Server Updates
#91
Version 13 - April 4, 2020

-The Guild of Foreign Trade, destined to become the richest and most powerful guild in Thay, is now available to join. This large guild, located along the outer eastern wall of Bezantur, is essentially an entire city section complete with warehouses, an inn, stables, and the guild's enormous headquarters. Thanks go to Karilynn for creating the faction recruiter's conversation

-In an effort to ease the difficulty of adventuring alone the Thay PW, Mercenary Henchmen can now be hired by anyone. Thanks go to our entire DM team for beta testing this feature

1. Henchmen are hired via a Mercenary Contract. These contracts will be awarded to new PCs who work with the initial questgiver, or may be purchased at the Guild of Foreign Trade, or from a guild representative in the Fyvrek'Zek segment of Undrek'Thoz
2. Players may use this feature to create and level-up a PC that can be converted to a mercenary, which another PC of theirs may hire! This useful addition provides players extremely detailed control over a mercenary's appearance, abilities, feats, skills, spells, and so on
3. A PC may hire an unlimited number of mercenaries. In addition, every mercenary is persistently saved, including their inventory
4. It is highly encouraged new players to the PW use these contracts to ease the difficulty of solo adventuring in Thay and the Underdark

-A planar pocket created by the Guild of Foreign Trade can be accessed from almost anywhere by using a Mercenary Contract on an item of appropriate value for your character's level. In the Nexus are merchants, rooms for rent in which to rest, and even a priest who can raise dead characters

-Animal Empathy, Perform, and Use Magic Device may now be selected as cross-class skills

-The combat XP penalty for having familiars, summons, henchmen, and/or other dominated creatures in a party has been eliminated

-Autharch Brandon Baxter, a retired character from the 2nd edition of Thay, is a new special questgiver for mid-level characters. When completed though, be careful not to look at the reward he provides...

-Certain component items sought by special questgivers, such as ichor or dragon scales, can be placed in persistent storage. However, such items now have a limited lifespan and will disintegrate after 4 in-game months (~4 real-time weeks)

-The !av command for appearance verification of creatures that appear invisible, or partially visible, on your screen may be used often as you like to try and display both nearby hostile and non-hostile creatures that should be visible to you

-The AC bonus someone may receive when mounted is now only applied to PCs who have the Mounted Combat Feat. Additionally, mounts with barding provide a +1 to +3 AC bonus depending on the type of barding

-Teleportation mishaps can now occur when using Portal Stones

-The Smoking Keep of High Thay has been expanded for the Black Unicorn legion, which recently moved there from its previous location at Thralgard Keep

-The Arcane Academy of Undrek'Thoz has a merchant for its members

-Server reset notifications have been enhanced and made impossible to miss by utilizing new NWNEE functionality

-The following bugs have been fixed:
1. Tattooists and their Tattooist Models will apply the correct chest and pelvis tattoos
2. When rust monsters are damaged by a weapon, they will use the correct GetIsItemMetal function to determine if that weapon contains metal which may possibly be devoured by them as a result
3. NPCs who may transform into lycans have their race changed to shapechanger so weapons/spells/etc that affect shapechangers will affect them
4. An issue with the Bezantur Market Town, and Umratharos North and South area tags has been resolved so things like claiming a building, or using a portal stone to jump to those locations, will work
5. Map pins placed by a players are persistently saved once again. Thanks go to William Draco for providing simplified code to fix this
6. Any creature with a master will no longer react to someone picking the lock on, or bashing, containers or doors
7. PC party members logging out will no longer cause another party member's NPC followers to despawn
8. Using a treasure map will no longer change the destination of a PC's current quest [/b][/u]
#92
Version 14 - July 13, 2020

-Characters can now have an unlimited number of quickbars by using the new !qbsave, !qbdelete, !qb [name] and !qblist commands. Spellcasters rejoice!

-Look for the cleverly designed Quick Equip Case, created by William Draco, at merchants throughout the world. These cases instantly swap out equipped items with equipment in the case - whether it is just a couple worn items, or your entire 11-piece wardrobe! Note that the time required to equip armor still applies, they do not swap out ammunition, and they cannot be used in combat

-Use Magic Device has been updated when casting spells to only apply to items that are restricted to use by a certain class

-PCs will automatically be set hostile to each other when one, who is not in subdual mode, attacks the other

-When in subdual mode, any damage someone inflicts -whether by weapon, magic, or some other means- will be non-lethal

-Thayan Knights and Legionnaires will no longer be sent on 'Fetch Me' quests to a living Red Wizard's tower

