03-08-2015, 08:26 PM
(03-05-2015, 12:31 PM)muvs Wrote: I understand this is a NwN and not Thay specific bug(?) but I am still not understanding of why these issues persist.
My PC Pyrote cannot seem to handle switching out weaponry very well. I have a ranged and melee quickslots and with a secondary PC I have made here all seems to be functioning well...but poor Pyrote, no powerbuild is he, seems cursed with butter fingers! Generally, when I switch from say a bow, to a shield and sword, only the shield will appear. I will have to click the weapon slot several times for sword to switch or resort to bringing up inventory screen to do so "manually". I had a very unfortunate occurrence of this type a bit ago but my unseen allies came to my defense. This isn't really a complaint but would anyone have an idea why some characters have this defect of dexterity whilst others do not?
The shield/sword slot is the one of general defect. Either the items won't swap into hands, or once swapped will not be unequipped without swapping for a bow say, then to unarmed or via invent. screen. As stated this has only been encountered with one PC.
I can recall this issue on a server I played heavily in the past and same issue. Only a certain PC was affected such and what both have in common is the use of sword. Is the sword item the cause of the issue? I checked out using a morning star with shield for Pyrote and it seems to work better than the sword/shield swaps. If anyone can point out anything I might be doing wrongly or otherwise enlighten me I'd appreciate it.
Thanks.
Let me give you some advice guy, you wanna switch to a sword and shield individually, this means you do not put them in the same quick slot.
I recommend something ergonomic, for example: F2 for sword and SHIFT+F2 for shield, that way you can just hit F2 then SHIFT+F2 rapidly, and avoid having your PC fail on the weapon switch because he/she is too close to the NPC when switching.
Likewise, I can also teach you how to do elite moves like actually slamming a door in an NPC's face (despite the reopening script)
Let me know how it turns out for you.