- Permadeath (where you can permanently lose a character to death) is no more! Check out the updated Death & Dying post for full details.
- PCs now not only receive full XP for any kills made while in a party, but they will also receive a bonus based on the number of PCs in their party. See this thread for full details: http://thaypw.7th-sphere.net/showthread.php?tid=259
In short - it will now be *very* beneficial for you to party with as many other PCs as possible when adventuring
- The chance you find an item you are questing after when opening treasure containers now increases by 5% for each PC member of your party as long as they are in the same area as you. A special thanks goes to Karilynn for suggesting this idea!
- Certain ‘game balancing’ features have been put in place to ensure that those who have a considerable amount of gold draw some unwanted attention from Zukirs and/or certain criminals with a quick hand. After all, we do want keep things somewhat challenging for the PCs, and having enough money where it is no longer a concern isn’t all that challenging... ;)
The ‘good’ side of this addition is those extremely rich individuals targeted by the Zulkirs and certain criminals do receive a large notoriety bonus in each case...
- Shackled slaves may now break free of their shackles and escape if you let them get too far away from you
- Minor enhancements to the lootable corpse system
- Updated the in-game player guide with the same information on the quest system, death system, and combat XP system that have recently been posted here on the forums
- The following bugs have been fixed:
1. Fixed the White Wenches Stone of Recall from being destroyed on its first use
2. Changes to the scripts controlling area and secret door transitions in an effort to fix multiple reports problems when jumping areas with NPCs in your party
3. Multiple fixes to legionnaire spawns so they have appropriate armor and a reduced chance of graphics issues hiding their body parts
4. When knocked down by a Thug, a PC will now only get mugged once rather than multiple times right in a row
5. Addressed multiple exploits and bugs in regard to treasure and gold. A HUGE thanks goes to those folks who reported them - you know who you are!
6. Summoned faction aid (such as legionnaires) will now properly despawn when their PC Leader logs out
- PCs now not only receive full XP for any kills made while in a party, but they will also receive a bonus based on the number of PCs in their party. See this thread for full details: http://thaypw.7th-sphere.net/showthread.php?tid=259
In short - it will now be *very* beneficial for you to party with as many other PCs as possible when adventuring
- The chance you find an item you are questing after when opening treasure containers now increases by 5% for each PC member of your party as long as they are in the same area as you. A special thanks goes to Karilynn for suggesting this idea!
- Certain ‘game balancing’ features have been put in place to ensure that those who have a considerable amount of gold draw some unwanted attention from Zukirs and/or certain criminals with a quick hand. After all, we do want keep things somewhat challenging for the PCs, and having enough money where it is no longer a concern isn’t all that challenging... ;)
The ‘good’ side of this addition is those extremely rich individuals targeted by the Zulkirs and certain criminals do receive a large notoriety bonus in each case...
- Shackled slaves may now break free of their shackles and escape if you let them get too far away from you
- Minor enhancements to the lootable corpse system
- Updated the in-game player guide with the same information on the quest system, death system, and combat XP system that have recently been posted here on the forums
- The following bugs have been fixed:
1. Fixed the White Wenches Stone of Recall from being destroyed on its first use
2. Changes to the scripts controlling area and secret door transitions in an effort to fix multiple reports problems when jumping areas with NPCs in your party
3. Multiple fixes to legionnaire spawns so they have appropriate armor and a reduced chance of graphics issues hiding their body parts
4. When knocked down by a Thug, a PC will now only get mugged once rather than multiple times right in a row
5. Addressed multiple exploits and bugs in regard to treasure and gold. A HUGE thanks goes to those folks who reported them - you know who you are!
6. Summoned faction aid (such as legionnaires) will now properly despawn when their PC Leader logs out