Poll: Permadeath, re-introduce?
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Yes.
15.38%
2 15.38%
No.
84.62%
11 84.62%
Total 13 vote(s) 100%
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Permadeath Discussion and Poll
#19
On the topic of Permadeath,

Dear DM team/Administrators, I have done some reading and have noticed that this server once had a realistic permadeath system. My friend and I are avid HCRPers who enjoy permadeath systems because of the realism that it brings to our gaming. Thus we came to Thay in search of a setting in which we could create characters to watch them unfold, change, and react to the environment, much like watching a good movie with character development, plot, ect...

To everyone: Many if not ALL of the servers that exist today in NWN are all softcore. Amongst all of the RP servers that we have scanned through, we have found no servers that possess systems that facilitate immersible and social RP to our standards. After the fall of our "Estium" server, the only 3 servers that have implemented fugue plane permadeath have now removed it. So I have high hopes that Thay will be the last server standing for permadeath. I understand that players have attachments to characters they make, this is likely because most players often avatar themselves in the characters they make. Unfortunately for those that dread loss of characters, I side with permadeath on the notion that it makes adventures COUNT!!!
No longer will players go into dangerous areas with a drone-like attitude of apathy. With the existence of permadeath, every excursion is epic, every trip to be taken seriously. I must add however, that I strongly suggest that characters should only be permadead IF their corpse is not recovered and brought to a temple to be resurrected. Regardless of whicher way the death system will go, I hope that the server will at least include (or continue to include) XP loss on death and the ability to delevel. This is mainly to support high level PCs being the result of the PC's experience in how to deal with monsters and situations. A good and experienced adventurer knows that victory is merely the result of having the advantage in a fight... So if you want to emerge victorious ALL THE TIME, the solution is to pick your fights, not to be the very best fighter.

My reasons for supporting permadeath, and the fugue plane system of PCs reviving eachother are as follows:
- Allowing PCs to be saved by each other in this manner encourages social RP-like behavior and punishes soloing by making it riskier and harder.
- Death will be realistic. A PC's body will remain where it fell as would be expected. I strongly dislike seeing players get their PCs killed, then mad rush back to the exact place where they died to continue as if nothing had every happened. Seeing this RP abuse firsthand, I strongly ask the DM team to consider reimplementing permadeath for the sake of RP and those who seek to immerse themselves into serious RP.
* The strongest point by far, is indisputably the need for death to be taken seriously. If death cannot be seen by players as a serious consequence of risky behavior, how can you expect players to take a serious approach with their characters in relation to death? For example: If there is no permadeath, you can expect players to charge enemies mercilessly despite their condition. They do this simply because dying only means that they just need to run back a few minutes to return to the fray.

Additionally, I have to disagree with previous statements of "there would be no more Vortar" as reasons for wanting to keep a system which allows inexperienced PCs to be saturated in experience. When I see a high level PC, I imagine that the PC would possess some elite skill in decision making that had allowed it to survive as long as it did (especially in work fields that entail high levels of danger). In other words, I have seen many servers where it is only a matter of time until EVERYONE has max level characters. This favors playing the game for "more time" rather than favoring playing the game to improve, or have PCs becoming "better from experience", in other words, betterment from learning to excel in necessary situational assessments.

Lastly, I want to express to the DMs that they should make their decision based on what they intend the server to be. They the builders, scripters, and DMs that have placed tremendous amounts of effort and time into creating a world they are proud to support and bring to others. I simply wish to find a server in which I can find realistic settings to play in. So I suggest to the administrators of the server that they MUST: * Take a stand one way or another on permadeath, *Explain clearly to the players what exactly permadeath means and precisely what they will change so players can give their opinion based on an informed decision. In the end, I, and all other players will have to make their decision to stay or leave based on how serious they want their RP experience to be. Likewise, the DMs/Administrators should hope to attract those that will enjoy the game with them in the way the DMs/Administrators wish to enjoy the game.

All above posts are merely SUGGESTIONS. They are based on and supported by RP reasoning.


Messages In This Thread
Permadeath Discussion and Poll - by EdinSumar - 02-28-2011, 12:40 PM
RE: Permadeath Discussion and Poll - by heather - 02-28-2011, 08:23 PM
RE: Permadeath Discussion and Poll - by Balanor - 02-28-2011, 11:23 PM
RE: Permadeath Discussion and Poll - by Sten - 03-01-2011, 11:13 AM
RE: Permadeath Discussion and Poll - by Payne - 03-01-2011, 12:42 PM
RE: Permadeath Discussion and Poll - by kta - 03-01-2011, 01:08 PM
RE: Permadeath Discussion and Poll - by Payne - 03-01-2011, 02:44 PM
RE: Permadeath Discussion and Poll - by kta - 03-01-2011, 03:48 PM
RE: Permadeath Discussion and Poll - by Payne - 03-01-2011, 05:18 PM
RE: Permadeath Discussion and Poll - by EdinSumar - 03-02-2011, 04:50 AM
RE: Permadeath Discussion and Poll - by Karilynn - 03-02-2011, 07:47 PM
RE: Permadeath Discussion and Poll - by Sten - 03-03-2011, 08:49 AM
RE: Permadeath Discussion and Poll - by kta - 03-03-2011, 12:14 PM
RE: Permadeath Discussion and Poll - by LifeLikeSage - 03-07-2011, 02:14 AM
RE: Permadeath Discussion and Poll - by kta - 03-07-2011, 03:45 AM
RE: Permadeath Discussion and Poll - by Payne - 03-27-2011, 04:07 PM
RE: Permadeath Discussion and Poll - by kta - 03-27-2011, 06:23 PM
RE: Permadeath Discussion and Poll - by Payne - 03-27-2011, 08:31 PM
RE: Permadeath Discussion and Poll - by Balanor - 03-27-2011, 08:40 PM

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