Alternate Combat Styles
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There are 10 Alternate Combat Styles (ACS) available in the Thay PW. These all come from the Alternate Combat Animations Pack (ACP). While they are pretty neat, there are a few limitations to them. The most important things to keep in mind are: 

1. These are melee-only combat styles. The do not change the animations of ranged or mounted combat 
2. Only unmounted characters with a standard PC dwarf, elf, halfling, gnome, human/half-elf, or half-orc appearance can use them 
3. Only robe types of 12 and below or 219 and above work with ACS (see the Robe Limitations section below for details) 
4. Large PCs have limited number of heads that will display with ACS (see the Large PC Head Limitations section below for details) 

 
You can get a quick list of all the combat styles by typing the following: !cs list 

 
Switch combat styles by typing the following, where xxxx is the desired combat style: !cs xxxx 

 
List of Combat Styles 

Arcane 
Switch to this combat style by typing: !cs arcane 

This is a combat style in which the spellcaster is floating above the surface of the ground. Due to this magical uniqueness, it is only available to characters who have obtained knowledge of how to use it. It can be granted as a reward via a DM event or special questgiver.  

Ideally this combat style should be used for unarmed spellcasting combat. While equipped weapons are not recommended, they can still be used -but will not be displayed- while using this combat style. 

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Assassin 

Switch to this combat style by typing: !cs assassin 

This combat style works well with virtually all type of weapons. 

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Blackened Fist 

Switch to this combat style by typing: !cs black fist 

This is one of the four unarmed combat styles only monks may select. It works best with no weapons equipped. 

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Demonblade 

Switch to this combat style by typing: !cs demonblade 

This combat style works well with virtually all type of weapons, but it is best when used dual-wielding, or wielding a two-handed weapon. 

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Fencing 

Switch to this combat style by typing: !cs fencing 

This is the classic fencing style often used by those wielding a single, light weapon such as a rapier. It is best when used with a single one-handed weapon. 

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Heavy 

Switch to this combat style by typing: !cs heavy 

This style is often used by barbarians or those wielding large, heavy weapons. It is best when used with a two-handed weapon. 

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Kensai 

Switch to this combat style by typing: !cs kensai 

This combat style works well with virtually all type of weapons. 

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Long Death 

Switch to this combat style by typing: !cs long death 

This is one of the four unarmed combat styles only monks may select. It works best with no weapons equipped. 

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Normal NWN 

Switch to this combat style by typing: !cs normal 

This is the default NWN combat style which works with all type of weapons. Revert to this if you are having problems with any other combat style. 

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Old Order 

Switch to this combat style by typing: !cs old order 

This is one of the four unarmed combat styles only monks may select. It works best with no weapons equipped. 

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Sun Soul 

Switch to this combat style by typing: !cs sun soul 

This is one of the four unarmed combat styles only monks may select. It works best with no weapons equipped. 

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Warrior 

Switch to this combat style by typing: !cs warrior 

This is a combat style for classic sword-and-shield type warriors. It works best when wielding a weapon in one hand and shield in the other. 

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Robe Limitations 

Alternate Combat Styles do not work with the loincloths and jackets added in the 1.69 patch, or with many of the custom robes added via Thay's custom content. At tailor models, the 35 ACS-compatible robes are numbered 12 and below, and 219 and above. 

 
Note that if you try to switch to a combat style while wearing an outfit that has an unsupported robe appearance, or if you equip an outfit with an unsupported robe appearance, you will be automatically reverted to the default NWN combat style. 

 

Large PC Head Limitations 

Unfortunately, due to how some custom heads were created, in tandem with how the ACS phenotypes for large/big/fat PCs were setup, a limited number of heads work for large characters who choose to use an alternate combat style. Review the following list to understand what head numbers, as they will be displayed at body models and tattooist models, may be selected if you want to ensure your large character can use alternate combat styles. 

 
Allowed ACS Heads for Large Males 

Elf: 1-18 

Halfling: 1-10 

Dwarf, Gnome, and Half-Orc: 1-13 

Human and Half-Elf: 1-34, 37-39, 41, 44-55, 140-143 

 
Allowed ACS Heads for Large Females 

Gnome: 1-9 

Halfling: 1-11, 13, 17 

Dwarf and Half-Orc: 1-12 

Elf: 1-16, 18, 20, 29, 36-38, 40 

Human and Half-Elf: 1-35, 40-52, 140-143 


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