Underwater Areas
#1
Certain areas that PCs can adventure in Thay are underwater - such as caves leading to the seafloor around the Alaor Isles, or even the bottom of the sea or a lake itself. Not for the faint of heart, these areas provide a unique experience and challenge for any with the courage to brave them.

Due to the lack of any official source for underwater rules, this feature was developed for the Thay PW based on various sources and discussions on the NWN boards and elsewhere. If you feel there are any glaring omissions to this feature, e-mail thoughts or concerns to [email protected]

General Overview
1. Any PCs not under the Freedom of Movement effect take a -2 penalty on attacks and damage when underwater, as well as a decrease to their movement rate. This is to simulate the great pressure of the water prohibiting your movement.

2. While underwater, any slashing weapon, blunt weapon, claw attack, or tail attack deals half damage. This results in all creatures (not just PCs) getting a 50% damage immunity to slashing, and bludgeoning damage while submerged.

3. Upon entering an underwater area, players who can't breathe water will start taking constitution damage, ultimately drowning when their constitution reaches 3. Reaching a non-underwater area will restore this constitution loss after a few minutes once they catch their breath.

4. Certain items, spells, or subraces will provide the ability to breathe underwater. For example, members of the House of Holy Tides on the south Coast of the Alaor gain this ability when wearing their faction item.

5. All NPCs, familiars, summons, animal companions, shackled slaves, etc that are not water elementals, constructs, undead, ooze or native water-dwelling creatures will drown upon going underwater or being summoned underwater.

6. Fire, cloud, fog, and wind spells and effects are rendered useless while the caster is underwater. This includes trying to use Alchemist’s Fire, Fire Bombs, Choking Powder, Fire Traps, or Gas Traps. Furthermore, all creatures underwater have 100% immunity to fire from either spells, weapons, or other means.

7. PCs who are polymorphed into a fire elemental form will need to revert back to their original form or get out of the water; otherwise they will be destroyed within seconds.


Known Issues
1. When leaving an underwater area, the icons by your PC portrait indicating the PC’s effects (increases, decreases, etc) will be removed. However, the actual bonuses will still remain - which you can verify by checking your character sheet. Only these visual references will be gone.
#2
I also would like to add that shooting a bow underwater doesn't work so well for the arrow either.
And I mean, it is possible, but seeing as there is no "Underwater" Feats I suppose it is alright by me.
Its just that the characteristics of how the arrow travels underwater will be substantially different than how it flies through the air.
Characters are: Brit Wetteel, Cade Hilltopple, Veit Mills, and Azimere.


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