-The Shifter Risen Lord and Dragon shapes have been altered

-The Red Wizard Trials have been significantly revised, and made more difficult

-If a woman with a unicorn mount becomes non-good, or a woman with a black unicorn mount becomes non-evil, their mount with leave them

-Robes 219-249 at the tailor models have been upgraded so they can be worn while mounted, which means almost all robes are now mount compatible

-Unrestricted Body Models, such as those in the Palace of Thay or Character Laboratory, can be used to change a character's voice to any NWN voiceset

-Monstrous Regeneration has been revised to function more like it is supposed to in 3.5 edition rules. It now a cleric-only spell that regenerates 4 hit points per round, and anyone under its effects can only be subdued, not killed

-The following bugs have been fixed:
1. Non-humans lycans will have their ability scores properly maintained, and properly reset when/if cured
2. PCs who become a Thayan Knight will have their old faction information removed from the database to ensure accurate faction reports
3. Spell resistance for Drow and Svirfneblin is set directly on a PC, rather than provided via a creature skin, allowing it to be exactly calculated by level
4. NPC Blackguards will summon a demon if using their Summon Fiend ability, as will NPC Shadowdancers if using their Summon Shadow ability
5. Bunny's dragon horde can no longer be manipulated to consider nothing, or very little, placed in it an acceptable tribute
6. Temporary item property restrictions are added to items given to NPCs to prevent the use of items with ILRs higher than their level
7. Mercenaries sent away when afflicted can no longer be immediately recalled and return healed of their affliction(s)
8. Sharks are now immune to Knockdown
9. Wands with Divine Might and Divine Shield will no longer be generated by the loot system
10. Scarecrows will no longer attack nearby hostile creatures
11. To prevent a common NWN exploit; the 100% miss chance applied when switching items in combat, which ended up only affecting PCs without the Blind Fight feat, has been replaced with an effect that will now clear a PC's action queue
12. Mercenaries afflicted by mind-altering state like Daze and Confusion cannot be commanded with Associate Controls
13. Shadow creatures using their drain attack will no longer provoke an AOO and can no longer use that attack when uncommandable
14. Potions of Lore can be crafted again
15. To avoid confusion, the 'Coup de Grace' floating text that occurs when attacking a downed troll will only display to the person physically attacking it
16. Renamed PCs coming out of polymorph or disguise will have their original names properly reapplied again
17. Alkilith will successfully summon a Hezrou if they choose to use their Summon Tanar'ri ability
18. Blackguard and Shadowdancer henchmen using their abilities to summon creatures will no longer create creatures hostile to PCs
19. A successful reflex, rather than will, save avoids the effects of Otiluke's Resilience Sphere
20. Dimensional Anchor can be targeted on inventory items for crafting purposes
21. Many incorrect spell or BadStrf entries resulting from changes made to the spell.2da in the v13 update have been removed from spellbooks
22. Harper Scouts no longer have their crafting menu displayed as a public conversation to nearby PCs
23. PCs who have Maze cast on them will no longer have nearby enemies transported to the maze with them
24. Ring Gates, Aspect Mirrors, and letters can again use the alias of another PC rather than their original name
25. PCs in the Underdark will no longer be given quests to fight in an arena
26. Shifters in Construct form are no longer subject to drowning in underwater areas or from Water Elemental drown attacks
27. If stripped by Dead Magic, all item properties, including immunity to specific spells, will be properly restored once back in a normal magic area
28. Control Weather will properly set rain, snow, or clear conditions roughly 2.5 minutes (10 in-game minutes) after it is cast
#93
Version 15 - October 5, 2020

-The server has been updated to the latest stable build for NWNEE - 8193.16. This is one of the most substantial patches since the game was released and the Thay PW now makes use of several of the new goodies it provides

-Players will be notified if they login to Thay with a version of NWN that has not been updated to the latest stable patch. It is important to keep up-to-date when this notice appears, as strange things like the new creatures not displaying, and certain features not working, may otherwise occur

-New creatures from the official patch have been added to encounters. Your adventures may now bring you face-to-face with a Render, Kocrachon, Lizardfolk Scavenger, Malaugrym, Tanarukk, Hezrou (which have a new appearance), Half-Dragon Warriors, or -if the gods curse you- the Demon Prince Orcus himself!

