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Thanks Hellstrom. I've spent more hours than I care to admit agonizing over the changes. I'm glad it sounds like there is at least one person (mostly) on board with them. ;)
Blackguard Command Undead may not be the best thing ever, but that is straight from source. Although I guess I could make it so it takes character level instead of class level. Source doesn't specifically say it's one or the other...
I am curious on what comments we'll see about the RDD changes as it have been taken down a few notches with the ECL and higher base class requirements. My rationale for ECL is with all the stat increases, they end up faaaaaar ahead of even the subrace/template PCs that are considered 'powerful' just on the (lesser) stuff they get (fewer ability bonuses and/or special feats), so I felt it appropriate that a class, in this case, get hit with an ECL penalty as well.
Whatever I would create, so long as it uses the EffectPoison() function, I will not be able to modify the DC on-the-fly. The alternative would be to implement a custom poison system that doesn't even use that function at all, but instead makes DC checks in another way, then applied the poison separately. Although that would still mean using the EffectPoison() function to apply the poison, so it's still not ideal. All-in-all, I just don't think a 'floating' save DC based on the PC who applied the poison is going to work due to game mechanics.
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(05-07-2015, 07:29 PM)Thayan Wrote: Blackguard Command Undead may not be the best thing ever, but that is straight from source. Although I guess I could make it so it takes character level instead of class level. Source doesn't specifically say it's one or the other... Yeah, like I said... a minor point. Especially b/c if you made it character level, then you'd have to worry about double counting cleric levels in the Cleric/BG multiclass situation. e.g. You want a C8/Bg4 to command as a level 10 cleric, not a level 18 cleric. (Because 8 cleric levels + 12 character levels as BG = 18)
(05-07-2015, 07:29 PM)Thayan Wrote: Whatever I would create, so long as it uses the EffectPoison() function, I will not be able to modify the DC on-the-fly. The alternative would be to implement a custom poison system that doesn't even use that function at all, but instead makes DC checks in another way, then applied the poison separately. Although that would still mean using the EffectPoison() function to apply the poison, so it's still not ideal. All-in-all, I just don't think a 'floating' save DC based on the PC who applied the poison is going to work due to game mechanics. Right. I was suggesting something that might let you work around not having floating DCs. I'll explain in more detail in case you find it useful.
Basically you could have two categories of poisons, some that can be used by anyone, and some (with the higher DCs) that can only be used by those with the Use Poison feat. To reduce confusion about which are which, you call the 2nd category "Toxins" rather than poisons. Here's a quick example:
Giant Wasp Poison, DC 18, can be used by anyone (with an Apply check for those without Use Poison feat)
Giant Wasp Toxin, DC 21, can only be used by those with the Use Poison feat.
Does that make sense?
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I think another option would be to make some special merchants, class check for a player being a blackguard or an assassin; then they can sell above average poisons to them. I believe that would be a plausible work around.
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(05-07-2015, 07:29 PM)Thayan Wrote: I'm glad it sounds like there is at least one person (mostly) on board with them. ;)
I'm pretty pleased with everything you have listed. I think there's some nice perks in there for the existing PrC that aren't played that much and some added benefits for the ones that do.
I can't really think of anything to add, other than I'm excited to see these go live.
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I am looking forward to seeing all this go into game too.
Thayan, you've done an amazing job with all of the changes.
Well done to you.
Thankyou for all your hard work on these, and everything you have done so far with making this world a virtual reality. :D
Scientists say the universe is made up of electrons, neutrons and protons ... They forgot to mention morons!
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Alright - 3 people (mostly) on board. I've hit my quota! (Kidding, of course.)
Hellstrom, as for you idea for the poison that could certainly work. Or I could just restrict the better poisons to the Use Poison feat as well - although I realize have a toxin vs a poison makes it visually much easier to identify if the thing needs special handling skills, or not. I have it down on the wishlist and will consider it for the future. Or maybe setting up a special poison merchant somewhere.
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(05-07-2015, 09:24 PM)Pleiade Wrote: (05-07-2015, 07:29 PM)Thayan Wrote: I'm glad it sounds like there is at least one person (mostly) on board with them. ;)
I'm pretty pleased with everything you have listed. I think there's some nice perks in there for the existing PrC that aren't played that much and some added benefits for the ones that do.
I can't really think of anything to add, other than I'm excited to see these go live.
Yes. I like the fact that RDD will be able to change the the traits they have. It makes the class and rp behind it more personal.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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Animayhem, I am utterly confused. What traits are you referring to? The fact they can be any color of Chromatic Dragon?
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In my detailed look into Blackguard there was an oddity I noted that's relevant here. The Extra Turning feat is only available to Clerics and Paladins.
http://nwn.wikia.com/wiki/Extra_turning
IMO it should be made available to Blackguards as well.
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05-08-2015, 08:06 PM
(This post was last modified: 05-09-2015, 02:32 AM by Animayhem.)
(05-08-2015, 12:40 PM)Purulent Carcass Wrote: Animayhem, I am utterly confused. What traits are you referring to? The fact they can be any color of Chromatic Dragon?
Thayan Wrote:Dragon Discipline (Red Dragon Disciple) -
2. Upon selecting this class, the character can choose what type of chromatic or metallic dragon traits they will manifest. This determines the type of dragon breath, dragon wings, and elemental immunity they receive
This. It is new I believe, as far as I know RDD could only choose red and fire breath. If not then I stand corrected. :)
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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