07-29-2015, 03:56 AM
Oh, yeah...some of the fancy goodies on display here in Breakwater Harbor, a pirate-haven-themed area which I created for the late Pirate Isles server.
So, refresh my memory here: If I were to load a CEP Starter module, plop an item down somewhere and Export the item, would the export include the resources needed for the object, so that the object alone could be imported into a non-CEP module? Or is there more to extracting resources from one module and plugging them into another module than that? :-/
A dwarven waraxe and a magic staff:
A polearm, a scimitar and a small shield (admitted not the best view of the latter two):
A large shield and a new Viking-styled longship:
New ships, a new barrel, a new chest, bolts of cloth and an Egyptian-styled canopic jar:
A new sailboat:
A Celtic cross, a new pirate flag and a table made of tombstones:
A longcoat tail and various furniture bits, including lettering:
A noble chair and various other furniture bits:
A polearm, a scimitar and a small shield (admitted not the best view of the latter two):
A large shield and a new Viking-styled longship:
New ships, a new barrel, a new chest, bolts of cloth and an Egyptian-styled canopic jar:
A new sailboat:
A Celtic cross, a new pirate flag and a table made of tombstones:
A longcoat tail and various furniture bits, including lettering:
A noble chair and various other furniture bits:
So, refresh my memory here: If I were to load a CEP Starter module, plop an item down somewhere and Export the item, would the export include the resources needed for the object, so that the object alone could be imported into a non-CEP module? Or is there more to extracting resources from one module and plugging them into another module than that? :-/
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan