You know, if Milo's companions were clever, they could have just left any potentially cursed magic items lying around for him to find. "Well, I really like this girdle, but it could be one of those girdles that changes your sex when you wear it. I know! Let's let Milo try it on. If he turns into a halfling girl, it's cursed." :D
Also, more amusement ensues:
Yeah, "Don't split the party" is common gamer advice, but it's too bad that so many gamers feel this way (and that so many Game Masters enforce this idea), because some of the best tabletop times I've had with my players were with that aforementioned Technocracy party, where splitting the party was A) a common occurrence, and B) usually the key to success. "Okay, we have eight minutes to find this antimatter bomb. Agent Echoes! Keep leaning on that desk sergeant we captured; he's bound to know something. Dolph! You and Helsen search the power plant; pay particular attention to any reactors you find. I'm taking Deepwell and Applebot to search the tower from the ground floor up. Contact me immediately if any of you find anything. Let's move out!"
Splitting the party can also be great for those times when someone in the party is walking into something big and hairy but doesn't realize it, a la:
DM: "And there, embedded in the stone tree, is the Stone of Azrabbar, right where the druidic text said it would be."
Joe Player: "Kargath takes his adamantite dagger and pries the stone out of the tree."
DM: "Kargath's unbreakable blade slips behind the mystic stone, and with a twist of the blade, the stone begins to come loose amid a shower of broken pebbles. Cutting back to Starkad. Starkad, the druid is still chained into the throne where you left him, but his emotion has made an unexpected change from anticipation to glee."
John Player: "Starkad slaps the druid across his jowls and asks him, 'What's so funny?'"
DM: "Shaking his head to ease the sting, his glee ascends to cackling. 'I lied. The Stone of Azrabbar is not a conduit for necromantic power; it's an inhibitor! My forefathers butchered twelve druids from the Circle of the White Rose and took that grove for their own, but the earth recoiled in vengeance and began to vomit forth the corpses of the slain! So my grandfather's grandfather set the Stone of Azrabbar in that tree to stop the vengeful dead from rising and consuming anything in their path, then petrified the tree so that none could remove it...none but a man with an unbreakable blade, mayhap.'"
Joe Player: "Oh...shit."
DM: "Cutting to Kargath. Kargath, to your delight, the Stone of Azrabbar pops free from its granite moorings and plops right into the palm of your hand. But no sooner have you tucked the stone into your satchel than the earth violently shifts beneath your feet with a bone-chilling wail from beyond! Roll a Reflex Save against DC 12 to stay standing."
Joe Player: "Oh...double shit."
DM: "Also, get ready to roll for initiative, because the roiling topsoil just unearthed a dozen gaunt and pallid faces with eyes of green flame, and they're all turning to glare hatefully at you. Now, let's see that Reflex Save...."
And sometimes, splitting the party is done out of necessity. That Wraith campaign was one such time, since (as Walter the Ferryman explained to the PCs) there are three big factions in Wraith: The
Hierarchy (the government over the dead established by Charon himself waaaaay back when), the
Heretics (the religious types who basically believe that God/Goddess/the Gods/whatever--and not other wraiths--should govern the dead) and the
Renegades (the ones who don't want to kowtow to any sort of authority). There's also Oblivion and all of its little spectres and other monsters, but they don't count because no one in his or her right mind would want to join
those guys. And even though a Circle of wraiths can be comprised of PCs from all three factions, it's best to not let your faction's bosses know about your friends from the other side of the fence.
So Serena (Cat's ex-corporate manager turned
Usurer) and Hoagie (Kenneth's ex-construction worker turned
Spook) decided to join the Hierarchy, while Damian (Ben's ex-gearhead/street racer turned
Harbinger) and Wade (Zack's ex-beat poet/artist/coffee grinder turned
Proctor) went Renegade. So Walter dropped Hoagie and Serena off in Stygia, then dropped Damian and Wade off at some Renegade camp set up at the Shadowlands version of Bunker Hill. Hoagie was surprisingly well-behaved as he sat down with his and Serena's new boss: Jean-Pierre [some French surname that I'd have to dig through my old Wraith notes to remember], a spice merchant who got guillotined during the French Revolution.
Ben: "I like this game! It's part Final Destination, part The Shining and part Beetlejuice!" (on hearing me describe to Kenneth and Cat how Jean-Pierre French Guy just walked into the room carrying his own head, set his head down on his desk and started talking to them through his head on the desk while his body settled into the chair behind his desk, twiddling his thumbs and jotting down notes.)
So Jean-Pierre gave Cat and Kenneth their "Welcome aboard, now prove yourself" quest: Find out what happened to some kid's ghost who stopped hanging around the playground at his old school. Then Damian and Wade got to meet
their new boss, and things didn't go so smoothly:
Me (Storytelling their new Renegade boss, Jakob the Jew): "So the two bulky Hell's Angels lead you into something resembling an old Army tent, then go back outside and stand watch at the entrance. After about two minutes, the tent flap on the far side opens, and in shambles a bald man as naked as the day he was born. He's unsettling to behold, as he's very gaunt and almost skeletal in appearance, with dark eyes deeply sunken into their sockets and skin stretched tight enough for you to make out the fixed joints in his ribs. Puffs of yellow gas drift from his nose and mouth as he stops before you and strains to speak. 'Perhaps you are wondering why you are here....'"
Zack (to Ben): "Perhaps we are wondering if we should have brought this guy a cheeseburger and a pair of pants!"
Me: [silently listening, not even bothering to ask them if they're talking IC or OOC, because it's an established rule at my table that, if I'm talking IC, you shouldn't talk OOC without giving me a heads-up first.]
Ben (to Zack): "You can count his ribs. Better make it a
dozen cheeseburgers."
Zack (to Ben): "Or a hundred."
Me (as Jakob, raising my voice and leaning over my screen): "
I died at Auschwitz."
Zack: "Oh."
[Zack and I stare awkwardly at each other for a few seconds.]
Zack (as Wade): "Shutting up now."
Me (as Jakob): "Thank you."
So it turned out that Jakob was an old Polish rabbi who died like he said he died, but he figured that the dybbuk weren't doing enough to depose the
Deathlords, tear down the Hierarchy and replace it with some better form of government, so he left the
Dark Kingdom of Wire, joined the Renegades and worked his way up to become one of the local underbosses after a few decades. I used to live down the road from an old Polish lady back in St. Louis, so I can do a fairly decent Polish accent (like I did for Jakob). So anyway, Jakob gave Damian and Wade
their "Hello" quest: "We've heard about a Nihil opening up in such-and-such location west of Buffalo, New York. Go there, come back and tell me what you found." Yadda yadda.
So Serena and Hoagie got a boat to the ruins of the Saint Louis Arch (since almost everything in the Shadowlands is an old, crumbling version of what it is in the Skinlands), while Damian and Wade drove there using Damian's Dodge Challenger and his Argos. So they all met up again, talked about their errands and decided to take care of the Hierarchy quest first. They found that a bunch of Striplings had come to the playground and tormented the boy's ghost until he became a Stripling too, so they took out a few of the Striplings (including the boy himself) and ran away from the rest, because a playground full of evil little kids is creepy as hell. Then they went to find the Nihil.
Ben (as Damian, getting out of his car): "I bet he's sending us into some God-awful deathtrap, because
you couldn't keep your mouth shut about cheeseburgers!"
Zack (as Wade): "Hey! You were a part of it too, you know!"
So they didn't find any Nihils there, but they
did find a few
Tindelhounds (who only appear in the Shadowlands after a Nihil opens up and spits them out). So they went back to the Arch and went their separate ways to report back in with their success. Of course, I had to remind Ben and Zack that they had already gotten off on the wrong foot with their new boss....
Me (as Jakob): "So...did you find any evidence of a Nihil opening?" [leaning over my screen and glaring at Zack again] "Or are you just here to give me a hundred cheeseburgers?"
I like tormenting dumb players. Apparently, so did Kenneth. ;)
Kenneth (as Wade's Shadow): "Hey, Wade! I dare you to walk up to Jakob and kick him! I bet he breaks right in half!"
Zack (as Wade): "No way in hell! I'd get my ass beat!"
Kenneth (as Wade's Shadow): "Whatever. You wanna do it and you know it!"
[even though dialogue between wraiths and their Shadows is usually internal, Jakob, being a rabbi of sorts, happens to be a
Pardoner (which is how he survived living next to the colossal permanent Nihil at Auschwitz for so long). And wraiths with a rank or two in Castigate can tell when a wraith and his Shadow are at odds with each other....]
Me (as Jakob): "Is there a problem, Mister MacGrath?"
Zack (as Wade): "Yeah, my Shadow's telling me that I should run up and kick you right now."
Me (as Jakob): "I see. That would be a...very unfortunate thing for you to do."
Zack (as Wade): "I figured. That's why I'm telling my Shadow to piss off now." (then to Kenneth): "Piss off!"
Anyway, splitting the party can be fun, so you should definitely split the party at every opportunity. Later, I might chatter about my friend Rachel's Vampire campaign, my Assamite and how we split the party for great justice there too! But for now, I want to play Neverwinter Nights. See you on the server! ;)