Server needs Reset
#1
Hello, Server extremely laggy I think a reset is needed please :D
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Reply
#2
It is time for another reset I think.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Reply
#3
Why?

KTA
Reply
#4
The server is on a set schedule to reset which I have asked the DMs not to interrupt unless aboslutely necessary. This schedule will only be interrupted if somethign is horribly wrong with things happening in game. With the new server we have been running on for about a month now, the server-side lag we were experiencing before that has been signficiantly reduced. If you are experiencing lag now, look to problems on your own end. Check your FPS (see below), make sure you aren't running any other programs than NWN, maybe reboot your machine, or reset your router if the ping tests indicate delays. From the Lexicon here the the things you should look for as a player:

Quote:Connection Lag:
Connection Lag, is also called network lag. Connection Lag arises from a problem with the connection between the player’s computer and the server. It can have a number of causes, including active programs on the player's computer, the player’s router, the server's router or the server’s active programs, or somewhere in between. Connection lag can be detected by pinging the server, and checking ping times. A network trace or trace route (tracert command in Windows DOS) will show where, roughly, the problem lies. Often there will be nothing you can do about this sort of lag, other than to assist the player in troubleshooting their system, or waiting for network issues to be resolved. If a ping results in an unusually high number, or the tracert fails at a certain jump, the problem is connection lag.

Graphics Lag:
This is one of the most common types of lag, and the one most mistaken by players as network lag, or as some other sort of problem external to their system. Graphics 'lag' occurs when the player's computer is overwhelmed with the graphical data it is getting, and fails to render graphics smoothly, resulting in poor frame rate, lockups, and occasionally more exotic issues. It is LARGELY a client-side issue, and the player will need to take steps to fix it. Fixing the problem may require steps, such as, changing their graphics settings or getting a different graphics card. ... If the 'lag' a player experiences is intermittent and coincides with times when a lot is happening on their screen, and other players on the server do not experience it when they do, the problem is likely graphics lag. Graphics lag can often also be detected by having the player hit the tilde (~) key, type ‘fps’, and hit enter while playing, which displays the Frames Per Second they are seeing displayed. The higher the number, the better the framerate; the lower, the choppier (‘laggier’) things will appear.
Reply
#5
I was on last night at the same time as avrora and I was experiencing NO lag.


(09-21-2011, 09:40 AM)Thayan Wrote: The server is on a set schedule to reset which I have asked the DMs not to interrupt unless aboslutely necessary. This schedule will only be interrupted if somethign is horribly wrong with things happening in game. With the new server we have been running on for about a month now, the server-side lag we were experiencing before that has been signficiantly reduced. If you are experiencing lag now, look to problems on your own end. Check your FPS (see below), make sure you aren't running any other programs than NWN, maybe reboot your machine, or reset your router if the ping tests indicate delays. From the Lexicon here the the things you should look for as a player:

Quote:Connection Lag:
Connection Lag, is also called network lag. Connection Lag arises from a problem with the connection between the player’s computer and the server. It can have a number of causes, including active programs on the player's computer, the player’s router, the server's router or the server’s active programs, or somewhere in between. Connection lag can be detected by pinging the server, and checking ping times. A network trace or trace route (tracert command in Windows DOS) will show where, roughly, the problem lies. Often there will be nothing you can do about this sort of lag, other than to assist the player in troubleshooting their system, or waiting for network issues to be resolved. If a ping results in an unusually high number, or the tracert fails at a certain jump, the problem is connection lag.

Graphics Lag:
This is one of the most common types of lag, and the one most mistaken by players as network lag, or as some other sort of problem external to their system. Graphics 'lag' occurs when the player's computer is overwhelmed with the graphical data it is getting, and fails to render graphics smoothly, resulting in poor frame rate, lockups, and occasionally more exotic issues. It is LARGELY a client-side issue, and the player will need to take steps to fix it. Fixing the problem may require steps, such as, changing their graphics settings or getting a different graphics card. ... If the 'lag' a player experiences is intermittent and coincides with times when a lot is happening on their screen, and other players on the server do not experience it when they do, the problem is likely graphics lag. Graphics lag can often also be detected by having the player hit the tilde (~) key, type ‘fps’, and hit enter while playing, which displays the Frames Per Second they are seeing displayed. The higher the number, the better the framerate; the lower, the choppier (‘laggier’) things will appear.
Reply
#6
I did not know about the symbol to check graphics. I was not the only one who was having problems. Before I signed on, the ping was about 450. I waited til it drop to sbout 185. Is there a way to by pass the tradition log on through gamespy. In other words a direction connection which by passes the game screen and connects directly to the server?
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Reply
#7
You can direct connect with the IP address & port listed in this post: http://thaypw.org/showthread.php?tid=666

OMG, the thread ID with Thay's IP address is 666!?!?!?! Spooky ;)
Reply
#8
I may have found a way to by pass the connect lag issue.

I did this step and I got connected faster.

First, create a shortcut to nwmain.exe on your desktop.
- Go to C:/NeverwinterNights/NWN/ and right-click the icon for nwmain.exe and select Send to -> Desktop (Create Shortcut).
- Rename the new icon on your desktop to Thay.

Next, open the properties of the shortcut.
- Right-click the icon you created, and click on Properties.
In the target field you will see this:

C:\NeverwinterNights\NWN\nwmain.exe

at the end of this put: +connect

then put 65.101.102.74:5121

when completed target field should look like this:

C:\NeverwinterNights\NWN\nwmain.exe +connect 65.101.102.74:5121

You go directly to your gsid name and password screen then viola to Thay :P
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)