Agreed - very, very impressive Wids.
Now, not to take away from the hard work you have done, but as Payne pointed out I did actually create the overland map to scale. I have long made the material/grid I used for it available to the staff. But now, since it appears 'the cat is out of the bag' thanks to Wids' hard work, I decided I may as well present it to everyone here. The nice thing about the current system is *all* overland travel areas are complete. However, since we don't have all cities or points of interest created yet, that makes 'holes' in the overland map, so I cannot just open up the entire map of Thay for exploration (yet).
Anyway though, here is the 'official' grid used for travel in Thay. It may be beneficial to print it out if you do alot of overland travel or you just like knowing where in the world you are. Maybe someone will even get ambitious and make a much prettier-looking one too. Regardless though - enjoy!
------------------------------
Thay Grid Overlay
You'll need Microsoft Excel or an equivlent to open the .xls file inside the archive. Note: OpenOffice Version 3.2 does not display the sheet correctly.
- The first map of Thay on the left side of the Thay Grid Overlay sheet is the one with the main grid overlay numbered, color-coded, and laying out what areas are accessible and what areas can/cannot be traveled to and from.
- Areas in white cannot be traveled to and essentially do not exist (they are either terrain that would normally be un-travel-able or outside the borders of Thay)
- Areas with a solid red line between them means travel between those areas is restricted
- For any areas that have travel restricted to them, there is descriptive text telling the person why they cannot travel further in a certain direction (it will tell them the Alamber Sea blocks their way, the First Escarpment is not scalable from their location, etc, etc).
- Areas with a double-red line around them are static areas (ones that are not generated by the overland travel system). These are mainly towns and cities; however there are a few ruins and other points of interest.
- The areas that make up the 11 Tharchs (regions) of Thay have been color-coded . For example, the Priador Tharch areas are all labeled with red numbers. The areas assigned to the Tharchs come from the layout of the Tharchs in the 3rd Edition Campaign Setting sourcebook for the Forgotten Realms (page 206).
Now, not to take away from the hard work you have done, but as Payne pointed out I did actually create the overland map to scale. I have long made the material/grid I used for it available to the staff. But now, since it appears 'the cat is out of the bag' thanks to Wids' hard work, I decided I may as well present it to everyone here. The nice thing about the current system is *all* overland travel areas are complete. However, since we don't have all cities or points of interest created yet, that makes 'holes' in the overland map, so I cannot just open up the entire map of Thay for exploration (yet).
Anyway though, here is the 'official' grid used for travel in Thay. It may be beneficial to print it out if you do alot of overland travel or you just like knowing where in the world you are. Maybe someone will even get ambitious and make a much prettier-looking one too. Regardless though - enjoy!
------------------------------
Thay Grid Overlay
You'll need Microsoft Excel or an equivlent to open the .xls file inside the archive. Note: OpenOffice Version 3.2 does not display the sheet correctly.
- The first map of Thay on the left side of the Thay Grid Overlay sheet is the one with the main grid overlay numbered, color-coded, and laying out what areas are accessible and what areas can/cannot be traveled to and from.
- Areas in white cannot be traveled to and essentially do not exist (they are either terrain that would normally be un-travel-able or outside the borders of Thay)
- Areas with a solid red line between them means travel between those areas is restricted
- For any areas that have travel restricted to them, there is descriptive text telling the person why they cannot travel further in a certain direction (it will tell them the Alamber Sea blocks their way, the First Escarpment is not scalable from their location, etc, etc).
- Areas with a double-red line around them are static areas (ones that are not generated by the overland travel system). These are mainly towns and cities; however there are a few ruins and other points of interest.
- The areas that make up the 11 Tharchs (regions) of Thay have been color-coded . For example, the Priador Tharch areas are all labeled with red numbers. The areas assigned to the Tharchs come from the layout of the Tharchs in the 3rd Edition Campaign Setting sourcebook for the Forgotten Realms (page 206).