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Should permadeath be re-introduced to the server, or should it be left as currently is with the ability to respawn after paying a certain amount of experience points in the fugue?
Please vote and state your reasoning.
"We are convinced that liberty without socialism is privilege, injustice; and that socialism without liberty is slavery and brutality."
- Mikhail Bakunin, September 1867
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Don't know if it's ok to maybe ask for a small summary of how it used to work, and how it works now?
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Yes, please explain that for newer members to prevent misunderstanding, but I believe it would be detrimental to the logic of gaming.
A pen and paper group going out on an adventure together was quite different than the situation on a server, where real life circumstances should give pcs a chance to engage in diverse activities and survive alone, because a group at a compatible level may not be available.
Consider that sometimes it is necessary to reform the rules in order to keep them.
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PCs may have a number of times their mysterious allies save them from death with few negative side effects. After you run out of these freebies your PC ends up in the Fugue Plain.
There is currently a Spectral Red Wizard in the Fugue Plain that dead PCs can use to get out of the Fugue in exchange for sacrificing an ever-increasing amount of their XP and notoriety. The percentage required increases each time that option is used. So for PCs that die, and die often, the amount taken could end up reaching the point where it is in your best interest to ‘retire’ the PC and create a new one using what XP you have.
The reintroduction of permadeath would basically result in something happening to that Spectral Red Wizard to get it banned from the Fugue Plain.
Regardless of whether or not peramdeath is reintroduced, a PC in the Fugue Plain can always get out if other PCs find its corpse and cast Raise Dead or Ressurection on it, or take it to a temple to get it raised there (of which both options result in no notoriety or XP loss).
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I dont think Permadeath should be reintroduced, as some people may have well developed characters that they want to keep. Tho personally I gave up my beloved Cleric, to start over(Which I dont regret).
- Sten
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(02-28-2011, 11:23 PM)Thayan Wrote: PCs may have a number of times their mysterious allies save them from death with few negative side effects. After you run out of these freebies your PC ends up in the Fugue Plain.
Do these freebies start at level 1, or are you given a blanket number until level....whatever?
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The number of times your mysterious allies save you is not tied to your characters level.
KTA
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I am in favor of the system in it's current evolution and this is why. NWN seems to be a game that is solely based on the RNG (Random Number Generator), thus, technically though unlikely, anyone can die through a bad roll of the dice. Now I know what you're thinking: Scott is whining about permadeath! :P I agree, that permadeath adds an element of realism to the game, but how realistic do you want the game truly. An element of realism in the fantasy story ie the bad day RNG, lends credence to an unpredictable world and we all agree that dying in Thay is a bad thing. XP, and the potential loss of your gear makes it a frusterating thing. But how many times have we died due to small glitches, lag, or just an insanely bad day? I use Vortar as an example. I love RPing with Vortar (and just about everyone else) but how many times has Vortar died? Would there even be a Vortar?
I remember playing Nintendo. You had a certain number of lives and bammo the game was over. This was on games with fifty levels as well as one or two. In games with one or two levels, this wasn't so bad, but the ones with fifty were considered to be some of the hardest out there, and their sales declined for that reason.
I personally enjoy the system as it is now, as it gives you massive incentive not to die, and while death happens, it sucks, it ticks you off cuz you were 10xp from level, oops someone looted your corpse, but you did not have to start all over.
I thank you all for listening to my diatribe and look forward to further rp with you all. :)
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(03-01-2011, 01:08 PM)kta Wrote: The number of times your mysterious allies save you is not tied to your characters level.
KTA
I find this disturbing, it is hard enough to find allies to do low level missions (they state their help will make it harder due to spawn levels) so you are forced to solo on low levels. Which at least for me, ends up with a quick visit to the crypt gate. To learn I have used up my "saves" that I could have used higher up, makes me now leary of solo play at all now.
Just my opinion of course
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(03-01-2011, 02:44 PM)Payne Wrote: (they state their help will make it harder due to spawn levels) so you are forced to solo on low levels...
This is a myth, truly. If you band together with characters around your own level you have BLODDY MANY ADVANTAGES and the spawns do not play against you - read it up:
http://thaypw.org/showthread.php?tid=259 and
http://thaypw.org/showthread.php?tid=232 and
http://thaypw.org/showthread.php?tid=3
KTA