summons issues
#5
(10-22-2013, 12:56 AM)Purulent Carcass Wrote: Animate and summon creature are basically in the same slot. If you cast and already have one, you replace it with another. A familiar, a slave, an animal companion, or an animal charmed by animal empathy are all diffrent slots. This cuts down on server lag.

doesn't this hurt cleric based necromancers?

(not that the server..really has.. any.. that are all up in arms about it)

(10-22-2013, 02:54 AM)deathlessgrasp Wrote:
(10-22-2013, 12:56 AM)Purulent Carcass Wrote: Animate and summon creature are basically in the same slot. If you cast and already have one, you replace it with another. A familiar, a slave, an animal companion, or an animal charmed by animal empathy are all diffrent slots. This cuts down on server lag.

doesn't this hurt cleric based necromancers?

(not that the server..really has.. any.. that are all up in arms about it)

or necromancers in general
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Messages In This Thread
summons issues - by deathlessgrasp - 10-21-2013, 10:43 PM
RE: summons issues - by Animayhem - 10-21-2013, 11:19 PM
RE: summons issues - by deathlessgrasp - 10-22-2013, 12:13 AM
RE: summons issues - by Purulent Carcass - 10-22-2013, 12:56 AM
RE: summons issues - by deathlessgrasp - 10-22-2013, 02:54 AM
RE: summons issues - by TheSupremeForce - 10-22-2013, 09:14 AM
RE: summons issues - by deathlessgrasp - 10-22-2013, 12:13 PM
RE: summons issues - by Sundraoi - 10-22-2013, 12:55 PM

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