Prematurely Sprung Traps
#1
[Image: Thay-PresprungTraps.jpg]

Apparently, that was some sort of caltrop trap rigged to that door. And it was already sprung by the time I got there.

This sort of thing has been going on for a while, so I thought I should say something. Has anyone else noticed this? You enter a dungeon, and no sooner have you entered it than you hear one or more traps going off somewhere in the distance. Those Sonic traps have a pretty distinct noise to them; it's hard to mistake them for anything else.

What might be causing this? Is this something to be filed under the bug reports? I've never happened across any mysteriously dead or injured creatures (except for those who spawn in the company of aballins or gelatinous cubes, and the mystery is soon dispelled by the appearance of the acidic beastie itself), so it's probably not an issue of these traps being set to the wrong faction; they seem to be going off on their own.

It defeats the purpose of a dungeon's keepers setting traps in a dungeon if those traps are going to pop well before the adventurers come poking around. Plus, it denies our Rogues a chance to pick up some trap-disarming XP -- or maybe even some free traps -- and we simply can't have that. ;)

So what's the dealie-o here? :-/
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
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Messages In This Thread
Prematurely Sprung Traps - by Wids - 07-08-2015, 11:02 AM
RE: Prematurely Sprung Traps - by Claymora - 07-08-2015, 11:46 AM
RE: Prematurely Sprung Traps - by DarkRanger - 07-08-2015, 02:12 PM
RE: Prematurely Sprung Traps - by Animayhem - 07-08-2015, 03:59 PM
RE: Prematurely Sprung Traps - by Hellstrom - 07-08-2015, 05:53 PM
RE: Prematurely Sprung Traps - by Bertram Anders - 07-08-2015, 07:01 PM
RE: Prematurely Sprung Traps - by DarkRanger - 07-08-2015, 09:23 PM
RE: Prematurely Sprung Traps - by Wids - 07-08-2015, 11:37 PM
RE: Prematurely Sprung Traps - by Pluto - 07-09-2015, 12:16 AM
RE: Prematurely Sprung Traps - by Animayhem - 07-09-2015, 11:57 AM

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