Prematurely Sprung Traps
#7
(07-08-2015, 05:53 PM)Hellstrom Wrote: I've noticed this and have always assumed it was some creature that set it off. It's always been a sonic trap for me as far as I recall.

I have also noticed DarkRanger's unnamed, invisible creature that goes away... but I never connected the two things. I always assume that creature was in a temporary position and got moved via script to it's final position. But maybe not.

(07-08-2015, 03:59 PM)Animayhem Wrote: Traps are springing all over. With all of my characters I have noticed I just walk into a dungeon or crypt and traps go off.

I haven't noticed traps "springing all over". In all the instances I've run into there's a single trap explosion sound when I enter a dungeon. And it only happens sometimes, not every time.

I've noticed 90% sonic, and the occasional dispel, first time I've seen the ghost creature trip a caltrops trap. It's also the first time I've seen presprung traps so far from the entrance to an area.
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Messages In This Thread
Prematurely Sprung Traps - by Wids - 07-08-2015, 11:02 AM
RE: Prematurely Sprung Traps - by Claymora - 07-08-2015, 11:46 AM
RE: Prematurely Sprung Traps - by DarkRanger - 07-08-2015, 02:12 PM
RE: Prematurely Sprung Traps - by Animayhem - 07-08-2015, 03:59 PM
RE: Prematurely Sprung Traps - by Hellstrom - 07-08-2015, 05:53 PM
RE: Prematurely Sprung Traps - by Bertram Anders - 07-08-2015, 07:01 PM
RE: Prematurely Sprung Traps - by DarkRanger - 07-08-2015, 09:23 PM
RE: Prematurely Sprung Traps - by Wids - 07-08-2015, 11:37 PM
RE: Prematurely Sprung Traps - by Pluto - 07-09-2015, 12:16 AM
RE: Prematurely Sprung Traps - by Animayhem - 07-09-2015, 11:57 AM

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