10-20-2020, 10:30 AM
Hello everyone. Over the last few days, those of you who have logged in have probably noticed that the white aura/glow that surrounds various NPCs when you press the TAB key or hover over them has been changed. Now instead of that bright white glow, they instead turn a slight shade of black and there is no glow above them at all. With today's server reset, this has now been expanded to the vast majority of ALL selectable objects; creatures, doors, and (most) placeable objects (like treasure containers, lampposts, signs, and so on).
I have done this because I, personally, like the look of the game better when you press down the TAB key and your screen does not light up like a Christmas tree in areas with many creatures and/or useable objects. I feel the dark glow around these objects makes the world more immersive and akin to a world like Skyrim where you literally have to hover over an object to see if it is selectable/useable/lootable. That's not to say the NWN glow is removed entirely though. It is still possible, for the discerning eye, to locate these types of objects by pressing down the TAB key, but they won't be screaming out at you to click on them anymore, and may still take a little looking to discover since they now glow black.
While I've given my reasons for implementing the black glow aura above, now is your chance to provide feedback if you feel strongly about either returning to the white glow aura, or you feel strongly about keeping the black glow aura. These changes took all of three lines of code, in three scripts, so they are easy to remove (or revise) if needed - like if you would prefer some type of hybrid where some objects glow white, and others glow black, feel free to provide "exceptions," and your rationale for them. For example; Tailor/Body/Tattooist models were just exempted so you can hover over them and they will still glow white, to make it easier to see details on them.
What do you think?
I have done this because I, personally, like the look of the game better when you press down the TAB key and your screen does not light up like a Christmas tree in areas with many creatures and/or useable objects. I feel the dark glow around these objects makes the world more immersive and akin to a world like Skyrim where you literally have to hover over an object to see if it is selectable/useable/lootable. That's not to say the NWN glow is removed entirely though. It is still possible, for the discerning eye, to locate these types of objects by pressing down the TAB key, but they won't be screaming out at you to click on them anymore, and may still take a little looking to discover since they now glow black.
While I've given my reasons for implementing the black glow aura above, now is your chance to provide feedback if you feel strongly about either returning to the white glow aura, or you feel strongly about keeping the black glow aura. These changes took all of three lines of code, in three scripts, so they are easy to remove (or revise) if needed - like if you would prefer some type of hybrid where some objects glow white, and others glow black, feel free to provide "exceptions," and your rationale for them. For example; Tailor/Body/Tattooist models were just exempted so you can hover over them and they will still glow white, to make it easier to see details on them.
What do you think?