In Thay, power is measured by more than just character levels, neat items, and lots of gold. Completing quests, defeating particularly hard bad guys, destroying or discrediting political rivals, and especially receiving roleplay awards from players and DMs all increase what is known as your Notoriety, or your reputation within Thay. Notoriety is invisible to PCs and it is independent of levels. This means it is possible for a lower-level character to become a leading member of a guild or temple, and so on. It is the factor that decides what special features you will be able to unlock, and it plays a role in virtually every aspect of Thay. The more notorious a character is in Thay, the more options become available to them.
Features affected by notoriety include, but are not limited to, the following:
1. How many times your mysterious allies will save you from death
2. The ability to join a faction
3. Advancement through the ranks of a faction
4. The ability to enslave and sell creatures to slave merchants of Thay
5. Whether or not you are unknown enough that slavers attempt to capture you
6. Whether are not you are notorious enough that rivals or enemies send assassins after you
7. Deeds a Deedmaster will sell you for a building
8. Available enchantments and the power of enchantments you can apply at Enchantment Forges
9. Mounts available for purchase from Stablemasters
10. Slaves available for purchase from Slave Merchants
11. The ability to create rare subrace characters such as Teiflings, Drow, and Fire Genasi
12. Beginning at level 12, an ever increasing amount of notoriety is required to achieve additional levels
Important: The NPCs involved with these features may change their notoriety requirements due to in-game events, or these features may be modified as part of ever ongoing efforts to maintain game balance. Therefore, please do *not* rely on any of these features as a ‘measure’ of how notorious your PC has become. In an example that has occurred in the past, if your PC at one point had the ability to purchase a medium house, but can now only purchase a small house, that does not necessarily mean that it lost any notoriety! That situation is something that has, and may again change in the future, and is not a good or true indicator of your PC's overall notoriety.
Notoriety is achieved in a variety of ways that include, but are not limited to:
1. Receiving roleplaying experience awards from other players and from DMs. These methods provide the largest notoriety awards at one time are the best method for acquiring it
2. Performing quests
3. Capturing and selling slaves to a slave merchant
4. Joining and advancing through the ranks of a faction
5. Speaking to others about your god
6. Killing creatures of some power. However, the amount of notoriety received per kill is a fraction of what you receive using other methods above. Killing very weak creatures to your character’s level will not even provide this fraction of notoriety
The primary purpose of the notoriety system is to encourage interaction between characters and players. Even if another’s interactions with your PC are antagonistic, please consider awarding RP for notoriety purposes if you feel the character is well played.
Notoriety can ONLY be lost in these ways:
1. Declining or failing a quest results in a small loss of notoriety. This includes losing an arena fight if it was taken as a quest, or failing to lead an escaping slave to freedom
2. Relying on your PC's mysterious allies to save them from slavers or death (respawning) results in a moderate loss of notoriety
3. Choosing to sacrifice XP and notoriety on the Fugue Plane to return a PC from the dead takes an increasing percent amount each time it is used, up to a maximum of 10%, of total notoriety
4. Falling from your god’s grace, if your PC is a cleric, paladin, or druid results in a moderate loss of notoriety. This status is determined and set by a DMs and dictated by in-game actions
5. Voluntarily renouncing worship of your patron god results in a large loss of notoriety
6. Having a shackled slave escape results in a small loss of notoriety
7. Getting booted or leaving a faction results in a large loss of notoriety
Important: Along these lines, do not wait to join a faction until late in your PC’s career, as your notoriety can be significantly affected. This is because faction ranks are dependent on overall notoriety and when joining a faction you will not be allowed to join at a rank higher than its initial rank. Therefore, if you switch factions or only join an established faction at high levels, it may result in a significant notoriety loss as your PC will only retain an amount of notoriety that is midway between the initial rank and that required to achieve the second rank of the faction
It's important to stress again that these are the only ways in which notoriety can be lost. DMs do not have access to, or the ability to modify, the notoriety score. And taking notoriety from an individual is something that is only handled by specific scripts setup in the PW’s module to address the situations above. We do not, have not, and will not, alter someone's notoriety unless it is to add more due to a significant bug or some other problem that caused less notoriety to be awarded than what was intended!
