(05-08-2015, 01:42 AM)Wids Wrote: I just had a couple of quickie questions. I see that 3rd Ed's 7th-Level Cleric Spells Blasphemy (which whammies anything non-Evil) and Dictum (which whammies anything non-Lawful) are being brought in. Are there any plans to bring in the other two spells from that family: Holy Word (whammies anything non-Good) and Word of Chaos (whammies anything non-Chaotic)?
(05-08-2015, 10:06 PM)Thayan Wrote: I'll think about adding the other two spells. No promises though.
"I'll think about adding the other two spells," he said. "No promises, though," he said.
Oh, Thayan, I knew you'd come through! What a kidder. :D
I'll have to get around to actually trying those spells out, if only to figure out whether they affect allies and/or the caster; I imagine that casting Blasphemy when you yourself are Good wouldn't end all that swimmingly.
Corella did get to try out Bless Water and Curse Water earlier on, while she was hanging out at the Temple of Leira. I tested Bless Water with three new water flasks: One empty, one filled with potable water and one filled with foul water. Bless Water didn't turn the empty flask into holy water, but it did work on the other two. Makes sense to me.
So it's nice to know that clerics have an easier time of stocking up on holy water now, and they can actually get their hands on unholy water too (whether for roleplaying infernal rites or simply for pelting those pesky archons whenever they show up). A water flask costs around 6 Talons in the market and it's free to fill up. That's quite a bit cheaper than sailing out to Murbant and paying Gwydion 27 Talons for a holy water vial, isn't it? :)
Also, Wall of Dispel Magic is a beast. If you can convince an enemy spellcaster to stand around in it for a couple of rounds, he's hosed.
Corella tested Symbol of Sleep on some enemies too, both during a caravan attack and in the East Surthay Sewers. I cast it, the symbol aura effect stuck around for a few seconds, then it disappeared. "Is that it? Is it gone? Is it still there?" Then a Fanatical Paladin came charging through the area of effect and dispelled all doubt; the glyph didn't put him to sleep, but it nailed the half-orc mercenary who was stealthing along right behind him. So I got to work casting Slay Living on the paladin, finishing him off when Slay Living didn't quite do the job, then poking holes in the half-orc until she woke up and died.
All in all, this is a mighty fine update. I don't see how Thayan's going to top this one any time soon. Kudos again, Big T!
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan