PC Merchants, Lore, and Appraise
#1
Based on this tidbit below, is that a natural Lore, or adjusted? And if natural, is Skill Focus: Lore considered natural? Also, what about Bard levels; counts...don't count?

6. Set the price the merchant will charge to identify items. For this option to be enabled, you (the merchant owner) will need a Lore skill rank of 15 or higher
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#2
Here's the script. I'll let you all woprk on your scripting knowledge and figure out the answers yourselves... :D

Code:
//::///////////////////////////////////////////////
//:: Merchants of Borgo 1.4
//:: mob_sc_has_lore
//:: Copyright (c) 2007 CarfaxAbbey.net
//:://////////////////////////////////////////////
/*
    Starting Conditional that determines whether
    or not the owner of the store has enough
    Lore skill to modify identification.
*/
//:://////////////////////////////////////////////
//:: Revised By: Diavlen ([email protected])
//:: Created On: October 8, 2007
//:: Revised On: December 29, 2007
//:://////////////////////////////////////////////
#include "mob_lib"

int StartingConditional()
{
  object oPC = GetPCSpeaker();
  if (REQUIRE_LORE_4_ID)   {
    int nLore = GetSkillRank(SKILL_LORE, oPC, TRUE);
    if (nLore < MIN_LORE) return FALSE;
    else return TRUE;
  }
  else return TRUE;
}
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#3
Got the answer...dammit. :P
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#4
(12-02-2014, 10:49 PM)Miscr3ant Wrote: Got the answer...dammit. :P

Yeah, dammit. :D
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