once ancient Mulhorand prayer towers, are now available thanks to the work of KTA. Besieged by the great archfiend Eltab himself during the Red Wizard rebellion against Mulhorand, the land surrounding the remains of the towers is still a blasted wasteland sundered by a massive crevasse. The caverns below are filled with a variety of strange monsters, planar creatures, Thralls of Eltab, and ancient treasure. The Kepetur Ruins are recommended for adventurers of 5th level and above.
1. Kepetur can be reached by traveling 2 leagues west and 3 leagues south of Pyarados, or by traveling 4 leagues straight west of Moszabbar
2. Due to the terrible magical energies expended there and the destruction they caused, around the ruins of the towers the use of magic is unreliable. Yet the caverns below appear unaffected by the Wild Magic zone surrounding the towers
-With the addition of Pyarados and the Kepetur Ruins, the plateau of Thay south of the Umber River and the north shore of Lake Thaylambar is now open for overland travel. This is a HUGE addition and has more than tripled the land in Thay that can be traveled by horse or foot (the overland leagues can be traveled across now has increased from 80 to 265)!!!
So get out and stretch those legs! Travel from Eltabbar to Bezantur, Nethjet to Moszabbar, or anywhere in between without paying a caravan to take you! Download the Thay Map Overlay for the actual map used to develop overland travel and use it to keep track of where your PC is at, if you wish
-Compiled by the legendary Volo himself, adventurers can now purchase his fancy (and expensive) Atlas of Thay from various merchants. Carrying that large tome will function as a map for all cities and villages that have commonly distributed maps, and just like a Map of Thay it can be used during overland travel to try and determine nearby points of interest. Both an Atlas and Map of Thay also list the distance, in leagues, between commonly traveled locations, which can also be found here as well
-Uncharted Land somewhere in the Alamber Sea (created long ago by Purulent Carcass) has been updated, made battle-ready, and is now a potential location of the Adventure Portal in the Temple of Tymora
-There are 6 new creatures. Look for the undead Lacedon and Dread Lacedon in coastal and underwater areas, and various Thralls of Eltab in Kepetur. Thanks go to KTA for the creation of the Thralls of Eltab
-The Lake Thaylambar waterfront of Eltabbar is accessible through the Fisherman's Gate in northwest Eltabbar. Not only does it contain the docks for many ships and boats on the lake, but it is also the location of the impressive tournament grounds of Eltabbar and the entrance to immense Colosseum of Thay (which is still under construction)
-By order of the zulkirs, Nethwatch Keep has been strengthened and expanded to the north and east
-The time before your PC can no longer hold on to life and is then forced to autorepawn/die has been increased by 75% over what it was
-Petrification will last no longer than the same period of time required before an autorespawn would be forced
-The cost to renounce your PC’s worship of a patron god has been reduced to 5% of total XP
-The Red Wizards have finally improved their weather magic. Now, as per source material, look for more rain and potential storms in Thay during the nighttime hours
- The following bugs have been fixed:
1. The proper feedback is now received when the Knock spell fails to open key required doors
2. DMs porting to, or players rushing into, the House of Oversight will no longer cause a server crash
3. Case Sensitive names are being enforced on login. See this post for details
4. The Tyraturos Master Sergeant has been fixed to allow new members to join the faction
5. Fixed an issue with jousting transporting a PC to a joust list in a different area
1. There are 9 new areas to explore. Among these areas, some of the more unique include:
a. Temple of Tymora - The temple of Lady Luck contains a special Adventure Portal which, when used, transports an individual to a random location of adventure suitable to their level. Tymora will also gift any willing to try and trust in their luck a powerful random blessing (even invulnerability!) for a brief period of time to help start their adventure wherever they end up
b. Weeping Slave - Perhaps the largest brothel in Thay, it contains some unique courtesans, a lounge/drug den, and a tavern complete with gambling tables and a fighting pit for the condemned
c. Cathedral of the Dead - A large cavernous temple originally dedicated to Myrkul, then Cyric, and now Kelemvor
2. There are 6 new merchants in Pyarados
3. Three new joinable factions - the Cathedral of the Dead (Temple of Kelemvor), the Temple of Tymora, and the Pyarados Legion
-The Kepetur Ruins, once ancient Mulhorand prayer towers, are now available thanks to the work of KTA. Besieged by the great archfiend Eltab himself during the Red Wizard rebellion against Mulhorand, the land surrounding the remains of the towers is still a blasted wasteland sundered by a massive crevasse. The caverns below are filled with a variety of strange monsters, planar creatures, Thralls of Eltab, and ancient treasure. The Kepetur Ruins are recommended for adventurers of 5th level and above.
1. Kepetur can be reached by traveling 2 leagues west and 3 leagues south of Pyarados, or by traveling 4 leagues straight west of Moszabbar
2. Due to the terrible magical energies expended there and the destruction they caused, around the ruins of the towers the use of magic is unreliable. Yet the caverns below appear unaffected by the Wild Magic zone surrounding the towers
-With the addition of Pyarados and the Kepetur Ruins, the plateau of Thay south of the Umber River and the north shore of Lake Thaylambar is now open for overland travel. This is a HUGE addition and has more than tripled the land in Thay that can be traveled by horse or foot (the overland leagues can be traveled across now has increased from 80 to 265)!!!
So get out and stretch those legs! Travel from Eltabbar to Bezantur, Nethjet to Moszabbar, or anywhere in between without paying a caravan to take you! Download the Thay Map Overlay for the actual map used to develop overland travel and use it to keep track of where your PC is at, if you wish
-Compiled by the legendary Volo himself, adventurers can now purchase his fancy (and expensive) Atlas of Thay from various merchants. Carrying that large tome will function as a map for all cities and villages that have commonly distributed maps, and just like a Map of Thay it can be used during overland travel to try and determine nearby points of interest. Both an Atlas and Map of Thay also list the distance, in leagues, between commonly traveled locations, which can also be found here as well
-Uncharted Land somewhere in the Alamber Sea (created long ago by Purulent Carcass) has been updated, made battle-ready, and is now a potential location of the Adventure Portal in the Temple of Tymora
-There are 6 new creatures. Look for the undead Lacedon and Dread Lacedon in coastal and underwater areas, and various Thralls of Eltab in Kepetur. Thanks go to KTA for the creation of the Thralls of Eltab
-The Lake Thaylambar waterfront of Eltabbar is accessible through the Fisherman's Gate in northwest Eltabbar. Not only does it contain the docks for many ships and boats on the lake, but it is also the location of the impressive tournament grounds of Eltabbar and the entrance to immense Colosseum of Thay (which is still under construction)
-By order of the zulkirs, Nethwatch Keep has been strengthened and expanded to the north and east
-The time before your PC can no longer hold on to life and is then forced to autorepawn/die has been increased by 75% over what it was
-Petrification will last no longer than the same period of time required before an autorespawn would be forced
-The cost to renounce your PC’s worship of a patron god has been reduced to 5% of total XP
-The Red Wizards have finally improved their weather magic. Now, as per source material, look for more rain and potential storms in Thay during the nighttime hours
- The following bugs have been fixed:
1. The proper feedback is now received when the Knock spell fails to open key required doors
2. DMs porting to, or players rushing into, the House of Oversight will no longer cause a server crash
3. Case Sensitive names are being enforced on login. See this post for details
4. The Tyraturos Master Sergeant has been fixed to allow new members to join the faction
5. Fixed an issue with jousting transporting a PC to a joust list in a different area