-Appearance Viewers in the Palace of Thay and Character Laboratory have been updated to display the new creature models from the official patch

-Body Models in the Palace of Thay and Character Laboratory have been updated to display 1 additional tail, 5 new soundsets, and 7 new portraits from the official patch

-Alignment can now be modified in the Character Laboratory of Thay

-Based on D&D rules; auras that do not cause damage, such as a fear or stunning aura, will only have one chance to affect an opponent

-The benefits of the Necklace of Adaptation have been extended so it will prevent suffocation in what little dust-filled air exists in the Plane of Earth, allow breathing in underwater areas, and prevent drowning from Water Elemental attacks

-Doors/Objects that require a special key to open will automatically relock when opened or closed 

-The Character Statistics list has been re-ordered and the total number of Assassinations Performed has been added to it

-Several dozen areas now utilize new load screens from the official patch. Thanks go to Ninja_Monkey for his assistance reviewing them and making suggestions

-Chur Gathos now uses a new tileset from the official patch for a more rugged/snowy/mountainous look

-Most forested or canyon-like areas, such as the Forested Valley, Gold Mines exterior, Dry Hanging Valley, among others, now use a new tileset from the official patch

-Overland areas may be populated with some ~70 new outdoor placeables from the official patch, such as rocks, weeds, bushes, mushrooms, and flowers  

-The following bugs have been fixed:
1. It is no longer possible to duplicate a weapon when attempting to destroy a useable web 
2. All custom Gnoll NPCs have had their race changed to the NWN default Goblinoid race so item properties, etc that work vs goblinoids affect them 
3. Removed "and unwavering" from a henchmen battle emote which would cause them to stop an attack and perform the wave emote 
4. Commoners in the Underdark and in Planar areas will no longer have an improved reaction, or give special recognition to, a PC Red Wizard 
5. When a Healing Kit is used on someone afflicted with disease or poison, rolling the exact DC will now remove the disease or neutralize the poison 
6. If you logout when disguised, when you log back in and return to normal form your PC's portrait and description will not disappear 
7. Scarecrows will now correctly spawn as non-hostile. Additionally, if they come to life, they will no longer be invulnerable 
8. Respawning will no longer allow a PC to double the gold they are carrying 
9. When crafting an item which requires a material component that can be stacked, such as diamonds required for a Raise Dead scroll, the material component stack will be reduced by 1 instead of 2 
10. Exiting Mordenkainen's Magnificent Mansion will no longer result in your screen going black 
11. PCs and NPCs in subdual mode will no longer cause another PC they have defeated to start dying 
12. NPC slavers will again enslave a PC, rather than cause a PC to start dying, after they have knocked down the PC 
13. The XP award and/or Chaos alignment shift will no longer occur when an object that requires a key is unlocked by someone who possesses it 
14. The minimum number of slaves captured (30) and assassinations performed (20) have been corrected in the code that checks for PCs attempting to become Thayan Knights by leading a strong Thayan way of life 
15. Class restricted items will no longer cause a UMD check for any cantrip spells that can be cast from them, like Ray of Frost, if the PC has the required class 
16. Dispel Magic will once again remove the magical Disguise Self and Hood of Disguise disguises. Note that non-magical disguises applied from Disguise Kits are not removed by Dispel Magic 
17. If a NPC wins an arena death match, the Editor will again announce it and the NPC will be removed from the arena 
18. A Quick Equip Case with items in it will no longer be reset to 1 pound upon login after it has been opened and closed at least once 
19. To prevent NPC associates from following their master to a location upon which they are scrying, they are now dismissed from the scrying PC's party 
20. Defeating a PC in an arena match will increment the winner's number of total PC kills 
21. Cleric-restricted spellcasting items will now check if the spell is from one of the cleric's domains and will not perform a UMD check, if so 
22. If someone's persistent location is in a building or area that no longer exists, when they login after a server reset they will be jumped to Tyraturos, rather than stuck in the Welcome to Thay area 
23. Dynamic magic weapons that can warn of nearby enemies, such as Orlock's Bane, will not have this ability stop if someone logs out and back in while it is equipped 
24. The journal for Thayan Gladiators who attain a new rank will no longer attempt to update to an invalid entry 
25. To address an exploit and to prevent equipped quest reward items from potentially getting destroyed, PCs will no longer be forced to their normal form when they login after having logged out while polymorphed 
26. PCs who come out of a polymorphed state will no longer be able to stack regeneration effects from spells or items 
27. Newly acquired Bonebreaker Hammers will have a correct description to properly explain its special useable property 
28. Possession of a key to Mythrell'aa's Tower will prevent the creatures outside and within her tower from going hostile to the holder
#94
Version 16 - December 25, 2020

-The server has been updated to the latest stable build for NWNEE - 8193.20. Please update your game as well to avoid problems

-A Starter Guide created by Ninja_Monkey is available in the Thay Sourcebook. All new players are strongly encouraged to check it out!

