Arming your dual-wielding Dex-whore isn't all that easy.
So ever since I created her, I've been sorting out which weapon(s) I want Tirah to wield for whenever it's time to throw down. Even though she's not your usual kind of [name of ill-reputed, sneaky Class goes here], her melee weapons still have a few common standards to meet or exceed:
• It must be compatible with human-sized dual-wielding. Nothing bigger than a rapier, and nothing bigger than a short sword in the off hand (unless I want her Attack rolls to suck, and I don't).
• It must be compatible with Weapon Finesse.
• It must be compatible with Sneak Attacks.
• (Optional) Small or Tiny weapons are preferable. Tirah's a courtesan, as per her backstory. Courtesans don't wear very much, and you're certainly not going to see one walking around with a scabbard or a frogged battle axe clapping against her thigh. She doesn't want to scare people off, yet she wants to have something handy in case a "guest" turns nasty. So a weapon which can be hidden anywhere -- inside a boot, under a pillow, inside a miniskirt, through her cleavage and inside her bodice, et cetera -- would be perfect.
• (Optional) Two of the same type of weapon would be nice. If I decide to spend Feats on weaponry, it's cheaper to go that route. Weapon Focus: Rapier and Weapon Focus: Handaxe are two Feats, so why not take only Weapon Focus: Handaxe and just wield two handaxes? You can spend the extra Feat on something else, and you probably won't miss the rapier all that much.
(But then again, the incentive for not taking weapon Feats is flexibility. Taking Feats to improve your mace-wielding is good and well, but it also limits you to maces and puts you in a terrible dilemma if you find a handaxe which totally rocks. Do you pass up that Handaxe of Wounding, or do you start wielding the handaxe and effectively waste a Feat? Tough choice, right?)
So while I was chewing over the various weapons which suit these standards, I realized something: Kukris suck. For one, no starting character of any Class can wield a kukri, not even a Monk; you have to take Exotic Weapon Proficiency just to equip one. For two, it's like the kukri tries to be both a dagger and a rapier yet doesn't quite succeed at being either. It's as heavy as a rapier, and its footprint is two-thirds the size of the rapier (thus, you can stuff more kukris inside a backpack), yet it has the dagger's sucky damage. It also has the rapier's Critical Threat range, but that's only 1 point broader than a dagger's Critical Threat range, so big whoop. Also, it deals Slashing damage, as opposed to Piercing damage from both the rapier and the dagger..but again, big whoop, because creatures which resist Slashing also tend to resist Piercing. That's why Rogues hate fighting skeletons...that and the whole "Undead ignore your pathetic Sneak Attacks" thing.
So frankly, I don't think that the kukri is worth the Feat. Neither is the whip, but the kama might have potential. (If we're including ranged weapons, the shuriken's nice too. You can stuff 1,750 shuriken inside a one-pound backpack. How much does that backpack weigh after you've stuffed it with 1,750 shuriken? One farging pound. To Hell with physics!)
It's a pity, though, because wielding two Sharpshadow Blades would be nice for Tirah's stealth game. But if kukris aren't all that good, then she might be better off with something that she can already wield. I might even be a little daring and go with the dagger: Daggers can fit anywhere, they only weigh one pound and three of them can fit inside a rapier's footprint; thus, you can carry three daggers for every one rapier. This would be a good idea if I want Tirah to have a weapon for every occasion without breaking her Encumbrance. ("Okay, I have my Dagger of Sleeping for warriors, my Dagger of Intelligence Poison for Wizards, the holy dagger with a Bludgeoning pommel for undead, the Slowing Dagger for those sneaky, speedy enemies who attack seven or eight times a round, the Goblin Killer dagger for goblinoids, the Fire Dagger for frost monsters and the dagger which grants me immunity to death magic in case we run into bodaks or banshees. Let's roll.")
Sure, the dagger's damage isn't all that hot, but that's what Sneak Attacks are for. Besides, remember: My main character in the server's last incarnation wielded a whip for her main weapon. If I can suffer through a whip, I can slog along with a pair of daggers.
But yeah, kukris. Why would anybody want to wield a kukri, anyway?