Features affected by notoriety include, but are not limited to, the following:
1. How many times your mysterious allies will save you from death
2. The ability to join a faction
3. Advancement through the ranks of a faction
4. The ability to enslave and sell creatures to slave merchants of Thay
5. Whether or not you are unknown enough that slavers attempt to capture you
6. Whether are not you are notorious enough that rivals or enemies send assassins after you
7. Deeds a Deedmaster will sell you for a building
8. Available enchantments and the power of enchantments you can apply at Enchantment Forges
9. Mounts available for purchase from Stablemasters
10. Slaves available for purchase from Slave Merchants
11. The ability to create rare subrace characters such as Teiflings, Drow, and Fire Genasi
12. Beginning at level 12, an ever increasing amount of notoriety is required to achieve additional levels
Important: The NPCs involved with these features may change their notoriety requirements due to in-game events, or these features may be modified as part of ever ongoing efforts to maintain game balance. Therefore, please do *not* rely on any of these features as a ‘measure’ of how notorious your PC has become. In an example that has occurred in the past, if your PC at one point had the ability to purchase a medium house, but can now only purchase a small house, that does not necessarily mean that it lost any notoriety! That situation is something that has, and may again change in the future, and is not a good or true indicator of your PC's overall notoriety.
Notoriety is achieved in a variety of ways that include, but are not limited to:
1. Receiving roleplaying experience awards from other players and from DMs. These methods provide the largest notoriety awards at one time are the best method for acquiring it
2. Performing quests
3. Capturing and selling slaves to a slave merchant
4. Joining and advancing through the ranks of a faction
5. Speaking to others about your god
6. Killing creatures of some power. However, the amount of notoriety received per kill is a fraction of what you receive using other methods above. Killing very weak creatures to your character’s level will not even provide this fraction of notoriety
The primary purpose of the notoriety system is to encourage interaction between characters and players. Even if another’s interactions with your PC are antagonistic, please consider awarding RP for notoriety purposes if you feel the character is well played.
Notoriety can ONLY be lost in these ways:
1. Declining or failing a quest results in a small loss of notoriety. This includes losing an arena fight if it was taken as a quest, or failing to lead an escaping slave to freedom
2. Relying on your PC's mysterious allies to save them from slavers or death (respawning) results in a moderate loss of notoriety
3. Choosing to sacrifice XP and notoriety on the Fugue Plane to return a PC from the dead takes an increasing percent amount each time it is used, up to a maximum of 10%, of total notoriety
4. Falling from your god’s grace, if your PC is a cleric, paladin, or druid results in a moderate loss of notoriety. This status is determined and set by a DMs and dictated by in-game actions
5. Voluntarily renouncing worship of your patron god results in a large loss of notoriety
6. Having a shackled slave escape results in a small loss of notoriety
7. Getting booted or leaving a faction results in a large loss of notoriety
Important: Along these lines, do not wait to join a faction until late in your PC’s career, as your notoriety can be significantly affected. This is because faction ranks are dependent on overall notoriety and when joining a faction you will not be allowed to join at a rank higher than its initial rank. Therefore, if you switch factions or only join an established faction at high levels, it may result in a significant notoriety loss as your PC will only retain an amount of notoriety that is midway between the initial rank and that required to achieve the second rank of the faction
It's important to stress again that these are the only ways in which notoriety can be lost. DMs do not have access to, or the ability to modify, the notoriety score. And taking notoriety from an individual is something that is only handled by specific scripts setup in the PW’s module to address the situations above. We do not, have not, and will not, alter someone's notoriety unless it is to add more due to a significant bug or some other problem that caused less notoriety to be awarded than what was intended!
Lissenen ar'maska lalaith tenna'lye omentuva
Sweet water and light laughter until next we meet
Sweet water and light laughter until next we meet