-A significant change has been made to simplify how PCs can purchase furniture for a player-owned building. All possible building furniture can now be purchased from a furniture catalog, which will then be instantly delivered

1. Furniture for player-owned buildings has increased from 510 to 1100, which includes MANY new options from placeables added in the 8193.15 and .20 patches!
2. Furniture purchased from a catalog can be returned for a full refund within one in-game day of purchase by placing it in a building, using a building key on it, and then selecting the [Return Furniture] option in the menu that appears
3. Please note that old furniture items purchased from a furniture merchant no longer work - however you can still sell them to any merchant that accepts them

-Player buildings have been updated so their owners may choose to apply day or nighttime music added in the 8193.15 patch. There are now 137 music tracks to choose from!

-Three new tower shield appearances (Zhentarim, Helm, Griffon) added in the 8193.15 patch can be selected at Tailor Models

-Tridents are now one-handed weapons. Both trident and spear description stats have been updated to indicate they are medium weapons

-Siege engines have been simplified to just click on them to enter targeting mode, and then pointing and clicking to aim and/or fire them. They will much more quickly fire if already facing within 20 degrees of the intended target. Note they are not 100% accurate, and the projectiles they fire will still only go so far (or short) within the range specified for each. Review siege engine ammo descriptions for details regarding their range and damage capabilities

-The character use animation, delay to activate, and combat message log indicating 'Someone has used an item's special power' will no longer occur for any Unique Power or Activate Item property a DM uses, and will also not occur for faction items, magic tattoo items, and furniture catalogs. This results in near instantaneous item activation, which may be expanded to other items in the future. Thanks go to William Draco for the code needed to make this work

-Guard AI has been improved so if they patrol a faction area, they will ignore PC faction members weapons or 'illegal' actions (such as bashing a door there). In addition, all Undrek'Thoz guards will not bother non-initiate members of the Temple of Lolth, similar to how surface guards will not bother Thayan Knights or Red Wizards

-William Draco completed a HUGE project to consolidate the almost 1100 spells in Thay from around 100K lines of code (enormous!) within hundreds of scripts into 5 streamlined scripts comprising less than 40K lines of code (still huge!), as well as optimized and fixed various issues. This change should be seamless for players, but if you encounter any spells-related issues, please report them

-Underdark adventure areas now follow the setup for surface areas and are targeted at specific level ranges of PCs. Take a quest in the Underdark to be sent to an area of adventure targeted for your character's level

-Two dozen former furniture merchants have been repurposed and had their inventories completely restocked, and all now buy a wider selection of items. Thanks go to Karilynn for updating these merchant's greetings and descriptions

-The generation of random locations used for populating random NPCs and overland area objects (trees, rocks, etc) has been improved so locations are more spread out and will no longer rely on invisible creatures, which could sometimes be seen, to determine them

-Player DMs can now use writing quills just as full DMs (no ink required, can be used to rename/redescript anything, etc)

-DMs disabling creature spawns for an area will also disable random commoner NPCs from spawning in it, if applicable

-The DM command dm_settran has been significantly enhanced so DMs can more easily setup or modify a variety non-magical transitions between areas

-Numerous in-game events such as PC level-ups, death, faction advancement, enslavement, imprisonment, among many others now provide notification on the staff Discord server. In addition, when dawn or dusk arrives is provided to the player Discord. Thanks go to William Draco for helping get these notifications set up

-The following bugs have been fixed:

