Poll: Design the maps?
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Do it! (IC)
20.00%
2 20.00%
Do it! (OOC)
10.00%
1 10.00%
Don't bother!
10.00%
1 10.00%
This classifies as Meta
60.00%
6 60.00%
Total 10 vote(s) 100%
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Captain Shea's Dungeon Delving Discoveries
#5
Example of what I was getting at, incomplete rough draft map of the Tyraturos Upper Crypts (I figure everyone and their dead grandmother has been in them unless they're a completely new player) since I got distracted. (http://www.filedropper.com/scan00242 http://i.imgur.com/aXUS6kw.jpg)

Goal was to create something that would feasibly look familiar to a player, but wouldn't necessarily be 100% accurate (off dimensions and the like).

I'd argue that if a player wants that sense of discovery, they could simply not purchase the maps, but many folks would like a general sense of what they are getting themselves into before rushing in. I made many a character-crippling mistake when I first joined simply because I had no idea how things on the server/dungeons functioned and things seemed to be set to hardcore compared to other servers I'd played on. Debated quitting multiple times that first month way back when simply because I kept dying at every turn even when I was careful.


Eh, will probably still create a general "dungeoneer's guidebook" with things like the side description there, maps or not.
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RE: Captain Shea's Dungeon Delving Discoveries - by Gatalis - 11-26-2014, 08:00 PM

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