So ever since I created her, I've been sorting out which weapon(s) I want Tirah to wield for whenever it's time to throw down. Even though she's not your usual kind of [name of ill-reputed, sneaky Class goes here], her melee weapons still have a few common standards to meet or exceed:
• It must be compatible with human-sized dual-wielding. Nothing bigger than a rapier, and nothing bigger than a short sword in the off hand (unless I want her Attack rolls to suck, and I don't).
• It must be compatible with Weapon Finesse.
• It must be compatible with Sneak Attacks.
• (Optional) Small or Tiny weapons are preferable. Tirah's a courtesan, as per her backstory. Courtesans don't wear very much, and you're certainly not going to see one walking around with a scabbard or a frogged battle axe clapping against her thigh. She doesn't want to scare people off, yet she wants to have something handy in case a "guest" turns nasty. So a weapon which can be hidden anywhere -- inside a boot, under a pillow, inside a miniskirt, through her cleavage and inside her bodice, et cetera -- would be perfect.
• (Optional) Two of the same type of weapon would be nice. If I decide to spend Feats on weaponry, it's cheaper to go that route. Weapon Focus: Rapier and Weapon Focus: Handaxe are two Feats, so why not take only Weapon Focus: Handaxe and just wield two handaxes? You can spend the extra Feat on something else, and you probably won't miss the rapier all that much.
(But then again, the incentive for not taking weapon Feats is flexibility. Taking Feats to improve your mace-wielding is good and well, but it also limits you to maces and puts you in a terrible dilemma if you find a handaxe which totally rocks. Do you pass up that Handaxe of Wounding, or do you start wielding the handaxe and effectively waste a Feat? Tough choice, right?)
So while I was chewing over the various weapons which suit these standards, I realized something: Kukris suck. For one, no starting character of any Class can wield a kukri, not even a Monk; you have to take Exotic Weapon Proficiency just to equip one. For two, it's like the kukri tries to be both a dagger and a rapier yet doesn't quite succeed at being either. It's as heavy as a rapier, and its footprint is two-thirds the size of the rapier (thus, you can stuff more kukris inside a backpack), yet it has the dagger's sucky damage. It also has the rapier's Critical Threat range, but that's only 1 point broader than a dagger's Critical Threat range, so big whoop. Also, it deals Slashing damage, as opposed to Piercing damage from both the rapier and the dagger..but again, big whoop, because creatures which resist Slashing also tend to resist Piercing. That's why Rogues hate fighting skeletons...that and the whole "Undead ignore your pathetic Sneak Attacks" thing.
So frankly, I don't think that the kukri is worth the Feat. Neither is the whip, but the kama might have potential. (If we're including ranged weapons, the shuriken's nice too. You can stuff 1,750 shuriken inside a one-pound backpack. How much does that backpack weigh after you've stuffed it with 1,750 shuriken? One farging pound. To Hell with physics!)
It's a pity, though, because wielding two Sharpshadow Blades would be nice for Tirah's stealth game. But if kukris aren't all that good, then she might be better off with something that she can already wield. I might even be a little daring and go with the dagger: Daggers can fit anywhere, they only weigh one pound and three of them can fit inside a rapier's footprint; thus, you can carry three daggers for every one rapier. This would be a good idea if I want Tirah to have a weapon for every occasion without breaking her Encumbrance. ("Okay, I have my Dagger of Sleeping for warriors, my Dagger of Intelligence Poison for Wizards, the holy dagger with a Bludgeoning pommel for undead, the Slowing Dagger for those sneaky, speedy enemies who attack seven or eight times a round, the Goblin Killer dagger for goblinoids, the Fire Dagger for frost monsters and the dagger which grants me immunity to death magic in case we run into bodaks or banshees. Let's roll.")
Sure, the dagger's damage isn't all that hot, but that's what Sneak Attacks are for. Besides, remember: My main character in the server's last incarnation wielded a whip for her main weapon. If I can suffer through a whip, I can slog along with a pair of daggers.
But yeah, kukris. Why would anybody want to wield a kukri, anyway?
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan