Posts: 547
Threads: 74
Joined: Apr 2009
My ego needs another boost, and we have gotten a lot of new players since last.
So I would just like to draw attention to the fact that this thread totally exist, you guys.
Also, honest feedback, and stuff.
- Edin
Posts: 75
Threads: 11
Joined: Mar 2011
Four events in a row tonight...wow. Impressive, and none of it was cheaped-up. I really had fun, and I thought it was all extremely creative. I eagerly await more!
Character(s):
Kora
Posts: 22
Threads: 12
Joined: Jul 2011
I was very impressed, and grateful for the level of thought put into such a great "mini-event". The story was superb, while not being so over the top as to make it seem fake. Wanted to say thanks again for the fun, look forward to future interactions.
~Bishop
Characters:
Diego San'draxus
Bishop Nafarus
Posts: 50
Threads: 196
Joined: Jun 2011
07-28-2011, 12:24 PM
(This post was last modified: 07-28-2011, 12:27 PM by Animayhem.)
Sorry I missed it but RL first :P
I had a feeling an event or two given the lag factor.
Hopefully one of these days I can be in an event.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Posts: 547
Threads: 74
Joined: Apr 2009
I think the lag had more to do with the almost-10-people party entering the crypt and spawning 16+ creatures per encounter. When the event started, a bit later, the lag was actually less horrible, at least from what I saw.
Thanks for the kind words, Bishop, MD.
- Edin
Posts: 19
Threads: 1
Joined: Jul 2011
07-28-2011, 02:19 PM
(This post was last modified: 07-28-2011, 02:19 PM by Amracil.)
I applaud the fact that you (in the mini-event that Ambros was a part of) created so much story with so little. Some characters standing around, glad to be alive after a harrowing (DM-inspired) onslaught, suddenly find themselves in a situation so far removed from the regular game mechanics that creativity and role-play were seemingly the only way to move forward.
Three characters now have a memory of something larger than themselves, something they can hold their heads up high about, knowing something few know and aware that they narrowly missed becoming dead lab rats.
*applause!*
Am
sub·ter·fuge (sub-tr-fyooj) - Thayan foreplay
Posts: 196
Threads: 20
Joined: Feb 2011
Thank you for all the events and such you have made involving Cyric, and not to mention Richal...
is it just me does the 'praise' in this thread come in wave's
-Sten
Posts: 5,061
Threads: 548
Joined: Oct 2008
(07-28-2011, 12:33 PM)EdinSumar Wrote: I think the lag had more to do with the almost-10-people party entering the crypt and spawning 16+ creatures per encounter.
I do not intend to derail Edin's feedback thread, but I would like to mention this was a bug that I am investigating. Encounters should never create even half this number, no matter the size of the group. The lag caused by this issue was no doubt bringing everything to its knees and will not be occurring in the future assuming I can figure out the cause.
Anyway - keep up the good work Edin!
Posts: 75
Threads: 11
Joined: Mar 2011
Just wanted to say, thanks for those awesome events last night. You've displayed incredible creativity and I'm honestly loving it!
Character(s):
Kora
Posts: 221
Threads: 16
Joined: Jul 2010
It was a Joy working with Edin on the "Archemedes & Othzo" event! So much fun...