recent death changes
#4
Before I start to answer some aspects of this topic I'd like to remind all long term players and give the new players a heads-up that Thay used to be a PERM-Death server.

To avoid the death of a character you should follow some simple rules as stated here.

If a character dies anyway there are plenty of possibilities to evade harsh consequences. The death-system is not in place to make it easy for a charcter to face hopeless odds or rush in a hack'n-slash manner through all available dungeons but to leave room for any mistakes, lag, bugs, unfair encounters, lethal seagulls or whatever. View your PC more as a little you and less like a expandable "toon"...

If you do like a more action oriented gameplay - as I sometimes do myself - you have to know that there are dangers!

Well, as for the loss of communication while dead - there is only to be said one thing - in the past this has been abused massivly for metagaming.

Again, the forced respawn after a time is to prevent metagaming.

(09-23-2010, 10:49 PM)JaXX to the MaXX Wrote: This server is way to laggy for auto respawns and entire inventory dumps each time you die past the mysterious ally saves.

I have not had any lag caused by the server in the past YEAR and I am a continent and a ocean away from its location... So I strongly suggest you take that up with your ISP.

(09-23-2010, 10:49 PM)JaXX to the MaXX Wrote: I see this server either needs to add hugely to its player base.. or somthing needs to be done in huge favor to players who die.

Does it? How long have you been here to be able to judge this? I would like you to keep a more civil tone around here.

(09-23-2010, 10:49 PM)JaXX to the MaXX Wrote: I just think that if your going to be doing some of the things with deaths, such as auto respawn and no chat, and losing of all gold and items in inventory, there should be a larger player base to help out the loss in items/exp/gold/time and effort that are being thrown into the large trashbin of the server.

Yeah, we would attrackt tons of action freaks, hack'n-slashers and uber-metagamers... That is not what we want. So things will stay as they are. We want to give our players the opportunity to roleplay, nothing more. If the action elements here do not suit your taste, it is not us that need to change anything.

And Gith, the overland system is under heavy developement and there are several known issues. They will be adressed as soon as possible but as you should know we have limited resources and the one that makes all this possible - Thayan - has a RL too, you know? So if you have information about bugs any pattern, situations you can describe - anything to speed up the process to fix things - post them in a bug report and contribute this way to Thay.

To avoid a possible flaming war I will lock this topic and urge all who have further things to say about the death system to PM me.

KTA


Messages In This Thread
recent death changes - by heather - 09-23-2010, 10:35 PM
RE: recent death changes - by JaXX to the MaXX - 09-23-2010, 10:49 PM
RE: recent death changes - by Githzerai Monk - 09-23-2010, 11:05 PM
RE: recent death changes - by kta - 09-24-2010, 06:29 AM

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