Custom Spells and Spell Modifications - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: Server Features (https://thaypw.com/forumdisplay.php?fid=8) +---- Forum: [Archived - Server Features] (https://thaypw.com/forumdisplay.php?fid=61) +---- Thread: Custom Spells and Spell Modifications (/showthread.php?tid=276) |
Custom Spells and Spell Modifications - Balanor - 08-31-2009 Custom Spells Over 100 custom spells have been added to the Thay PW. To view the complete list, along with their in-game descriptions, click here. Default NWN Spell modifications Many default NWN Spells in Thay have been modified to try and promote game balance between the caster classes and the non-caster classes due to the uniqueness of the Thay PW setting. Therefore, when planning or playing a caster character such as a wizard or cleric, please note the following details in regard to spell modifications. General Notes on Spell Modifications - Spells in Thay have been modified based on D&D 3.5 changes and observing gameplay in our low-mid magic PW setting - Spells modified to affect PC Vampires can be found by reviewing this thread or typing the following while in-game: !vampire - Spells modified to affect PC Liches can be found by reviewing this thread or typing the following while in-game: !lich - Spells modified for PC Lycanthropy can be found by reviewing this thread or typing the following while in-game: !lycan Miscellaneous Spell Changes - Ability enhancing spells, such as Bull's Strength and Cat's Grace, provide a +4 bonus to their respective ability - Charm spells may be used on NPCs to improve their personal reaction to you - Darkfire grants +1d6 fire damage to a melee weapon - Flame Weapon grants +1d6 fire damage to a melee weapon - Flesh to Stone spells and monster abilities last 1 minute per caster level, or a PC can Respawn if they do not want to wait - Greater Magic Weapon, and Magic Vestment, both provide a +1 bonus every 4 caster levels - Greater Restoration can cure drug addiction - Harm and Heal will harm or heal up to a maximum of 150 hit points. Heal can also cure a drug addiction - Knock will unlock the nearest locked door, locked container, or shackles on a NPC slave - Raise Dead and Resurrection may be cast on NPC corpses. They may also be cast on the corpse item a PC will drop on death. If the dead PC is logged in they will be brought back from the Fugue Plain - If a Cleric worships one of the four elemental gods, Summon Creature spells will only create elemental creatures appropriate to that god - True Seeing allows an individual to notice secret doors hidden by magic, and see through Darkness, Sanctuary, Invisibility, and Illusions - Turn Undead for evil clerics and blackguards will either rebuke (stun) or command (dominate) affected creatures, rather than turn them Spells with a Modified Duration Spells with a 1 Round/Level Duration -Greater Sanctuary -Improved Invisibility Spells with a 1 Minute/Level Duration -Bull's Strength -Cat's Grace -Clarity -Eagle's Splendor -Endurance -Endure Elements -Fox's Cunning -Greater Planar Binding -Owl's Wisdom -Owl's Insight -Protection from Elements Spells with a 2 Minute/Level Duration -Animate Dead -Control Undead -Create Greater Undead -Create Undead -Darkfire -Death Ward -Elemental Swarm -Endure Elements -Enervation -Greater Magic Weapon -Magic Vestment -One with the Land -Planar Ally -Planar Binding -Premonition -Protection from Elements -Protection from Alignment -Shelgarn's Persistent Blade -Summon Creature I - IX -Summon Shadow Spells with a 3 Minute/Level Duration -Barkskin -Camouflage -Camouflage Mass -Greater Stoneskin -Iron Guts -Light -Keen Edge -Magic Circle Against Alignment -Stoneskin -Stone Bones Spells with a 4 Minute/Level Duration -Mage Armor -Spike Growth -Ultravision Spells with a 24 Hour Duration -Continual Light Spell Material Component Requirement Raise Dead and Resurrection spells require material components for casting. Other spells in the following list require a material component only when scribing them to a scroll, crafting a wand, or brewing a potion. -Ball Lightning requires a Crystal Rod -Chain Lightning requires a Crystal Rod -Circle Of Death requires a Black Pearl -Delayed Blast Fireball requires a Fire Opal -Destruction requires a Black Pearl -Finger Of Death requires a Black Pearl -Fire Storm requires a Fire Opal -Firebrand requires a Fire Opal -Greater Stoneskin requires a Diamond Dust -Horrid Wilting requires a Water Opal -Implosion requires a Fire Opal -Isaacs Greater Missile Storm requires a Crystal Rod -Isaacs Lesser Missile Storm requires a Crystal Rod -Mordenkainens Disjunction requires a Dragon's Eye -Premonition requires a Dragon's Eye -Prismatic Spray requires a Flawless Turquoise -Raise Dead requires a Diamond -Resurrection requires a Flawless Diamond -Slay Living requires a Black Pearl -Stoneskin requires a Diamond Dust -Sunburst requires a Sunstone -Tensers Transformation requires an Elixir of Strength -True Seeing requires a Eye Ointment -Undeath To Death requires a Diamond Dust -Wail Of The Banshee requires a Black Pearl RE: Spell Modifications - Balanor - 01-23-2015 Updated here and in-game as of 1/23/15 - Continual Light lasts for 24 hours to finally address/end a common exploit used with this spell. Greater Magic Weapon, and Magic Vestment, both provide a +1 bonus every 4 caster levels. In addition, elemental protection spells have been reverted back to default NWN implementation, with the exception that Endure Elements and Protection from Elements last 1 turn (minute) per level (rather than 24 hours) just as the other two elemental protection spells. RE: Custom Spells and Spell Modifications - Balanor - 05-27-2015 A complete list of all the upcoming spells (over 100), along with their in-game descriptions, can be found here. In addition, the text in the initial post of this thread is there as well, so it is a one-stop shop for everything spell-related in Thay. |