System Changes
#51
Ah ok I thought it started for everyone.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#52
(02-20-2014, 12:15 AM)Animayhem Wrote: Leveling now is not just points but also noteriety. You xp is being banked. Once you recieve proper noterirty then you will advance.

Why not go all the way? If lvl 16 is achieved via a level higher than the highest level of notoriety, then why not have lvl 15 achieved by the highest level of notoriety? Why not have lvl 14 achieved by the second highest level of notoriety? And so on...?

Seems that would be more even-handed, no? And people would still be able to achieve levels 10-11 without practically even trying to gain notoriety, no? That would seem to certainly create an even more proportional level curve on the server...
Currently Playing:

Galambos Thrune - Griffon Knight
Archibold Vanderdaghast - Palemaster
Anders Maerklos - Spellsword
Chessala Zolond - Yathrin d'Lolth
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#53
(02-20-2014, 04:46 AM)Bishop Edward Wrote:
(02-20-2014, 12:15 AM)Animayhem Wrote: Leveling now is not just points but also noteriety. Your xp is being banked. Once you recieve proper noterirty then you will advance.

Why not go all the way? If lvl 16 is achieved via a level higher than the highest level of notoriety, then why not have lvl 15 achieved by the highest level of notoriety? Why not have lvl 14 achieved by the second highest level of notoriety? And so on...?

Seems that would be more even-handed, no? And people would still be able to achieve levels 10-11 without practically even trying to gain notoriety, no? That would seem to certainly create an even more proportional level curve on the server...

I agree especially now since level 15 is currently the new level 20.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#54
It appears I was not clear about this, so back on the initial post I rephrased change #2, which I'll repost here as well, with bolded text being the new/rephrased additions.
Quote:2. Notoriety above even that to achieve the top ranks in a faction is now needed to reach the highest character levels on the server. But as you achieve levels 12+, notoriety is tied to leveling-up, and when acquired from anything other than DM or PC awards it begins to get smaller, with a very significant reduction for PCs at highest levels. The good news, however, is that notoriety from both DM and player awarded XP for PCs at any level has just been significantly increased.

So to put this another way to answer the questions/suggestions in these recent posts:
Yes, notoriety is now required to reach level 12+. The amount for level 12 is low-ish and shouldn't really be a problem for most PCs to achieve (even subraces), with the amount for level 15 being the equivalent of that required to reach the highest ranks of the various factions and may be harder to achieve. Level 16+ requires the new levels of notoriety higher than that required for level 15.

As another point of clarification, there are some PCs who were moved down to level 15 who technically don't have the notoriety to be there. And there are some PCs at level 15 who have been around a long time and have more notoriety and are going to be able to get up to level 16 in a much shorter amount of time than others. In short; some of the previous high-level PCs at level 15 may be there for awhile longer than others since they will need to gather notoriety to first accumulate what is truly required for level 15, and then move on to get enough for level 16.
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#55
Just curious... does my rogue receive notoriety (in addition to the xp) for using her rogue skills, like open lock, disarm trap, etc? It kind of seems like she should, but on the other hand, you often don't want to get caught doing it, so I could see it either way.
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#56
(02-20-2014, 03:07 PM)MrsJones Wrote: Just curious... does my rogue receive notoriety (in addition to the xp) for using her rogue skills, like open lock, disarm trap, etc? It kind of seems like she should, but on the other hand, you often don't want to get caught doing it, so I could see it either way.

No notoriety is received for opening locks or disarming traps. This has not changed from the way things were previously.
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#57
Alright, Jay's one of those PCs that is high level but has little to no notoriety. So to understand it properly, all of the xp Jay has been gaining will be banked and I will only get the amount I need to level up when I receive the notoriety or all of it? Cause it'll take me a while. :P
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#58
(02-20-2014, 03:25 PM)RinithMistake Wrote: Alright, Jay's one of those PCs that is high level but has little to no notoriety. So to understand it properly, all of the xp Jay has been gaining will be banked and I will only get the amount I need to level up when I receive the notoriety or all of it? Cause it'll take me a while. :P
You have access to it now but only for enchanting.. or if you fall and fugue. If you do not use it on enchanting, then when you acquired enough notoriety to make your next level, the xp is there and you will gain the level.
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#59
(02-18-2014, 11:28 AM)Thayan Wrote: I realize and accept that the implementation of these system corrections now may cause a person to decide that the good things about the PW no longer outweigh the bad. If that turns out to be you and you decide it’s time to part ways for now, or for good, I wish you well. I only ask you do so without public complaints, an ‘I’m leaving’ thread, or trying to persuade others to leave with you. If someone disregards these requests, that person will be given a temporary break from the PW and these forums to allow them time to cool down.

To put clarification to this as well, I understand some people are upset and wish to express their unhappiness. As stated, send me and Sundraoi a PM if you decide to do so. If it is heard someone is doing virtually nothing be expressing their feelings on the server or on the forums here about how much they hate this, the decision to make these changes, or me/the PW/everything in life because of it, that person will be given a break from both places.
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#60
Remembering the pre-reset days when the lvl limit first went down to 15, I guess this change isn't a shock for me. I'm glad to hear that there is a notoriety based system at least close to in place to re-allow advancement past in the near future.

I have to say, I'm really happy to hear that notoriety will be even more of a factor from 15 on... and I'm curious to see how it affects player dynamics.

That said, I'm curious to hear if there has been any attention paid specifically on the RP aspects of faction contentions and the possibilities of enhanced notoriety to be gained from those... squabbles? If there's a feud between two factions and a PC manages some faction-related success... is there a potential for a notoriety boon? If a thieves' guild member manages to liberate an offering from under the noses of (PC) Legionaires... is there a bonus to be had? If a (PC) Red Wizard manages some subterfuge to undermine (or eliminate) a rival... is there a bonus to be had? If a legionaire manages to uncover a fellow who's corrupt and peddling favors or thug services to a faction (or merchant, or whatever)... is there a bonus to be had (am I the only one who's tried to play a corrupt legionaire...)?

Or are we all, as players, just hoping a dm takes notice and gives a bonus?... Or hoping that another PC takes notice of each of our individual gifts for, and prowess within the realms of, RPing... and rewards us each for such?

I may be shooting myself in the a--{foot}... but if there's truly thought of keeping the higher levels "rare", it seems to me that, rather than just require players to be on and RPing sufficiently to earn enough !xp to gain that next level (a task potentially as "easier" to do with a sufficiently sizable "crew" as it is/was to do by going out and killing stuff for xp previously)... It might be worth considering requiring some sort of faction-related success (as exampled above) as part of the notoriety to gain that higher level? (Maybe dm witnessed... maybe affirmed by a couple of PC witnesses?... Maybe include a !wow-xp award that can be granted, and if two or three grant it to the one PC within some sort of time frame, some sort of flag is set for the PC allowing the next advance?)

Or maybe that's all just too unwieldy (and likely to result in undue antipathy toward my characters for even suggesting an extra hoop)... it's just a thought. Or maybe something along those lines can be considered to allow for a bigger notoriety bump than one obtains for the average incorporation of enough individuality into a PC to make RPing in their vicinity an enjoyable way to pass the time...
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