1. A significant cause of NWN crashing when entering an area being populated with randomized NPCs appears resolved. Thanks go to William Draco for review of the code and suggesting the revision which appears to have addressed this annoying problem
2. If a DM changes the value of an item, that value will be persistently saved and reapplied across server resets
3. Gnoll PCs will have their Intelligence and Charisma properly retained upon character creation
4. Faction aid summoned by members of Hinhome will always be halflings
5. Creatures spawned by DMs in areas that had not yet been visited by a PC will no longer disappear when killed after a PC(s) has entered the area
6. Randomized Gnome or Halfling NPCs changed to a medium-sized race will have their size changed to medium so they can do things like dual wield medium-sized weapons, while the opposite is true for medium-sized NPCs randomized to a Gnome or Halfling
7. Newly hired henchmen should no longer arrive unclothed. In addition, their non-equipped weapons will no longer be removed when they are first hired
8. PCs with unicorn mounts will now have them properly setup as their mount when summoned
9. The spellbook description for Bless Weapon has been updated to indicate the damage bonus it provides is vs Evil instead of vs Undead
10. The slave merchant in Chur Gathos now has the correct conversation applied to her so she can be spoken to about buying or selling slaves
11. In player buildings that have area transition triggers, such as areas using the Illithid tileset, those triggers will be setup to the correct destination point
12. Members of the Iron Throne, Shadowmasters, and Eldreth Veluuthra who are of the necessary ranks are finally able to summon faction aid
13. Polymorphed PCs with a summoned creature will no longer have their character file exported to the server vault, which besides causing immersion-breaking VFX to fire, caused problems like their disguised name getting removed
14. Newly hired henchmen are no longer setup as part of the Defender faction, which could be exploited to allow them to attack commoners without repercussions from nearby guards and legionnaires
15. NPC followers will no longer attempt to open locks or disarm traps while their master is in combat
16. The 6 ability enhancing spells (Bull's Strength, etc) can no longer be empowered since they don't provide a randomized bonus
17. Test characters can be leveled up to level 25
#95
Version 17 - February 24, 2021

-The long overdue multi-level Chasm of the Eye Tyrants is now available as an extensive new Underdark area of adventure. As its name suggests, it is home to a large number of Beholders and the minions who serve them. Thanks go to Ninja_Monkey for creation of these areas many months ago

1. Located in the southwest region of the Underdark surrounding Undrek'Thoz, the closest drow segment to the chasm is Phaundakulzan from which someone may travel 2 leagues east and 8 leagues south to reach the chasm
2. It contains 4 new areas of adventure which include the overland area and Beholder tunnel system below
3. A new questgiver in one of the lesser-traveled segments of Undrek'Thoz seeks components commonly found in this location in return for some of the only known magic that provides immunity to petrification

-Languages can finally be spoken in Party chat, and the // conversion to green OOC text will occur on all but the DM and Tell channels

-While mounted, PCs get a +4 movement skill bonus to swimming and long jump checks

-Items modified at an enchantment forge may no longer be used by characters at a lower level than the PC who modified the item

-Temporary item properties will follow the same DC of 11+Caster Level to dispel as other magical effects. WilliamDraco mod

-Lanterns no longer get automatically unequipped if they run out of oil

-Civilized NPCs in the Underdark will not consider a PC a monster who is polymorphed or disguised as a Drow or Mind Flayer (in most locations). WilliamDraco mod

-Rust monsters may now go hostile to all other creatures. In addition, when attacking metal creatures they will heavily damage and may disintegrate them, as per the spell. Metal creatures that should be especially fearful of Rust Monsters include Iron Golems, Minogons, Brass Golems, Void Golems, Maugs, Monodrones, Battle Horrors, Helm Horrors, or PCs polymorphed into Iron Golem form

-You will move to a hitching post and use it if you are initially too far away from it. WilliamDraco mod

-An entire area's creature and treasure spawns are no longer determined only when someone enters an adventure area. They are now updated, based on the PCs and their NPC associates in the area, when a spawn point actually generates creatures or treasure containers

-DMs can use the new dm_charges command to change the number of charges on any item, and have new options at enchantment forges to add spells to an item that take charges/use rather than uses/day

-Many conversation and conditional script modifications and improvements. WilliamDraco mod

-Script efficiency improvements for dynamic magic items and module events. WilliamDraco mod

-The following bugs have been fixed:

1. Creatures with a custom multi-option spell, such as Cranium Rats with Fire Shield, will properly cast the spell so they no longer appear to do nothing
2. Assassins, Slavers, and Hunters will no longer appear and attack unclothed
3. Missing door transitions have been re-established in the Northern Raumathar Ruins
4. Alchemist Fire can again be applied to melee weapons
5. Orb of Storms will now cast Storm of Vengeance once per in-game month
6.  Fat NPCs generated by the spawn system will no longer be given randomized clothing with a robe type that is incompatible with fat NPCs, which in turn would cause the body parts covered by such a robe not to appear (resulting in torso-less and/or limbless NPCs)
7. When NPCs with a base race of Elf spawn as a different race, their current hit points will be updated so they are no longer slightly injured
8. The temporary item property preventing spell failure for bards wearing light armor can no longer be dispelled. WilliamDraco fix
9. A scripting error preventing elf ears from being dropped when they should has been fixed. WilliamDraco fix
10. Certain quest rewards are properly determined by primary class, not level of class. WilliamDraco fix
#96
The previous post will be the last update post in this format. For further information regarding the dissemination of server updates see this thread.


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