After considerable soul-searching, which began well before Thay’s ‘go-live’ date, I would like to announce a fundamental shift for the Thay PW. And this is:
Permanent death (Permadeath) is no longer a ‘feature’ of the Thay PW. Now every PC you have made (past, present, or in the future - even those that may have already reached ‘permadeath’ previously), can live forever if you so choose.
Against all my urges, I’m not going to write a lengthy explanation here in regard to how the decision was reached to get rid of Permadeath in Thay. Suffice it to say it was a very difficult choice to make as permadeath was the vision for Thay since before we even entered Beta testing over a year and a half ago. However, for the sake of community and the comfort players may have in knowing that they can now never permanently lose their character (except in a few special cases - such as by DM intervention, or if the PC is an undead PC), I feel this is the appropriate course of action.
So what does these mean for you and your characters?
Well, the initial portion of the death system stays the same - PCs still have a number of times their mysterious allies may save them from death with few negative side effects. And you can still run out of these freebies and end up on the Fugue Plain. At that point however, the change in the system occurs where you now can sacrifice XP and notoriety to return from the Fugue - and this is an option for characters already in the Fugue. The percentage required increases each time that option is used. So for PCs that die, and die often, the amount taken could end up reaching the point where it is in your best interest to ‘retire’ the PC and create a new one using what XP you have.
Check out the updated Death & Dying post for complete details on the revised system. And tell all your friends -
R.I.P Permadeath
Permanent death (Permadeath) is no longer a ‘feature’ of the Thay PW. Now every PC you have made (past, present, or in the future - even those that may have already reached ‘permadeath’ previously), can live forever if you so choose.
Against all my urges, I’m not going to write a lengthy explanation here in regard to how the decision was reached to get rid of Permadeath in Thay. Suffice it to say it was a very difficult choice to make as permadeath was the vision for Thay since before we even entered Beta testing over a year and a half ago. However, for the sake of community and the comfort players may have in knowing that they can now never permanently lose their character (except in a few special cases - such as by DM intervention, or if the PC is an undead PC), I feel this is the appropriate course of action.
So what does these mean for you and your characters?
Well, the initial portion of the death system stays the same - PCs still have a number of times their mysterious allies may save them from death with few negative side effects. And you can still run out of these freebies and end up on the Fugue Plain. At that point however, the change in the system occurs where you now can sacrifice XP and notoriety to return from the Fugue - and this is an option for characters already in the Fugue. The percentage required increases each time that option is used. So for PCs that die, and die often, the amount taken could end up reaching the point where it is in your best interest to ‘retire’ the PC and create a new one using what XP you have.
Check out the updated Death & Dying post for complete details on the revised system. And tell all your friends -
R.I.P Permadeath