The Map of Thay, Bigger and Prettier!
#12
Two thumbs up!!! Great work!

From this I see that I need to change one of the areas south of Lake Umber to a Coastal area - so thanks for that. This also really shows me that I need to get working faster on the static areas in High Thay so you can start adventuring there as well! There is actually an overall design plan for opening more exploration of Thay:
1. Thazar Keep
2. Thralgard Keep
3. Smoking Keep
[Open High Thay for Exploration]
4. Umratharos [To be made available via ship from Eltabbar - will not be able to leave the city until the Northern Plateau of Thay is open for exploration, however]
5. Long Portage [To be made available via ship from Eltabbar - will not be able to leave the area until the Northern Plateau of Thay is open for exploration, however]
6. Thossos Ruins
7. Ruins of Delhumide
8. Gauros Keep
[Open the Northern Plateau of Thay for Exploration with Chur Gathos as a placeholder area (like Thazar Keep is now)]
9. Chur Gathos
10. Surthay
[Open ALL of Thay for exploration]

So just 10 simple steps are left and all of Thay will be at your feet. So...umm....if anyone is interested in design work to help/handle one of these 'simple' steps, send me a PM. ;)
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The Map of Thay, Bigger and Prettier! - by Wids - 06-05-2012, 11:20 PM
RE: The Map of Thay, Bigger and Prettier! - by Balanor - 06-04-2013, 10:07 AM

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