Class Modifications Discussion
#41
Knew that, was saying the class is unnecessary, would be difficult to rebalance, and that slot could maybe(?) be put to better use for a different prestige class. Possibly even Red Wizard?
Mirella Locke - Callisto

Olukon Thrune - Bookworm priest

Hargrid Beld - Paladin of Hoar

Lyta Csndrila - Fire Woman(On hold)
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#42
I read the Harper Scout and was not that impressed its like a blend of a bard and ranger. You do not have to be a Harper Scout to join the Harpers just of the proper alignment and thinking.

I think for the moment leave it as it is and maybe come up with another class to replace it. I agree with Dark, not worth the time. You would do better if you wanted too to do just a bard/ranger build in my opinion.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#43
(04-15-2015, 12:40 AM)DarkRanger Wrote: Knew that, was saying the class is unnecessary, would be difficult to rebalance, and that slot could maybe(?) be put to better use for a different prestige class. Possibly even Red Wizard?

Aha, didn't get that. That totally makes sense to me, but even if Thayan is open to the idea I think it's still on us to come up with ideas for what that replacement class would be.
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#44
Eldritch knight looks interesting, sub optimal but not completely unplayable. 10 levels of full AB progression and fort as primary save, and at 10/10 a caster level of 19(spells per day gained but no spells learned). Also gives up 2 wizard bonus feats(doesn't look like it would be worth anything for sorceror because of not learning spells).
Mirella Locke - Callisto

Olukon Thrune - Bookworm priest

Hargrid Beld - Paladin of Hoar

Lyta Csndrila - Fire Woman(On hold)
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#45
Thayan, would you consider reworking the parry skill so that it is more viable?

Currently, parry does not block the 1st,3rd, and 5th attack in a round, regardless of how many attacks the rogue or parry user has.
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#46
(04-15-2015, 01:30 AM)DarkRanger Wrote: Eldritch knight looks interesting, sub optimal but not completely unplayable. 10 levels of full AB progression and fort as primary save, and at 10/10 a caster level of 19(spells per day gained but no spells learned). Also gives up 2 wizard bonus feats(doesn't look like it would be worth anything for sorceror because of not learning spells).

Yes it does. Sorcerers get no love. :P It would be a good alternative to RDD. Also an option maybe for people who want to play wizards but not be reds.

Actually come to think of it rp wise RDD works better for a sorcerer.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#47
I love the RDD Class but the problem is simply in the fact that its too top heavy and stops spell progression. People mix it with fighter because they feel they have to unless they want there sorcerer to be useless in combat.
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#48
I disagree, as mentioned before my sorceress Avrora had three levels of RDD and could hold her own.
It is quite a versatile arcane class.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#49
Replacing Scout and Purple Dragon Knight with other PRCs is something I have considered as well. But in looking at doing so, I think that will be more work than if I'd decide to just add those new classes to the class list (like the PRC project did). I think most likely the benefit of those clases will have to be something other than their mechanics that people get in-game. Special faction access/items/locations/etc. So as we're going through this, if you might have an idea for special in-game benefits for those two classes i'd be interested in hearing them.

I don't want to make any promises at this time, but I am strongly considering adding some Thay-specific PrCs in addition to those listed. Red Wizard and Thayan Knights are those getting the most serious consideration. Thayan Slaver, Thayan Gladiator, and Monk of the Long Death (they're based out of Thay) would be....longer-shot 'maybes'.

As for the Parry question, I'm pretty sure that too is something hardcoded in the engine. with NWNX I can do something when someone has entered or left Parry mode, but not when an attack has been made against someone with Parry activated.
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#50
I'm excited by all the hints you're dropping and possibilities you're mentioning. I'm super excited to see what changes you come up with that will interest me in playing some classes I've avoided. But while I don't want to throw a wrench into the works I have to ask if while you're thinking about the changes you're also considering the way changes like this will be introduced into the server?

I assume these changes will affect and modify existing characters who have one or more levels of the modified classes. The changes may also affect a PC who was on the path toward a PrC that's been modified. What's the path forward for those characters? If the changes to the classes are very deep, it could well cripple some PC builds or alter them beyond recognizability. It would be possible to offer rebuilds to those players whose characters are affected, but that seems like it could be a tremendous amount of work on the DMs or require quite a bit of additional coding on your part, neither of which sound very attractive.

On the flip side, if the policy is "There've been changes, deal with it", I can only imagine the amount of wailing, gnashing of teeth, and tearing of garments the staff would have to put up with :)

So, do you have a cunning plan?
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