PC Merchants, Lore, and Appraise
#1
Based on this tidbit below, is that a natural Lore, or adjusted? And if natural, is Skill Focus: Lore considered natural? Also, what about Bard levels; counts...don't count?

6. Set the price the merchant will charge to identify items. For this option to be enabled, you (the merchant owner) will need a Lore skill rank of 15 or higher
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#2
Here's the script. I'll let you all woprk on your scripting knowledge and figure out the answers yourselves... :D

Code:
//:://///////////////////////////////////////////// //:: Merchants of Borgo 1.4 //:: mob_sc_has_lore //:: Copyright (c) 2007 CarfaxAbbey.net //::////////////////////////////////////////////// /* Starting Conditional that determines whether or not the owner of the store has enough Lore skill to modify identification. */ //::////////////////////////////////////////////// //:: Revised By: Diavlen (diavlen@carfaxabbey.net) //:: Created On: October 8, 2007 //:: Revised On: December 29, 2007 //::////////////////////////////////////////////// #include "mob_lib" int StartingConditional() { object oPC = GetPCSpeaker(); if (REQUIRE_LORE_4_ID) { int nLore = GetSkillRank(SKILL_LORE, oPC, TRUE); if (nLore < MIN_LORE) return FALSE; else return TRUE; } else return TRUE; }
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#3
Got the answer...dammit. :P
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#4
(12-02-2014, 10:49 PM)Miscr3ant Wrote: Got the answer...dammit. :P

Yeah, dammit. :D
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