Poll: Should Rod and Wand Sizes Be Changed?
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Leave My Rod Alone! It Fills My Hand Nicely.
46.15%
6 46.15%
I'd Like a Smaller Rod! Too Much Rod is Not a Good Thing.
53.85%
7 53.85%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]

Rescaled Rods and Wands
#11
The rod should be as big as whoever made the rod decided it needed to be. I really do not think there is a standard rod size, beyond being larger than a wand and smaller than a staff.
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#12
I wonder...should I stop trying to incorporate a swamp tileset? Would anyone be offended if I made the overland swamp areas look more like swamps? How would we RP the changes that occurred in such a wide expanse of ground? I wonder if we need DM's to tell us how to RP such an occurrence?

To me, this just crossed over into the bizarre. Folks, I was just trying to do my job as custom content admin and add something to the game. Of course I make judgements based on my viewpoints...that's human nature. But I did not force anyone to do anything. I called for a poll, and then a sensible suggestion was made to make it player optional, which should make both sides happy.

But if something like this...my seeing a smaller rod than you do...makes it a need for an RP ruling? Wow. I'm just here to play a game and have fun, folks. This is not something that has any real meaning, other than the friends I make and the fun we have. :) If someone starts to RP about rod size, like that is something important, our differentiation of screens? I'm just going to turn without a word and go hit something in a dungeon with my teeny rod until I fell better. lol

*backs slowly out of thread*

(12-23-2014, 03:24 PM)Wids Wrote: I guess I don't mind the current rod size so much, but I would like the option to change the bits and pieces on them at a tailor model. I've picked up some pretty ugly rods. :P

Oh, and I edited the hak so that you can equip Rods in your right hand...which should give us the tailoring option. Enjoy...or should I change it back? lol

:P
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#13
Will a rod equipped in the right hand do 1d6 Damage, just like those holdable books and flower bouquets do? Because beating someone to death with a magic rod might be pretty nifty. "Ha! That was your rod's last Magic Missile for the day! You're out of options, wizard!" "No, I'm not." *WHACK!* "What the...OW!" *WHACK WHACK THUMP THUMP WHUNK....*
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
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#14
I think the issue here has more to do with RPing the use of a rod when it comes to the size.

Changing the swamp stuff up isn't that big of a deal, the issue with rods is that, for instance, Rogues and Bards with UMD can utilize them. If they have hide/pickpocket, they may decide to hide these rods to "pull out in a pinch" in an RP situation similar to a dagger or small blade. It may seem stupid, but the difference between the small rods and large rods is huge in this case. If I'm on Shea, and lets say I'm arresting a random Dwarf Bard PC, you end up with situations such as...

Me: *Shea finishes shackling Dwarfypoo as she begins to lead him to the Citadel!*

Dwarfypoo with small rods patch: *Dwarfypoo proceeds to pull a small rod of hold person out of his asshole, uttering the magic trigger as he points it at her!*

Me: //How the fuck does he shove a three foot rod that far up his ass without feats!?


There's things that aren't affected by patches outside of minor issues (loading screens, spell icons, fonts, overall tilesets like the Thay Drylands, map interfaces, inventory interfaces, etc.) which could be classified as "personal" overrides because they only affect things you will personally ever deal with in 99% of cases, and then there's "public" overrides (changing the looks of placeables, dramatic changes to NPCs outside of basic "retextures/reanimations," nude patches, changing the sizes of items, completely different heads rather than touch-ups, etc.) which can effectively hinder or fuck with RP.

In this case, a one foot rod can be hidden easily, whereas a three foot one cannot, but could potentially be used to reach things like a door handle at a distance and such that a one foot rod would be unable to do.

Hopefully that explains why people are flipping shit about it.
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#15
(12-24-2014, 04:06 AM)Gatalis Wrote: Me: //How the fuck does he shove a three foot rod that far up his ass without feats!?

How does he do it with Feats? There are veteran porn stars--men and women alike--who have been doing anal performances for ten or twenty years. And I have yet to hear about a single one of them stuffing two entire feet of dildo up there, let alone three. The lower intestine just doesn't work like that. o_O

...not that I'm any kind of a pornographic connoisseur or anything, mind you, because I'm most certainly not. It's just the everyday stuff you learn on the internet. Hey, look! A hummingbird! *furtively backs out of the topic*
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
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#16
As several of you know, Oblib has a rather strange fetish about rods thanks to what a certain gnome did to him with one (read into that however much you will). He views them all as strange, menacing, terrible things and will do so regardless of their size. To him, in my mind (which is, of course, his as well), they are all big, menacing, horrible devices that he'd like to snap in half. And the key, to me, is the underlined part. PnP, and even this game, requires the use of your imagination to some extent. We use emotes because we simply don't have the animations in-game to *cowers in fear* or *dumps the body down the well* and so on. And there are just so many other things were we have to 'pretend' it is the way they are. But if your imagination is helped by reducing rod size, or using overrides, then so be it.

The game has the overrides and patch functionality built-in and there is a ton of them out there. As mentioned, we cannot stop anyone from using them whether they are brought up here, or not. We can also not stop you from not using them. I think I've mentioned that I do all my module work using vanilla+hak resources, but when I play I do occasionally like to include overrides or patches just to see things a bit differently. There's a lot of awesome stuff out there. So the ruling is: use your own judgment. Most of us are adults here, if push comes to shove, try to reach a compromise or simply agree to disagree.

Oblib: I hate your 2 foot rod and I'd like to snap it in half.
Hazlok: I am a Red Wizard, foolish peasant! If you talk to me like that again about my majestic 3 foot rod I will turn you into a zombie who does nothing but hold it for me when I'm not using it.
Oblib *stutters*: O...O...Oh great master, I'm so sorry! I just hate rods of all sizes after what a crazy gnome did to me with his. I will never insult you so again! But if you could find it in your cold heart to cover your rod when I'm around, I would be forever grateful.
Hazlok: *sighs* Just get out of my sight, worm, and then you won't see it.
Oblib: *runs off sobbing*
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#17
I have lots of other stuff on my plate right now content-wise. But, if someone wants to take up the work of editing 120 model files? Go for it...I'm serious.

What I need is as follows; this is 1 file of 120. Use the hak on the Enhancements folder in the OneDrive.

Open file wmgrd_b_011.mdl. Any simple text editor will do
Do a "find" for the following text...WMgRd_b_011
Do a Replace with the following text...WMgRd_b_051
Save as wmgrd_b_051.mdl , MAKE SURE TO NOT SAVE AS A TEXT FILE TYPE!

Use that format for all 120 files.
_011 becomes _051
_012 becomes _052

_041 becomes _081
_042 becomes _082

And so on...

Save it in the Enhancement Folder as Rods _Converted.

This is what it will take for all of us to see exactly what size rod is equipped. I'll edit the 2da's to add them.

I've got other things I'm working on that take precedence, but if rods are important to you? I've just thrown the gauntlet. ;)

No, gauntlets aren't changing sizes. :P
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#18
You know there IS a simple way to counter this problem and that's to just standardize it as a .Hak file which regardless of your view removes the problem since everyone is seeing the same thing.

That's why i was hopeful for a set ruling of "RP this item as size x" but it looks like were not going to get that.

The second reason i feel that a hak would be good is because of your comment of using it in the right hand. i don't see how that will work as an override because the right hand accesses many mechanics IG that the off hand dosant. what will player x see if player Y has the ability to hold something in a hand that player x's computer said cant be done?

This part is nice if you can give the option and all but mechanically i feel it may cause problems (if not go for it).
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#19
(12-24-2014, 02:32 PM)TheShadowEntity Wrote: You know there IS a simple way to counter this problem and that's to just standardize it as a .Hak file which regardless of your view removes the problem since everyone is seeing the same thing.

That's why i was hopeful for a set ruling of "RP this item as size x" but it looks like were not going to get that.

The second reason i feel that a hak would be good is because of your comment of using it in the right hand. i don't see how that will work as an override because the right hand accesses many mechanics IG that the off hand dosant. what will player x see if player Y has the ability to hold something in a hand that player x's computer said cant be done?

This part is nice if you can give the option and all but mechanically i feel it may cause problems (if not go for it).

That is exactly what will happen when the models are edited; they will go in the hak, and then everyone will see the same thing. That was the whole point of my post by asking for assistance.

(12-24-2014, 01:59 PM)Miscr3ant Wrote: This is what it will take for all of us to see exactly what size rod is equipped. I'll edit the 2da's to add them.

As far as right hand/left hand implementation, that also is a simple 2da edit which affects everyone who uses rods, so again, all are equal in this. In fact, the 2da edits are already done, and will be live when the hak gets updated. The benefits of this are two-fold; you can edit right hand weapons at the tailor, and you will be able to dual-wield rods.

Am I clear?
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#20
I think miscreants creative choice on this one is the right choice and here's the reasons why.

First of all the scale of the rods and wands is just wrong in the game engine. Here is an illustration to show exactly how bad the problem of scale is. The first item is a rod if you haven't guessed, and the second item is the wand, along side them are the re scaled versions of the same item.


[Image: RodsampWands.jpg]

Its crazy how big that rod is, and its crazy how big that wand is. Rods and wands are supposed to be small, light weight, easily concealable, and easily equipable items to supplement a wizards spells that he can cast per day, they are probably the most useful items a wizard can have and they are life savers. A very typical wizard is a pack animal, he might carry a hand full of rods or wands everywhere he goes, as well as his rods and wands he has to carry potion bottles, scrolls and magical items which could be anything from crystal balls, mirrors, masks, strange boxes, wooden/stone/ivory carvings, and most importantly a huge spell book large enough to contain all his spells, not to mention bags of spell components. So for that reason they have to be small and light weight, they shouldn't be 3/4 the length of the wizard. If you want something big you have the quater staff, the quarter staff fills that niche.

Seriously if you think being a wizard is all about carrying the biggest staff, or carrying the biggest rod, so everyone knows your a wizard and can see you coming from 50 meters away wherever you go, I don't think you appreciate what the wizard class is all about. In most nations in the setting Wizards are feared, distrusted, and completely miss understood by local people and by governments, and they are constantly in danger of being killed by rival wizards, so they have to be somewhat conspicuous or at least aware that if they attract attention to themselves they are putting themselves at risk. They are the target of greedy thieves, assassins sent by rivals or by frightened local governments who want to dispatch them, or possibly depending on the nation and circumstances by mobs of locals. The only thing that stops most people confronting them is the fear of what the wizard might be capable of doing but that doesn't mean they get to walk into town anywhere and have it easy wherever they go. So once again they rely on their trusty rods so they have to be easily handled and equipped.
Playing: Arizima Haphet
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